adelikat
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01fd28f4b0
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Some bk2 progress
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2014-06-14 00:42:45 +00:00 |
goyuken
|
d501a1cf71
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speed up overall load speed of N64 text savestates (uncommonly used) by 25%
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2014-06-13 19:32:36 +00:00 |
adelikat
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124afa8f10
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another slight improvement to Record Movie code
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2014-06-13 16:58:05 +00:00 |
adelikat
|
9f2dc300ea
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Record movie - another slight simplification
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2014-06-13 16:47:57 +00:00 |
adelikat
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1ed4c93eea
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Record Movie dialog - Remove erroneous .state option in the SaveFileDialog filter. That was never a valid thing to do, how did it manage to stay like that all these years?
Also, some code cleanup
|
2014-06-13 16:45:33 +00:00 |
adelikat
|
032f8a9b21
|
bk2 progress
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2014-06-13 11:30:25 +00:00 |
zeromus
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b96ebaafeb
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dont get stuck if the user specifies a crashing retroshader
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2014-06-13 01:27:26 +00:00 |
adelikat
|
398577245e
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Progress on Bk2 implementation
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2014-06-13 00:43:55 +00:00 |
adelikat
|
1ab1538f8b
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More movie code reorg
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2014-06-13 00:15:55 +00:00 |
adelikat
|
898155f5be
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Some Movie code reorg
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2014-06-12 23:57:23 +00:00 |
adelikat
|
bc157d0118
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Movies 2.0 - last bit of cleanup in emuhawk to make everything based on IMovie. The only references to Movie.cs are just in the importer.
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2014-06-12 23:22:15 +00:00 |
adelikat
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3ea79c720b
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More movies 2.0 stuff
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2014-06-12 21:45:47 +00:00 |
adelikat
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05b3f369eb
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Now that SGB is the BoardName, don't save a SGB row in the movie header
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2014-06-12 21:27:49 +00:00 |
goyuken
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aee94afe05
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snes boardname stuff
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2014-06-12 20:46:42 +00:00 |
adelikat
|
b26b26efbe
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More movies 2.0 work
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2014-06-12 20:42:46 +00:00 |
adelikat
|
3dce396261
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More movie 2.0 stuff
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2014-06-12 11:53:25 +00:00 |
zeromus
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d2ea92d254
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support filter_linear in retroshaders
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2014-06-12 08:10:14 +00:00 |
zeromus
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eeff15b099
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fix bug in displaymanager: sometimes emulator output source textures were getting filtered
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2014-06-12 07:57:01 +00:00 |
adelikat
|
373231379c
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Movies 2.0 work - play movie dialog is now complete IMovie based and no specific implementation
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2014-06-11 21:20:23 +00:00 |
adelikat
|
54c9c2c0a0
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Some more Movies 2.0 work
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2014-06-11 21:14:13 +00:00 |
goyuken
|
525871d6e4
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gb: cleanup some unused code
|
2014-06-11 19:07:57 +00:00 |
adelikat
|
e0a9fcd650
|
More movie 2.0 stuff
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2014-06-11 02:56:57 +00:00 |
adelikat
|
6bd2df3bbf
|
and that
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2014-06-11 02:44:08 +00:00 |
adelikat
|
3d3a0cdeb3
|
oops, that needed to be ripped out too
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2014-06-11 02:42:34 +00:00 |
adelikat
|
e6f949274d
|
Play Movie dialog - rip out the option to load state files since that feature probably has long since been broken and can't be expected to stay unbroken if it works
|
2014-06-11 02:40:24 +00:00 |
adelikat
|
5d31fb2b3c
|
Some more movie 2.0 progress
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2014-06-11 02:33:57 +00:00 |
adelikat
|
a682c667dd
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Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0
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2014-06-11 01:41:41 +00:00 |
adelikat
|
47d5b1e2e2
|
Movie Savestate blob from IMovieHeader to IMovie, Movie and TasMovie just use the MovieHeader object as usual, but at least the calling code no longer expects that
|
2014-06-11 00:41:20 +00:00 |
adelikat
|
229a6f6ac9
|
Oops
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2014-06-11 00:27:19 +00:00 |
adelikat
|
e07c7a776f
|
Some simplifying of IMovieHeader
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2014-06-11 00:21:14 +00:00 |
null_ptr
|
710e461165
|
Fixed flickering on games that do not render during every vi frame
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2014-06-10 22:21:40 +00:00 |
goyuken
|
fb026ccb3c
|
support looah emu setrenderplanes for quicknes (sp only, not bg) and wonderswan (fully supported)
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2014-06-10 20:41:20 +00:00 |
zeromus
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e576438730
|
try fixing bugs in json missing type handling
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2014-06-10 03:59:21 +00:00 |
adelikat
|
7a6e28e2b2
|
Fix the play movie dialog, this is a weird threading caused bug and my fix isn't good, but it fixes it
|
2014-06-10 01:10:54 +00:00 |
adelikat
|
bac9d90440
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Fix bug in input display with read-only where the previous frame's input was showing instead of the current
|
2014-06-10 00:49:52 +00:00 |
adelikat
|
608023c632
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Oops, support .ws and a Wonderswan entry in the Open File dialog for non-developer builds
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2014-06-09 21:02:27 +00:00 |
zeromus
|
92f417dade
|
fix crashing bugs in yabause+software
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2014-06-09 19:19:12 +00:00 |
zeromus
|
1edd4edb49
|
add a crappy little PCE sound debugger and individual channel muting
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2014-06-09 08:10:20 +00:00 |
zeromus
|
67cfb998da
|
i would like to be able to summon the bizbox from the brain-damaged aboutbox
|
2014-06-09 03:45:06 +00:00 |
zeromus
|
dbeaede567
|
fix yabause+gl crashes (loadstate can trigger GL work, context needed setting ahead of time)
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2014-06-09 03:13:59 +00:00 |
zeromus
|
e7a956e18a
|
accept : in addition to . in ffmpeg output parsing
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2014-06-09 01:47:14 +00:00 |
zeromus
|
3ea6495031
|
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
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2014-06-08 23:30:34 +00:00 |
adelikat
|
5177051d08
|
Movie files - some more reorg - renaming and putting into new folders
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2014-06-08 22:24:38 +00:00 |
adelikat
|
6b2889957a
|
Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation
|
2014-06-08 22:12:15 +00:00 |
adelikat
|
7e9b13f5c3
|
Some movie refactoring - moving a function into the importer class, remove MovieExtension from the config file and instead add it as a movie property, add some todo comments in places regarding movie 2.0
|
2014-06-08 19:36:33 +00:00 |
adelikat
|
b0c7ba5f77
|
remove info about sram from IMovie documentation, as the details of the implementation don't necessitate any particular way of handling sram handling
|
2014-06-08 18:31:09 +00:00 |
adelikat
|
8e9e007c2c
|
slight change to wonderswan info, this marks the 1.7.0 release
|
2014-06-08 13:45:09 +00:00 |
adelikat
|
61a707c904
|
controller config - fix autotab off behavior
|
2014-06-07 02:08:10 +00:00 |
adelikat
|
874ef457d5
|
Remove xinput analog bindings until the system can handle more than one binding on analog (will leave the dinput versions)
|
2014-06-07 01:47:38 +00:00 |
goyuken
|
11af441464
|
wonderswan: change pad names for fun and profit. breaks controller config. does not break existing mooovies
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2014-06-07 01:26:16 +00:00 |