adelikat
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d56c25392e
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New Ram Watch - set up autoload and misc small things
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2013-09-05 15:34:47 +00:00 |
adelikat
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50b7d9b8c1
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New Ram Watch - implement new Search menu item
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2013-09-05 14:48:54 +00:00 |
adelikat
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05fc6d8dd3
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New Ram Watch - basic display of 1 byte values working
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2013-09-05 03:24:01 +00:00 |
adelikat
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d03b7aa687
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New Ram Watch - some progres on displaying values
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2013-09-05 01:12:13 +00:00 |
adelikat
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1254b8b03e
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New Ram Watch - implement Separator object, finish file loading (only 1 byte supported currently)
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2013-09-05 00:55:12 +00:00 |
adelikat
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ca579745de
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add controller images to 2010 project file (not that they need to be in there)
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2013-09-03 19:24:49 +00:00 |
adelikat
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8f22a3a164
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UPdate 2012 proj file
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2013-09-03 00:01:36 +00:00 |
adelikat
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b18d50791e
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Mapper stuff
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2013-09-02 23:54:32 +00:00 |
saxxonpike
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826ebba22f
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Commodore64: Simplify g_Idle code, the document I was basing this information on was inconsistent with the circuitry (and this way makes more sense)
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2013-08-31 23:10:02 +00:00 |
saxxonpike
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58649b810e
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Commodore64: ECM code was missing g_Idle check.
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2013-08-31 23:04:03 +00:00 |
saxxonpike
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0258d6b131
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Commodore64: Added g_Idle flag to bitmap modes.
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2013-08-31 22:58:58 +00:00 |
saxxonpike
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d3687bb68d
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Commodore64: Further development in the experimental Vic. The process in which the Vic puts graphics and sprite data into the shift regs should be replicated perfectly, and some graphics mode code can be combined as a result.
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2013-08-31 22:54:44 +00:00 |
saxxonpike
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2e178d84e1
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Updated Experimental Vic.
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2013-08-30 20:22:12 +00:00 |
adelikat
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c5036bf057
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Merge r4900 to trunk
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2013-08-30 19:36:37 +00:00 |
adelikat
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377650d68e
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Fix saveram to have the .SaveRAM extension
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2013-08-29 19:28:19 +00:00 |
adelikat
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a896252b5c
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Lua - implement client.reboot_core()
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2013-08-28 19:32:09 +00:00 |
adelikat
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fab3d0cb60
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remove Structure Watch from proj file
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2013-08-28 18:06:28 +00:00 |
adelikat
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eaf94ebda3
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N64 VirtualPads - right-click sets autofire, this is done with a new VirtualPadButtons component that could be easily ported to other virtualpads as well
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2013-08-28 18:01:34 +00:00 |
pasky1382
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160c76c531
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Added 'Always on Top' option to virtualpads
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2013-08-28 17:20:53 +00:00 |
pasky1382
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f38fb648bb
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Y's III collision box viewer
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2013-08-28 14:59:03 +00:00 |
adelikat
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5dc7f4aabe
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Allow virtualpad to accept mainform input
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2013-08-27 21:41:06 +00:00 |
adelikat
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58552035a1
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Progress on new Ram Watch objects
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2013-08-27 17:58:31 +00:00 |
saxxonpike
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31fb1499ca
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Commodore64: Code cleanup.
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2013-08-27 08:35:35 +00:00 |
adelikat
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25a4ce52cf
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show N64 menu in null emulator mode (no rom loaded), single instance mode - message box alerting the user that a reboot is required
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2013-08-27 00:47:18 +00:00 |
pjgat09
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dc39d9cbe7
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N64: Added a note to the plugin setting screen that Glide64mk2 is recommended over Glide64
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2013-08-26 23:54:48 +00:00 |
adelikat
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457902bc9e
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Hex Editor - revert r4877
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2013-08-26 22:05:50 +00:00 |
zeromus
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94cacde458
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clear stickies when closing virtualpad form. i think that's a good idea..... but someone might disagree.
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2013-08-26 21:36:45 +00:00 |
zeromus
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7d0eca7906
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allow n64 virtualpad analog widget to release input by rightclicking
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2013-08-26 21:35:50 +00:00 |
adelikat
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089ce7f48a
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Some progress on the new Ram Watch dialog
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2013-08-26 20:54:00 +00:00 |
saxxonpike
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1e8569be97
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Commodore64: Renamed Sprite to SpriteGenerator. Created GraphicsGenerator file, with plans to isolate the background graphics generation (as it is a separate logical unit within the chip itself.)
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2013-08-26 20:07:50 +00:00 |
saxxonpike
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54c205ffe7
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Commodore64: Added some documentation in the TimingBuilder code as to how the generated tables are used.
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2013-08-26 19:29:09 +00:00 |
saxxonpike
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6fdc7284bd
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Commodore64: Split Sid classes into three files, up from one. Fixed border timing in TimingBuilder. Renamed Sync class to SaveState.
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2013-08-26 19:22:04 +00:00 |
zeromus
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ba25e7045f
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make it easier to change memory domains in the hex editor. adelikat might not like this, feel free to revert.
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2013-08-26 07:57:31 +00:00 |
zeromus
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513ceba3d2
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fix up SGB memorydomains
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2013-08-26 07:17:47 +00:00 |
zeromus
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8ba1453660
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dont package 64bit libsneshawks in build.. theyre not working now, and removed from selection in the c# core code, so theyre a waste of space
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2013-08-26 07:16:14 +00:00 |
adelikat
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3b0d01b4a7
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Start a new Ram Watch dialog, not hooked up
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2013-08-26 01:14:35 +00:00 |
adelikat
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eb5f463b9d
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move virtual pad files to their own folder
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2013-08-26 00:47:11 +00:00 |
adelikat
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85ce10c696
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In Single Instance Mode - don't show an ObjectDisposedException
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2013-08-25 22:43:34 +00:00 |
pjgat09
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07b1ad9bed
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N64: Fixed a default for a Glide64mk2 setting which can result in blank video
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2013-08-25 21:16:49 +00:00 |
adelikat
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ffa0619b04
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Start some new watch classes and a watch collection class, in preparation for a Ram Search/Watch refactor
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2013-08-25 18:29:23 +00:00 |
zeromus
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5ef675c116
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solve an apparent threading datastructure conflict bug in input binding vs input poll thread. print list of discovered gamepad devices while booting input system.
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2013-08-25 17:11:19 +00:00 |
saxxonpike
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3dc1e8dba2
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Commodore64: Fix sprites and tweaked timing, should now be pixel perfect with test intro "rem-17".
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2013-08-25 07:58:25 +00:00 |
adelikat
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4bd6103574
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Refactor a bunch of cheats code, and fix a bug where exceptions can be thrown by the cheats dialog when working in other tool dialogs.
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2013-08-25 04:23:27 +00:00 |
adelikat
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61236bf763
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NES - make mappers and whatnot sealed classes, since it may theoretically be a tiny speedup, and if nothing else, it is more conceptually correct
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2013-08-25 01:08:17 +00:00 |
adelikat
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fcb54994b3
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Tweak the project files to group MainForm partial class files into one group, also make 2012 project compile
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2013-08-25 00:33:16 +00:00 |
saxxonpike
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c0bad5eccb
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Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet.
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2013-08-25 00:31:52 +00:00 |
zeromus
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cfd3f05f1e
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reuse rewind buffers
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2013-08-24 23:00:33 +00:00 |
adelikat
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cec62d38f5
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Rewind Config - don't crash on load when rewind is off for the core currently loaded
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2013-08-24 21:40:42 +00:00 |
adelikat
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6193be13e9
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Fix hard reset mnemonic on N64 and Saturn
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2013-08-24 20:44:49 +00:00 |
saxxonpike
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1c18da52b3
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Commodore64: Border unit implemented fully, timing is much better now and works for both PAL and NTSC.
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2013-08-24 20:13:16 +00:00 |