using System; using BizHawk.Emulation.Common; using BizHawk.Emulation.Cores.Nintendo.GBHawk; namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink { public partial class GBHawkLink : IEmulator, IVideoProvider, ISoundProvider { public IEmulatorServiceProvider ServiceProvider { get; } public ControllerDefinition ControllerDefinition => _controllerDeck.Definition; public bool FrameAdvance(IController controller, bool render, bool rendersound) { //Console.WriteLine("-----------------------FRAME-----------------------"); //Update the color palette if a setting changed if (linkSettings.Palette_L == GBHawk.GBHawk.GBSettings.PaletteType.BW) { L.color_palette[0] = color_palette_BW[0]; L.color_palette[1] = color_palette_BW[1]; L.color_palette[2] = color_palette_BW[2]; L.color_palette[3] = color_palette_BW[3]; } else { L.color_palette[0] = color_palette_Gr[0]; L.color_palette[1] = color_palette_Gr[1]; L.color_palette[2] = color_palette_Gr[2]; L.color_palette[3] = color_palette_Gr[3]; } if (linkSettings.Palette_R == GBHawk.GBHawk.GBSettings.PaletteType.BW) { R.color_palette[0] = color_palette_BW[0]; R.color_palette[1] = color_palette_BW[1]; R.color_palette[2] = color_palette_BW[2]; R.color_palette[3] = color_palette_BW[3]; } else { R.color_palette[0] = color_palette_Gr[0]; R.color_palette[1] = color_palette_Gr[1]; R.color_palette[2] = color_palette_Gr[2]; R.color_palette[3] = color_palette_Gr[3]; } if (_tracer.Enabled) { L.cpu.TraceCallback = s => _tracer.Put(s); } else { L.cpu.TraceCallback = null; } _frame++; if (controller.IsPressed("Power")) { HardReset(); } bool cablediscosignalNew = controller.IsPressed("Toggle Cable"); if (cablediscosignalNew && !_cablediscosignal) { _cableconnected ^= true; Console.WriteLine("Cable connect status to {0}", _cableconnected); } _cablediscosignal = cablediscosignalNew; _islag = true; GetControllerState(controller); do_frame_fill = false; do_frame(); if (do_frame_fill) { FillVideoBuffer(); } _islag = L._islag & R._islag; if (_islag) { _lagcount++; } return true; } public void do_frame() { // advance one full frame for (int i = 0; i < 70224; i++) { L.do_single_step(); R.do_single_step(); if (_cableconnected) { // the signal to shift out a bit is when serial_clock = 1 if (((L.serialport.serial_clock == 1) || (L.serialport.serial_clock == 2)) && !do_r_next) { L.serialport.going_out = (byte)(L.serialport.serial_data >> 7); if ((R.serialport.clk_rate == -1) && R.serialport.serial_start) { R.serialport.serial_clock = L.serialport.serial_clock; R.serialport.going_out = (byte)(R.serialport.serial_data >> 7); R.serialport.coming_in = L.serialport.going_out; } L.serialport.coming_in = R.serialport.going_out; } else if ((R.serialport.serial_clock == 1) || (R.serialport.serial_clock == 2)) { do_r_next = false; R.serialport.going_out = (byte)(R.serialport.serial_data >> 7); if ((L.serialport.clk_rate == -1) && L.serialport.serial_start) { L.serialport.serial_clock = R.serialport.serial_clock; L.serialport.going_out = (byte)(L.serialport.serial_data >> 7); L.serialport.coming_in = R.serialport.going_out; } R.serialport.coming_in = L.serialport.going_out; if (R.serialport.serial_clock == 2) { do_r_next = true; } } else { do_r_next = false; } // do IR transfer L.IR_receive = R.IR_signal; R.IR_receive = L.IR_signal; } // if we hit a frame boundary, update video if (L.vblank_rise) { // update the controller state on VBlank L.controller_state = L_controller; // check if controller state caused interrupt L.do_controller_check(); // send the image on VBlank L.SendVideoBuffer(); L.vblank_rise = false; do_frame_fill = true; } if (R.vblank_rise) { // update the controller state on VBlank R.controller_state = R_controller; // check if controller state caused interrupt R.do_controller_check(); // send the image on VBlank R.SendVideoBuffer(); R.vblank_rise = false; do_frame_fill = true; } } } public void GetControllerState(IController controller) { InputCallbacks.Call(); L_controller = _controllerDeck.ReadPort1(controller); R_controller = _controllerDeck.ReadPort2(controller); } public int Frame => _frame; public string SystemId => "DGB"; public bool DeterministicEmulation { get; set; } public void ResetCounters() { _frame = 0; _lagcount = 0; _islag = false; } public CoreComm CoreComm { get; } public void Dispose() { L.Dispose(); R.Dispose(); } #region Video provider public int _frameHz = 60; public int[] _vidbuffer = new int[160 * 2 * 144]; public int[] GetVideoBuffer() { return _vidbuffer; } public void FillVideoBuffer() { // combine the 2 video buffers from the instances for (int i = 0; i < 144; i++) { for (int j = 0; j < 160; j++) { _vidbuffer[i * 320 + j] = L.frame_buffer[i * 160 + j]; _vidbuffer[i * 320 + j + 160] = R.frame_buffer[i * 160 + j]; } } } public int VirtualWidth => 160 * 2; public int VirtualHeight => 144; public int BufferWidth => 160 * 2; public int BufferHeight => 144; public int BackgroundColor => unchecked((int)0xFF000000); public int VsyncNumerator => _frameHz; public int VsyncDenominator => 1; public static readonly uint[] color_palette_BW = { 0xFFFFFFFF , 0xFFAAAAAA, 0xFF555555, 0xFF000000 }; public static readonly uint[] color_palette_Gr = { 0xFFA4C505, 0xFF88A905, 0xFF1D551D, 0xFF052505 }; public uint[] color_palette = new uint[4]; #endregion #region audio public bool CanProvideAsync => false; public void SetSyncMode(SyncSoundMode mode) { if (mode != SyncSoundMode.Sync) { throw new InvalidOperationException("Only Sync mode is supported_"); } } public SyncSoundMode SyncMode => SyncSoundMode.Sync; public void GetSamplesSync(out short[] samples, out int nsamp) { short[] temp_samp_L; short[] temp_samp_R; int nsamp_L; int nsamp_R; L.audio.GetSamplesSync(out temp_samp_L, out nsamp_L); R.audio.GetSamplesSync(out temp_samp_R, out nsamp_R); if (linkSettings.AudioSet == GBLinkSettings.AudioSrc.Left) { samples = temp_samp_L; nsamp = nsamp_L; } else if (linkSettings.AudioSet == GBLinkSettings.AudioSrc.Right) { samples = temp_samp_R; nsamp = nsamp_R; } else { samples = new short[0]; nsamp = 0; } } public void GetSamplesAsync(short[] samples) { throw new NotSupportedException("Async is not available"); } public void DiscardSamples() { L.audio.DiscardSamples(); R.audio.DiscardSamples(); } private void GetSamples(short[] samples) { } public void DisposeSound() { L.audio.DisposeSound(); R.audio.DisposeSound(); } #endregion } }