zeromus
3a8fe7c464
lua-fix crashes when scripts terminate
2012-07-10 19:40:35 +00:00
andres.delikat
ec9cf60d6d
Lua - start forms creation library, implement forms.create(), forms.destroy(), and forms.destroyall(). Still TODO: make the forms do something! Also added console.log as an alias to console.output
2012-07-10 19:04:35 +00:00
andres.delikat
ca9c27113f
"Never be asked to save changes" config menu item
2012-07-10 17:22:23 +00:00
brandman211
32baa013af
-Made the memory map use ushort arrays because the Intellivision is 16-bit.
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-Fixed JMP disassembly; I need to return on an invalid opcode because I was breaking out of the inner switch statement, not both that and the outer one.
2012-07-09 23:19:57 +00:00
brandman211
f3ce111c48
Checked in memory map...I need to stop programming and start sleeping.
2012-07-09 19:41:49 +00:00
andres.delikat
0791a713a4
Hex editor - remove a todo that is no longer valid
2012-07-09 18:41:59 +00:00
brandman211
104511c5b7
-Intellivision.cs' constructor initializes the PC to 0x1000.
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-Set up the "official" memory map - see http://wiki.intellivision.us/index.php?title=Memory_Map
--Things I didn't do:
---Accessibility.
---Additional Occupied Memory Ranges.
---Addresses Available to Cartridges
---Initialize any of the byte arrays.
--Not sure which of these I need to do, but clearly the byte arrays have to be initialized somewhere to something and there's a lot of gaps in this memory map.
2012-07-09 05:29:45 +00:00
brandman211
9b8a9d93f1
Opcodes up to 0x07F.
2012-07-09 03:27:27 +00:00
brandman211
bb532aa2d9
Opcodes up to 0x5F.
2012-07-08 21:49:09 +00:00
brandman211
61cada6190
-Made HLT throw an exception.
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-Made all instructions in the executor, even implemented ones, throw exceptions. I will get rid of the exceptions as I test the instructions.
-Added instructions up to and including 0x57 to disassembly and executor.
2012-07-08 19:52:12 +00:00
brandman211
a4912e66c0
-Wasn't supposed to actually increment the PC in the disassembler.
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-Cleaned up the 0x004 (Jump) disassembler.
-Implemented 0x004 in the executor.
2012-07-08 08:42:32 +00:00
brandman211
778274a12d
-Set up the disassembly decoder just like the executor.
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-Disassembled opcodes up to and including 0x7.
2012-07-08 08:17:07 +00:00
beirich
36ba018ae0
basic wire-up of Intellivision core
2012-07-08 04:20:53 +00:00
brandman211
8d254113c2
Finished the opcode decoder. Over a thousand lines in one day...now just to make them do stuff!
2012-07-08 03:53:12 +00:00
brandman211
1c480c98b4
-Created functions for calculating the flags.
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-Implemented ADCR.
-Decoded all opcodes up to 0x23F.
TODO: Try vecna's idea of testing the instructions by running a game and implementing instructions as I need them...but first I'll need to implement loading of an Intellivision game.
2012-07-08 01:58:06 +00:00
brandman211
2457c68ed7
Starting IntelliHawk with the CP1610, using the other processors in BizHawk, BlissJ, and this ( http://wiki.intellivision.us/index.php?title=CP1610 ) page as references.
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-Definitions.
--Registers, Flags, TotalExecutedCycles, PendingCycles, ReadMemory, and WriteMemory.
-Execute.
--Implemented opcodes 0x001-0x027 with the exception of 0x004 and 0x005.
2012-07-08 00:36:16 +00:00
adelikat
60640acece
NES - Implement Mapper 246
2012-07-06 03:44:34 +00:00
zeromus
1eda5f6d63
nes-express m193 differently, maybe more clearly
2012-07-06 03:12:20 +00:00
zeromus
157c145a46
nes-fix m193
2012-07-06 02:29:42 +00:00
adelikat
7a9d037fed
NES - Progress on Mapper 193
2012-07-06 01:36:19 +00:00
adelikat
9a86b483d7
Remove speed hack on sound off for NES core, I've been told bypassing the APU isn't TAS safe
2012-07-05 19:27:07 +00:00
brandman211
a127e2e4f2
Diff => Difference in the View submenu on Ram Watch.
2012-07-05 19:10:12 +00:00
adelikat
11312699e4
Ram Watch - fix sorting of prev & diff columns based on last change definition
2012-07-05 03:34:05 +00:00
adelikat
d65bd2bb0c
Ram Watch - better default column widths and fix restore default settings column widths. Fix reseting of Prev column when changing prev definitions
2012-07-05 03:21:39 +00:00
adelikat
af9690baec
Ram Watch - center diff column
2012-07-05 03:11:33 +00:00
adelikat
a1ff6164ec
Ram Watch - make new column compatible with old config files
2012-07-05 03:05:23 +00:00
adelikat
b0b7478b40
Ram Watch - on load, check if Diff should be displayed. Implement prev value options - last frame, and last change (Diff adjust accordingly as well)
2012-07-05 01:58:33 +00:00
adelikat
a8e3ffa624
Ram Watch - implement Diff column
2012-07-04 23:11:17 +00:00
adelikat
14f7aab89e
Hex Editor - fix a bug where shift clicking the first address does not highlight properly.
2012-07-04 21:25:34 +00:00
brandman211
5ce6050cb4
-As frames and subtitles actually occur more than once, I put them on the top of the big if / else if block for ImportText so that it doesn't have to do unnecessary ToLower() and StartsWith("name") calls.
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-Put frames and subtitles into functions because vec\ gives good advice.
2012-07-04 07:34:52 +00:00
brandman211
c06a44c495
ImportText now only allows version 3 for .FM2 files.
2012-07-04 06:41:57 +00:00
brandman211
62e9143fdd
-Made the boolean parsing more consistent.
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-Subtitle parsing now allows excessive whitespace.
2012-07-03 22:24:24 +00:00
brandman211
1aa8030cf4
ImportText now works case-insensitively and trims whitespace.
2012-07-03 16:47:08 +00:00
brandman211
24a27d543a
Fixed the case (should have detected "guid", not "GUID") for parsing the guid, preventing an extra space from showing up in converted FM2 files.
2012-07-03 16:04:17 +00:00
phillip.grimsrud
8bc250e7dd
1. Added Atari 2600 to COMMANDS dictionary.
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2. Added Atari 2600 case when updating virtual pads.
2012-06-30 01:23:02 +00:00
phillip.grimsrud
f7fa9f7751
1. Fixed an Atari 2600 mnemonic bug for issue 77. Note that TAStudio is still broken for Atari 2600.
2012-06-30 00:42:42 +00:00
zeromus
15e63a84ec
oops
2012-06-25 17:42:30 +00:00
zeromus
9a54ad750a
reorg multiclient source files with an AVOut directory, because there had got to be so many of those in the multiclient root
2012-06-25 17:35:01 +00:00
zeromus
1d254c3705
nes-fiddle around with board irq signal tracking system. break every NES savestate. fix a desync bug in a bunch of mappers
2012-06-25 06:32:54 +00:00
adelikat
690fb786a5
Hex Editor - move "nibble" display to a readable place (broken from the header speed optimization)
2012-06-25 03:21:54 +00:00
adelikat
5f3f6547aa
Hex Editor - on find next/prev focus Hex Editor rather than find box
2012-06-25 03:13:02 +00:00
adelikat
7291a8ab0f
Hex Editor - ability to increment/decrement frozen addresses. Big Endian and wrapping logic for Increment/Decrementing 2 byte values
2012-06-25 03:10:04 +00:00
beirich
b599c69c18
Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation.
2012-06-25 02:50:34 +00:00
adelikat
4d91471bab
Record movie dialog - use filesystem safe name of game when choosing a default name. Fix regression that made default filename not populate in the savefile dialog.
2012-06-25 00:06:07 +00:00
zeromus
7e8752a5b9
nes-sort out some bus conflict flags for CNROM games to fix colorful dragon (unl) (sachen)
2012-06-24 17:39:12 +00:00
adelikat
d59b1e82c7
As usual, I forgot to check in new winform files
2012-06-24 03:45:56 +00:00
adelikat
2d4c6acc04
Hex Editor - implement shift logic to Home/End keys
2012-06-23 21:09:20 +00:00
adelikat
0d40a40ea4
Hex Editor - add shift highlighting logic to up,down,left,right,pageup,pagedown keys, add multi-highlight logic to tab and shift+tab. Still todo: several other keys.
2012-06-23 20:48:17 +00:00
adelikat
12e674973d
Hex Editor - implement a find box with Find Prev/Next functions. Also make find highlight all values in the search string when finding a vlue, add Find Next/Prev menu items with hotkeys.
2012-06-23 18:45:01 +00:00
zeromus
5b356c5157
nes-support mapper 178 and fix a regression from yesterday that made most roms not loadable
2012-06-23 18:30:27 +00:00