Commit Graph

6940 Commits

Author SHA1 Message Date
adelikat 01fd28f4b0 Some bk2 progress 2014-06-14 00:42:45 +00:00
goyuken d501a1cf71 speed up overall load speed of N64 text savestates (uncommonly used) by 25% 2014-06-13 19:32:36 +00:00
adelikat 124afa8f10 another slight improvement to Record Movie code 2014-06-13 16:58:05 +00:00
adelikat 9f2dc300ea Record movie - another slight simplification 2014-06-13 16:47:57 +00:00
adelikat 1ed4c93eea Record Movie dialog - Remove erroneous .state option in the SaveFileDialog filter. That was never a valid thing to do, how did it manage to stay like that all these years?
Also, some code cleanup
2014-06-13 16:45:33 +00:00
adelikat 032f8a9b21 bk2 progress 2014-06-13 11:30:25 +00:00
zeromus b96ebaafeb dont get stuck if the user specifies a crashing retroshader 2014-06-13 01:27:26 +00:00
adelikat 398577245e Progress on Bk2 implementation 2014-06-13 00:43:55 +00:00
adelikat 1ab1538f8b More movie code reorg 2014-06-13 00:15:55 +00:00
adelikat 898155f5be Some Movie code reorg 2014-06-12 23:57:23 +00:00
adelikat bc157d0118 Movies 2.0 - last bit of cleanup in emuhawk to make everything based on IMovie. The only references to Movie.cs are just in the importer. 2014-06-12 23:22:15 +00:00
adelikat 3ea79c720b More movies 2.0 stuff 2014-06-12 21:45:47 +00:00
adelikat 05b3f369eb Now that SGB is the BoardName, don't save a SGB row in the movie header 2014-06-12 21:27:49 +00:00
goyuken aee94afe05 snes boardname stuff 2014-06-12 20:46:42 +00:00
adelikat b26b26efbe More movies 2.0 work 2014-06-12 20:42:46 +00:00
adelikat 3dce396261 More movie 2.0 stuff 2014-06-12 11:53:25 +00:00
zeromus d2ea92d254 support filter_linear in retroshaders 2014-06-12 08:10:14 +00:00
zeromus eeff15b099 fix bug in displaymanager: sometimes emulator output source textures were getting filtered 2014-06-12 07:57:01 +00:00
adelikat 373231379c Movies 2.0 work - play movie dialog is now complete IMovie based and no specific implementation 2014-06-11 21:20:23 +00:00
adelikat 54c9c2c0a0 Some more Movies 2.0 work 2014-06-11 21:14:13 +00:00
goyuken 525871d6e4 gb: cleanup some unused code 2014-06-11 19:07:57 +00:00
adelikat e0a9fcd650 More movie 2.0 stuff 2014-06-11 02:56:57 +00:00
adelikat 6bd2df3bbf and that 2014-06-11 02:44:08 +00:00
adelikat 3d3a0cdeb3 oops, that needed to be ripped out too 2014-06-11 02:42:34 +00:00
adelikat e6f949274d Play Movie dialog - rip out the option to load state files since that feature probably has long since been broken and can't be expected to stay unbroken if it works 2014-06-11 02:40:24 +00:00
adelikat 5d31fb2b3c Some more movie 2.0 progress 2014-06-11 02:33:57 +00:00
adelikat a682c667dd Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0 2014-06-11 01:41:41 +00:00
adelikat 47d5b1e2e2 Movie Savestate blob from IMovieHeader to IMovie, Movie and TasMovie just use the MovieHeader object as usual, but at least the calling code no longer expects that 2014-06-11 00:41:20 +00:00
adelikat 229a6f6ac9 Oops 2014-06-11 00:27:19 +00:00
adelikat e07c7a776f Some simplifying of IMovieHeader 2014-06-11 00:21:14 +00:00
null_ptr 710e461165 Fixed flickering on games that do not render during every vi frame 2014-06-10 22:21:40 +00:00
goyuken fb026ccb3c support looah emu setrenderplanes for quicknes (sp only, not bg) and wonderswan (fully supported) 2014-06-10 20:41:20 +00:00
zeromus e576438730 try fixing bugs in json missing type handling 2014-06-10 03:59:21 +00:00
adelikat 7a6e28e2b2 Fix the play movie dialog, this is a weird threading caused bug and my fix isn't good, but it fixes it 2014-06-10 01:10:54 +00:00
adelikat bac9d90440 Fix bug in input display with read-only where the previous frame's input was showing instead of the current 2014-06-10 00:49:52 +00:00
adelikat 608023c632 Oops, support .ws and a Wonderswan entry in the Open File dialog for non-developer builds 2014-06-09 21:02:27 +00:00
zeromus 92f417dade fix crashing bugs in yabause+software 2014-06-09 19:19:12 +00:00
zeromus 1edd4edb49 add a crappy little PCE sound debugger and individual channel muting 2014-06-09 08:10:20 +00:00
zeromus 67cfb998da i would like to be able to summon the bizbox from the brain-damaged aboutbox 2014-06-09 03:45:06 +00:00
zeromus dbeaede567 fix yabause+gl crashes (loadstate can trigger GL work, context needed setting ahead of time) 2014-06-09 03:13:59 +00:00
zeromus e7a956e18a accept : in addition to . in ffmpeg output parsing 2014-06-09 01:47:14 +00:00
zeromus 3ea6495031 give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes. 2014-06-08 23:30:34 +00:00
adelikat 5177051d08 Movie files - some more reorg - renaming and putting into new folders 2014-06-08 22:24:38 +00:00
adelikat 6b2889957a Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation 2014-06-08 22:12:15 +00:00
adelikat 7e9b13f5c3 Some movie refactoring - moving a function into the importer class, remove MovieExtension from the config file and instead add it as a movie property, add some todo comments in places regarding movie 2.0 2014-06-08 19:36:33 +00:00
adelikat b0c7ba5f77 remove info about sram from IMovie documentation, as the details of the implementation don't necessitate any particular way of handling sram handling 2014-06-08 18:31:09 +00:00
adelikat 8e9e007c2c slight change to wonderswan info, this marks the 1.7.0 release 2014-06-08 13:45:09 +00:00
adelikat 61a707c904 controller config - fix autotab off behavior 2014-06-07 02:08:10 +00:00
adelikat 874ef457d5 Remove xinput analog bindings until the system can handle more than one binding on analog (will leave the dinput versions) 2014-06-07 01:47:38 +00:00
goyuken 11af441464 wonderswan: change pad names for fun and profit. breaks controller config. does not break existing mooovies 2014-06-07 01:26:16 +00:00