andres.delikat
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de1a3fdc50
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Fix TI83 screenshots. Fix screenshot naming code to use the filesystemsafe name, fix bug in screenshotas function
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2011-07-10 01:55:37 +00:00 |
zeromus
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0aa234282e
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phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert.
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2011-06-27 05:31:46 +00:00 |
andres.delikat
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52215061aa
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some implementations necessary for the gameboy controller
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2011-06-27 01:24:26 +00:00 |
andres.delikat
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8096316981
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Make GB debugger not load by default when a gb game is loaded, misc cleanups gb related
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2011-06-27 00:15:47 +00:00 |
zeromus
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e9fa5eae96
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[NES] mapper 240 support
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2011-06-22 04:43:05 +00:00 |
zeromus
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35f2691666
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some work on the disc system
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2011-06-20 09:09:21 +00:00 |
zeromus
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dc7f00b862
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kill some warnings and add handy util methods
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2011-06-20 09:07:38 +00:00 |
beirich
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a659c05b21
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TurboCD progress
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2011-06-19 03:27:18 +00:00 |
zeromus
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23e4eed70d
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tweak game database hashing to be less upsetting
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2011-06-19 02:21:17 +00:00 |
beirich
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8b00da908e
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[PCE] TurboCD Battery RAM implemented
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2011-06-19 01:37:09 +00:00 |
andres.delikat
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e250355024
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NES controller 2 implemented with some bugs
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2011-06-19 00:18:02 +00:00 |
zeromus
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d1212176a0
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[NES] core work for player2 pad
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2011-06-18 21:47:20 +00:00 |
beirich
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7d80290ef8
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[PCE] maybe improve raster timing
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2011-06-18 06:06:10 +00:00 |
beirich
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c9c5f030d7
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[PCE] at least somewhat improved VDC timing
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2011-06-15 04:55:22 +00:00 |
zeromus
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8d9dfd5469
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[NES] pcm sound channel
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2011-06-14 08:32:08 +00:00 |
zeromus
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f1b460f6f1
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[NES] one more mapper org note
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2011-06-13 09:58:42 +00:00 |
zeromus
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2d20ab84ca
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[NES] assorted mapper cleanup and add MMC2
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2011-06-13 09:55:25 +00:00 |
zeromus
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7705e3f6f1
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[NES] clean up mapper 107
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2011-06-13 08:58:38 +00:00 |
zeromus
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db2ba34c01
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[NES] work on some mappers, make a mapper compatibility list
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2011-06-13 08:38:10 +00:00 |
zeromus
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38a11e91fb
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check out this awesome extension method
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2011-06-13 05:39:01 +00:00 |
zeromus
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02becf6c42
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[NES] fix user BG disable also to keep from interfering with spritehits
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2011-06-12 22:08:18 +00:00 |
zeromus
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ed5c639f9b
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[NES] dont break sprite hits when user disables OBJ display
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2011-06-12 21:55:59 +00:00 |
zeromus
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9ee66226df
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[NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4)
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2011-06-12 00:53:14 +00:00 |
zeromus
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c0988feaa3
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add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
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2011-06-11 22:15:08 +00:00 |
zeromus
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32cab2f3fc
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[NES] fix ppu off rendering to choose color 0
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2011-06-11 04:29:48 +00:00 |
zeromus
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4bf905c055
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[NES] ntview: add ability to view individual nametables zoomed in
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2011-06-10 08:10:16 +00:00 |
zeromus
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51367f58c7
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[NES] specify scanlines in PPU/NT viewers
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2011-06-10 07:43:48 +00:00 |
zeromus
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368c5266e5
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[NES] add loader for FCEUX format palettes and an example of how to set it
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2011-06-10 05:31:46 +00:00 |
zeromus
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7f4e4916dd
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[NES] fix triangle channel sound bug and add sound savestates
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2011-06-10 05:02:06 +00:00 |
beirich
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5a73fc03ad
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u+d/l+r toggle implemented
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2011-06-10 04:14:21 +00:00 |
zeromus
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c4e37bf42c
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[NES] fix sprite overlapping draw bugs regression
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2011-06-10 03:55:34 +00:00 |
zeromus
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14cbe68303
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fix 6502 disassembly
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2011-06-10 03:43:17 +00:00 |
beirich
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806095669e
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fix the build
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2011-06-10 02:41:46 +00:00 |
zeromus
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079f9d9958
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[NES] fix broken scroll and shaky statusbars regression
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2011-06-10 01:14:52 +00:00 |
zeromus
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f72be10bd1
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[NES] update savestates
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2011-06-09 22:59:54 +00:00 |
zeromus
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72100bd304
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[NES] ELROM emulation (cv3 and laser invasion tested) and core savestate logic brought up to date. savestates for newer mappers still need reworking.
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2011-06-09 19:45:07 +00:00 |
zeromus
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bb4499a41f
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[NES] rewrite core mmc3 mapping logic to be more clear, handle some assorted mislabeled games, and fix a bug with mmc3+vram+chrmode=1
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2011-06-08 09:28:38 +00:00 |
zeromus
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9a3a505c54
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[NES] add board: Taito_TC0190FMC (mapper 033), and continue improving board analysis logging
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2011-06-08 07:32:57 +00:00 |
zeromus
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0015cada91
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[NES] fix bug in deemph palette that made airwolf invisible and add better tracking and reporting of bad roms (there are bad dumps of airwolf in addition to the game itself being bad)
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2011-06-08 06:53:11 +00:00 |
zeromus
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81b30501a5
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[NES] improve board detection diagnostics logging messages, and add board: IREM-G101 (mapper 032)
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2011-06-08 06:17:41 +00:00 |
zeromus
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32104cbdbf
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[NES] add board: IREM-H3001 (mapper 065)
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2011-06-08 03:58:02 +00:00 |
zeromus
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969341f691
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[NES] add board: sunsoft-4 (mapper 068)
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2011-06-08 02:42:36 +00:00 |
zeromus
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8247fca267
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[NES] game recognition tweaks and additions
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2011-06-08 01:03:32 +00:00 |
zeromus
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87fa456490
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[NES] add iNES detects, fix mmc1 bug, update compatibility list
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2011-06-07 22:29:44 +00:00 |
zeromus
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9ea6a0b7a8
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fix various poorly constructed auxfile paths and paths with invalid characters
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2011-06-07 21:10:30 +00:00 |
zeromus
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5cadfd228a
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[NES] add iNES autodetect case for 3dworldrunner 2
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2011-06-07 20:52:30 +00:00 |
zeromus
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bc1d255ac3
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[NES] ppu timing tweak
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2011-06-07 20:41:49 +00:00 |
zeromus
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d05b81238e
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[NES] general ppu timing, mmc3, and nt view fixups.
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2011-06-07 07:14:34 +00:00 |
zeromus
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d0ea2f7106
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[NES] one last cpu bug
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2011-06-07 01:31:06 +00:00 |
zeromus
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00debfe6dd
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[NES] battletoads beyotch
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2011-06-07 01:05:57 +00:00 |