Old control scheme for Branches ON:
- Loading in read+write (recording) mode restores the branch input and truncates it after the branch frame
- Loading in read-only (playback) mode only makes emulation jump to the frame of the branch, disregarding its savestate and timeline
Old control scheme for Branches OFF:
- Loading a branch ALWAYS restores its entire input
TASEditor adds to this that you only start recording after you load a branch in rec mode, but I don't think this is important here.
* Finally use exponential decay algorithm for greenzone
* Works in both directions (unlike fceux taseditor)
* Stop using last accesses states for anything
* When dropping states per project save, account for state gap better
* Use _states.Keys[i] instead of _states.ElementAt{i).Key in speedy parts, because it's apparently tons faster
* Use StateIsMarker() where it's supposed to be used
* Markers are still left untouched
* Branch states are still dead (probably forever)
- mouse dragging during float edit mode updates the displayed value and fires restore on mouse up
- Enter key exits float edit mode after applying the dragged value, while Escape exits it after ignoring the dragged value (should Escape cancel all changes?)
- currently disabled switch to enter float edit mode by single click
- preserve branch text per update (unless default text has changed)
- remove redundant code from paste functions, rely on global clipboard fully with cut/copy too
for now it only makes a single edit per click, since we only recalculate OnMouseDown if scrolling. this is required to get rid of scrolling recursion caused by various actions.
also ClearLeftMouseStates before saving dialog pops up
bk2 export for tastudio: stop endlessly appending extensions
tasstudio autosave:
- fix interval init on load
- 0 interval disables autosave
- canceling SaveAs doesn't kill the timer
- ability to append "backup" to filename allows saving to a separate file
-- don't let tasproject switch to the backup file (bit hacky)