using System; using System.IO; using BizHawk.Common; using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Computers.MSX { public partial class MSX : IStatable { public bool BinarySaveStatesPreferred => true; public void SaveStateText(TextWriter writer) { SyncState(new Serializer(writer)); } public void LoadStateText(TextReader reader) { SyncState(new Serializer(reader)); } public void SaveStateBinary(BinaryWriter bw) { SyncState(new Serializer(bw)); } public void LoadStateBinary(BinaryReader br) { SyncState(new Serializer(br)); } public byte[] SaveStateBinary() { using var ms = new MemoryStream(); using var bw = new BinaryWriter(ms); SaveStateBinary(bw); bw.Flush(); return ms.ToArray(); } private void SyncState(Serializer ser) { ser.BeginSection("MSX"); if (SaveRAM != null) { ser.Sync(nameof(SaveRAM), ref SaveRAM, false); } ser.Sync(nameof(SaveRamBank), ref SaveRamBank); ser.Sync("Frame", ref _frame); ser.Sync("LagCount", ref _lagCount); ser.Sync("IsLag", ref _isLag); ser.EndSection(); if (ser.IsReader) { ser.Sync(nameof(MSX_core), ref MSX_core, false); LibMSX.MSX_load_state(MSX_Pntr, MSX_core); } else { LibMSX.MSX_save_state(MSX_Pntr, MSX_core); ser.Sync(nameof(MSX_core), ref MSX_core, false); } } } }