zeromus
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859eabc6b7
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[NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added.
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2011-03-07 10:41:46 +00:00 |
zeromus
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f1dd4c625a
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straighten out handling of missing archive files
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2011-03-07 02:44:30 +00:00 |
zeromus
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d4f8778608
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archive file choosing. also, support archive subdirectories. just because i always wanted to.
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2011-03-07 02:04:42 +00:00 |
zeromus
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341ee44509
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re-engineer HawkFile to be aware of archives. its a little more complex to use now (not only do you have to open it, you have to call one of the Bind() methods on it to choose an interior file), but its more powerful.
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2011-03-07 01:07:49 +00:00 |
andres.delikat
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de0660c204
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Hex Editor - lots of misc stuff like resizing, saving window size/position, creating and hooking up public functions to the multiclient & such
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2011-03-06 15:25:21 +00:00 |
andres.delikat
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06e7e30d6d
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The beginnings of a Hex Editor tool
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2011-03-06 15:03:17 +00:00 |
andres.delikat
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9dc75a17e5
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Fix SKROM char size, and checking in some movie playback stuff
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2011-03-03 20:01:36 +00:00 |
andres.delikat
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ced8256dc9
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Slight playback fix (still broken)
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2011-03-03 18:25:06 +00:00 |
andres.delikat
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36bebea251
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Disable user playback when in movie playback mode
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2011-03-03 17:18:24 +00:00 |
andres.delikat
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1003ed085b
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NES - Implement SKROM Board. Zelda II more playable but still bugged, probably something I did wrong. Also added a menu item to enable/disable Rewind. TODO: Zelda II crashes with rewind enabled.
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2011-03-03 17:07:12 +00:00 |
andres.delikat
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705a7f6cce
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Set up a blank NES PPU viewer in a NEStools folder. Make a NES menu item that will appear only when a NES game is loaded
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2011-03-02 17:12:48 +00:00 |
zeromus
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4bfc610a8a
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[NES] tinker around with board detection and add a UNIF warning message, but due to some severe problems with exception handling, the exceptions which make it to the GUI as messageboxes is seemingly arbitrary, so youll never know.
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2011-03-02 06:18:26 +00:00 |
andres.delikat
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8dfffb0d04
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Make NES controls remappable, Make input config recognize a NES game is loaded and load the correct controller on form load
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2011-03-01 13:25:23 +00:00 |
zeromus
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0d5cff7408
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[NES] mapper cleanup and savestates
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2011-03-01 09:32:12 +00:00 |
andres.delikat
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d7ba739b30
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Some fix ups to input recording, and setting up the ability to test recording & playback
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2011-02-28 01:26:38 +00:00 |
andres.delikat
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423e9c8783
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Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works.
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2011-02-27 22:33:25 +00:00 |
zeromus
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454505e5f1
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[NES] add p1 controls. theyre hardcoded right now and need to go through the normal controls config system. but i think nes will be a more amazing exercise of the input configuration system than the other consoles...?
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2011-02-27 11:40:08 +00:00 |
zeromus
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c5febf8e20
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neshawk!! emulate attractmode without bugs = initial checkin
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2011-02-27 09:45:50 +00:00 |
andres.delikat
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1b428b49ae
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some more typos
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2011-02-26 22:19:46 +00:00 |
andres.delikat
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0ed57b443b
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Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording.
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2011-02-26 21:36:46 +00:00 |
andres.delikat
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a5dc7e90b3
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Checking in some movie class progress. Basic file saving done. Progress on file loading.
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2011-02-25 19:49:29 +00:00 |
andres.delikat
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f0378a8313
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Ram Search - Refactor saving of config settings, fix remembering of window location & size, and fix anchoring of output label
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2011-02-25 02:50:57 +00:00 |
andres.delikat
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04bee5f950
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Fix crash on saving config if ram watch is closed. Refactor some config saving stuff
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2011-02-25 02:45:22 +00:00 |
andres.delikat
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94ed90cc9d
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Ram Watch - save column width settings to config
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2011-02-25 02:36:52 +00:00 |
andres.delikat
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f7198ae966
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Ram Search - Memory domain select
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2011-02-23 16:22:41 +00:00 |
zeromus
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e10cea356a
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oops
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2011-02-23 06:49:52 +00:00 |
zeromus
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6f4b85146c
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make rewind track the currently chosen speed%
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2011-02-23 06:46:03 +00:00 |
zeromus
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6ac8c1544a
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ok rewind really was broken
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2011-02-23 06:40:04 +00:00 |
andres.delikat
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741f2192a8
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Ram Search - start new search if a new rom is loaded
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2011-02-22 20:17:27 +00:00 |
zeromus
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0f9c38f50b
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fix sound buffering bugs and restore hookups for mute frameadvance option
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2011-02-21 19:06:54 +00:00 |
andres.delikat
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e5bac81a0b
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Display message on screen when speed is changed
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2011-02-21 16:43:07 +00:00 |
andres.delikat
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7d0f4f21fe
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Save & Load Config menu items
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2011-02-21 16:35:42 +00:00 |
zeromus
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bc74d6c575
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complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
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2011-02-21 09:48:53 +00:00 |
zeromus
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64f0681fcd
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dont crash on exit
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2011-02-20 18:28:01 +00:00 |
zeromus
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f9d7a15ee5
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do some prepwork for proper main loop control and throttling
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2011-02-20 08:40:22 +00:00 |
zeromus
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840f81f956
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hey let me add a placeholder dialog for a change!
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2011-02-20 06:44:47 +00:00 |
kylethomson
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2f3fad927a
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Implement save keys.
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2011-02-20 04:31:21 +00:00 |
kylethomson
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1197a1bd33
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First Run of Hotkey Dialog.
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2011-02-20 02:59:15 +00:00 |
zeromus
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022c4be0c8
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add nes stub
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2011-02-20 02:17:09 +00:00 |
kylethomson
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9db8f58cb4
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Lua window added. Only can browse for script, at the moment.
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2011-02-19 22:42:35 +00:00 |
kylethomson
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23555d06c5
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Added PCE, todo: Genesis, Gameboy, (LOL TI-83?)
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2011-02-19 21:27:10 +00:00 |
kylethomson
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8ae5dc748f
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My first BizHawk Commit! Better make it an epic one!
My little pony, apocalypse pony! http://www.youtube.com/watch?v=FIY41LrvMFQ
Oh yeah, started redo of input config.
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2011-02-19 20:31:32 +00:00 |
andres.delikat
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98a51b3290
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Ram Search UpdateValues() hooked up to GameTick() enjoy the awesome slowness!
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2011-02-19 02:38:27 +00:00 |
andres.delikat
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03d891cdf8
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Allow Ram Search to open Ram Watch, fix so that calling those dialogs from the main menu doesn't create a new dialog if it is already open.
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2011-02-18 18:42:28 +00:00 |
andres.delikat
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a46101d816
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Start Paused menu item
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2011-02-18 05:16:21 +00:00 |
andres.delikat
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8759bc5b31
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Make saving main window position dependent on a Save Window Position flag that toggles from a menu item
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2011-02-18 05:12:23 +00:00 |
andres.delikat
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2d1ab6900d
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Add Ram Poke to the main menu
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2011-02-18 02:55:41 +00:00 |
andres.delikat
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9d6d190ad5
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Save Main window position
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2011-02-18 02:10:46 +00:00 |
beirich
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577f249905
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Misc code cleanup
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2011-02-16 04:45:59 +00:00 |
andres.delikat
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6f1272929f
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Make a DoFrameAdvance() function that will handle any per frame activities (such as updating dialogs), currently it still is called constantly instead of once per frame
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2011-02-15 21:40:08 +00:00 |