Commit Graph

1260 Commits

Author SHA1 Message Date
adelikat af851b8ad6 Show Step buttons/menu items based on whether it is implemented in the current core 2014-12-20 13:36:22 +00:00
adelikat 0916638e40 Debugger - better checking if something exists or not 2014-12-20 13:12:03 +00:00
adelikat 805bbfb830 Debugger - slight positioning fix 2014-12-20 03:58:07 +00:00
adelikat fe2abe787b Debugger - Register box - set width of textboxes according to the max number of digits needed 2014-12-20 03:52:23 +00:00
adelikat 0965475999 Debugger - Register box - properly detect flags and use button style and better positioning, convert register textboxes to hex, and set max length of the boxes appropriately given the size of the register 2014-12-20 03:47:58 +00:00
adelikat 7bebb66589 IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize 2014-12-20 03:19:33 +00:00
goyuken 360ca02b93 tool setting stuff. WIP 2014-12-19 23:33:05 +00:00
goyuken 4441052310 toolmanager: refactor get 2014-12-19 22:21:25 +00:00
zeromus 4dc4745122 psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically. 2014-12-19 03:24:48 +00:00
adelikat 42b454a562 Rip out the Atari 2600 debugger 2014-12-18 18:51:22 +00:00
adelikat b8f51ae172 I fail at check ins 2014-12-18 03:24:52 +00:00
adelikat f6d5f64ef2 Debugger - move a function 2014-12-18 02:42:53 +00:00
goyuken cfaf59f887 lua: internal infrsatructure changes to nes library 2014-12-17 23:03:58 +00:00
scepheo eaaaef8f1d RamSearch: Have Restart() handle settings loading so RAM Search actually works again. 2014-12-17 20:04:25 +00:00
goyuken ecf8728de6 factor out serviceinjector to emulation.common 2014-12-17 18:17:16 +00:00
goyuken 02b799b491 cleanup NES ppu\nt stuff 2014-12-17 17:26:47 +00:00
adelikat 84c6c94df0 Hex Editor - remove a usage of Global.Emulator 2014-12-17 03:57:07 +00:00
adelikat ffe3be09a4 Remove some now useless logic in the Restart() method of some tools (checking IsHandleCreated and IsDisposed) 2014-12-17 03:48:08 +00:00
goyuken 1504f8d441 itoolform remove spurious restart calls 2014-12-17 03:35:57 +00:00
adelikat cc1b3832f4 Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies) 2014-12-17 03:28:10 +00:00
goyuken d305b2f538 partially functional ppu viewing tools for quicknes 2014-12-17 03:27:44 +00:00
adelikat 53dc38ee66 ToolManager - manage IsHandleCreated and IsDisposed logic when deciding to restart a tool, still todo: a billion tools do this logic unnecessarily now 2014-12-17 03:21:32 +00:00
adelikat 6ac789f5e8 PCE CDL - don't call restart in the constructor, the ToolManager will take care of that, still todo: a billion other tools do this 2014-12-17 03:20:49 +00:00
adelikat 95c57da72c Ram Watch - add back the text property as "Ram Watch" don't know when that went blank 2014-12-17 03:03:12 +00:00
goyuken 215e155b47 fix recent hex editor regression (would not load) 2014-12-17 02:44:49 +00:00
goyuken eb4aa94546 stuff 2014-12-17 02:33:05 +00:00
goyuken 50704247fa NES: ppu view internal infrastructure 2014-12-17 02:01:48 +00:00
adelikat bb85875b94 Undo the GBGameGenie change, forgot that it also does Game Gear codes 2014-12-17 01:51:52 +00:00
adelikat 4dd4e839ff GB Game Genie - for now add a Gameboy object as a required service, even though it doesn't get used, the tool isn't useful and should not be used on any other core 2014-12-17 01:32:22 +00:00
adelikat 78d462dda3 Atari 2600 debugger - use RequiredService 2014-12-17 01:29:21 +00:00
goyuken 665ead318b nes ppu view infrastructure changes, not complete 2014-12-17 00:35:59 +00:00
adelikat 84f1ba2dd4 PSX - enable 2nd dualshock controller, add 2nd controller to virtualpad 2014-12-16 23:44:23 +00:00
adelikat 03e92ce883 Add a ToolAttributes.cs class, right now it just has a released flag, mark a few tools as unreleased, eventually there's code that will take advantage of this flag 2014-12-16 23:33:07 +00:00
zeromus c43dd9fc34 psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning 2014-12-16 03:15:27 +00:00
scepheo 14e2b280ac Removed reference to Global.Emulator from RamSearchEngine. 2014-12-16 01:50:22 +00:00
scepheo 77be509e44 RAM Search: Implement previous type "last change". Fixes issue 331. 2014-12-16 01:19:29 +00:00
goyuken ea47246658 remove the IEmulator inheritance from some services, and fix code as needed 2014-12-15 22:25:06 +00:00
xmikecampx7 00cd8573da Added Draft PSX Schema 2014-12-15 21:54:51 +00:00
goyuken 08d09bc64f a few more itoolform cleanups 2014-12-15 18:13:54 +00:00
goyuken 7b580e7dca tim the tool form taylor 2014-12-15 03:19:23 +00:00
adelikat 0e528d22c2 Debugger - refactor based on having the PCRegisterName property 2014-12-14 17:44:45 +00:00
adelikat dd77eaf0c9 Debugger - add Step Into/Over/Out menu items and buttons, not enabled yet, still need an API to wire up to 2014-12-14 16:40:31 +00:00
adelikat 8648e6ba0a Remove the nes debugger tool 2014-12-14 14:56:16 +00:00
adelikat 227fd64e60 Debugger - a rough basic disassembler (if the necessary pieces are provided by the core), still a lot of details to work out 2014-12-14 14:30:46 +00:00
scepheo 7c9f7706d3 ToolManager: added compile-time unknown type version of Load and methods it uses. 2014-12-14 02:15:19 +00:00
adelikat 0b51a88a7d Cheat Editor - don't reference Global.Emulator 2014-12-14 02:03:27 +00:00
adelikat 1a1116c651 NES - make DatachBarcode an emulator service, convert BarcodeEntry to EmulatorService 2014-12-14 02:01:38 +00:00
adelikat e6ea5bdf70 Convert TraceLogger to EmulatorServices 2014-12-14 01:45:24 +00:00
adelikat 3af65a6498 removed some deletable code I missed 2014-12-14 01:42:05 +00:00
adelikat 685756ea8e Remove LoadTraceLogger() from ToolManager since it was simply a wrapper to manage availability logic, most of those types of properties should be removed now 2014-12-14 01:39:15 +00:00
adelikat 106b9d4848 Tastudio requires IInputPollable 2014-12-14 01:30:09 +00:00
adelikat 30e6aeb0bf ToolManager Load<T> - check IsAvailable() before attempting to load 2014-12-14 01:25:28 +00:00
adelikat 3768e393c7 Convert remaining tools to EmulatorServices 2014-12-14 01:20:19 +00:00
adelikat b12f4c36b1 Convert more tools to EmulatorServices 2014-12-14 00:46:14 +00:00
adelikat c1767a6fe7 convert some nes tools to EmulatorServices, currently they simply require a NES instance, eventually need to use an actual service, that all nes cores could implement 2014-12-14 00:25:50 +00:00
adelikat 5d59e00c20 Convert Genesis tools to use EmulatorServices 2014-12-14 00:12:44 +00:00
adelikat 29d6859167 Debugger - convert to using OptionalServices for the Disassembler 2014-12-13 23:57:23 +00:00
adelikat d1cc13a9c0 BasicServiceProvider - catch any IEmulatorServices that the core implements that aren't defined in the Emulation.Common assembly, and make IGBAGPUViewable an emulator service 2014-12-13 23:45:51 +00:00
scepheo 7f0229d9e6 Added support for OptionalServices and cleaned up ToolManager code. 2014-12-13 23:36:49 +00:00
adelikat 7925b6f939 convert some gb tools to EmulatorServices 2014-12-13 23:26:18 +00:00
adelikat b3a47b911b Debugger - use EmulatorServices 2014-12-13 23:15:39 +00:00
adelikat 557309eb6f Fix a bug in ToolManager.Restart() 2014-12-13 23:02:32 +00:00
adelikat 94bd987a73 Convert Cheats to EmuatorServices 2014-12-13 22:57:51 +00:00
adelikat 8eda262ebe convert Ram Watch and Hex Editor to use EmulatorServices 2014-12-13 22:54:07 +00:00
adelikat c00b8ad78e Ram Search - convert to using EmulatorServices 2014-12-13 22:40:04 +00:00
adelikat 6e875625cd CheatEdit - fix a logical error 2014-12-13 22:33:46 +00:00
scepheo b65bf1b5ae ToolManager: Added tool dependency injection on tool restart and load. 2014-12-13 22:32:08 +00:00
scepheo 99506df596 ToolManager: Forgot compiler-time unknown type variants of GetDependencies and IsAvailable. 2014-12-13 22:14:30 +00:00
adelikat 73cd68e5f9 Debugger - Disassembler - cpu setting 2014-12-13 22:10:39 +00:00
scepheo 769cbeb1a0 - IToolForm: Added RequiredServices attribute to define dependencies, and added EmulatorServices for ToolManager to supply them.
- IServiceProvider, BasicServiceProvider: Added compile-time unknown type versions of GetService and HasService.
- ToolManager: Added IsAvailable to test whether all dependencies for a tool are available.
2014-12-13 21:54:59 +00:00
adelikat 15a64b954e Debugger - start some disassembler stuff 2014-12-13 21:41:39 +00:00
adelikat 6933d5ee56 Debugger - rip out tracer and put instead a placeholder groupbox that will house a disassembler 2014-12-13 19:31:10 +00:00
adelikat c4680f56d4 Debugger - Breakpoints - Add icon 2014-12-13 18:28:50 +00:00
adelikat e659dcb8f7 Debugger - breakpoints - add a toggle button 2014-12-13 18:25:02 +00:00
adelikat 822c8562b0 Debugger - breakpoints - add num breakpoints and num active 2014-12-13 17:48:11 +00:00
adelikat 9997c4fa8d do last commit more correctly 2014-12-13 17:33:02 +00:00
adelikat 18e112536a Debugger - add breakpoint dialog - pop up in a reasonable place, and limit address size based on the core's bus size 2014-12-13 16:59:01 +00:00
adelikat ab312add39 Breakpoints - add in a notion of readonly since we are showing all callbacks in the core, even ones the debugger didn't create, and the debugger managing ones it didn't create is bad news 2014-12-10 23:11:04 +00:00
adelikat cdcb806d8c Debugger - breakpoints - add stuff like activating/deactivating, key presses, double click 2014-12-10 22:59:28 +00:00
adelikat 91353d776b Debugger - basic showing and adding of breakpoints, including pre-existing ones 2014-12-10 22:47:09 +00:00
adelikat 1473db5aa8 Move AddBreakpointDialog to the Debugger folder 2014-12-07 20:17:15 +00:00
adelikat 68e1eae014 MemoryCallbackSystem - implement IEnumerable, Debugger - use it to pre-populate the breakpoint dialog with pre-existing breakpoints 2014-12-07 19:38:42 +00:00
adelikat 1c179da80c MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods 2014-12-07 19:09:36 +00:00
adelikat 2d1a43dc65 MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result 2014-12-07 18:53:56 +00:00
adelikat ba31d7d28b Debugger - better handling of what is or isn't implemented on startup, no longer crashes when opened using the QuickNes core 2014-12-07 14:52:09 +00:00
adelikat 415fda2373 Debugger - on close, turn off trace logging 2014-12-06 16:28:42 +00:00
adelikat 97476a8b69 Debugger - breakpoints 2014-12-06 15:07:01 +00:00
adelikat 93692b0220 Debugger - update register values 2014-12-06 13:42:59 +00:00
adelikat 4b8f5b2962 Debugger - add a crude Register box, dynamically reads the cores flags and registers and creates ui, is they are settable it creates textboxes (registers) and checkboxes (flags) with change events that set the core values. If register setting is not implemented, it creates labels instead. Plenty of details to refine about this process. 2014-12-06 01:14:58 +00:00
adelikat 748fab4dfb Debugger - use the Tracer.Header property 2014-12-06 00:21:25 +00:00
adelikat 00523ca5aa Debugger - implement trace logger 2014-12-06 00:18:51 +00:00
adelikat 4a96e58a24 Start a generic Debugger tool, does nothing now except for open and have the standard ui options all tool forms have (such as autoload) 2014-12-06 00:03:36 +00:00
adelikat 0b84beec88 Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core 2014-12-05 01:56:45 +00:00
adelikat f5cc38c9cd AsInputPollable() 2014-12-05 00:59:00 +00:00
adelikat e2033c9d2e AsStatable() and also update statusbar saveslots on CloseRom() 2014-12-05 00:52:16 +00:00
adelikat 04f9081943 in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow 2014-12-05 00:32:29 +00:00
adelikat a91de9ad9c Move TraceHeader out of CoreComm and into ITracer and TraceBuffer 2014-12-05 00:10:48 +00:00
adelikat 309088211c Move TraceBuffer from CoreComm to IDebugable and refactor accordingly 2014-12-05 00:05:40 +00:00
adelikat 05533c8562 Lag Counter hotkey logic, and Tastudio depends on both IStatable and IInputPollable 2014-11-30 20:32:25 +00:00
adelikat a83d714c42 Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable 2014-11-30 20:29:30 +00:00
adelikat 21889bba58 Lua Console - replace a NullEmulator check with a Global.Game != null check as that is more precisely why a check is happening 2014-11-30 18:44:20 +00:00
adelikat 773a53d2e3 Hotkeys that operate on tools - check that the core has the proper prerequisites before opening them 2014-11-30 18:35:25 +00:00
adelikat c0b1f6a285 remove IsNull() usage for tools that require IMemoryDomains, better to fail catastrophically as they shouldn't be able to get this far. 2014-11-30 18:24:28 +00:00
adelikat 39f145d58b Hex Editor don't check for Null Emulator, tool should not be able to be opened anyway in this situation 2014-11-30 18:22:44 +00:00
adelikat caa4296018 Toolbox - show tastudio only if HasSavestates() 2014-11-30 18:10:04 +00:00
adelikat 76148ae111 Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc) 2014-11-30 16:42:58 +00:00
adelikat 4681fef0c2 Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead 2014-11-30 14:18:44 +00:00
goyuken b21cfdd927 ward off possible bugs 2014-11-29 19:36:11 +00:00
goyuken 0b16e36776 fix issue 330 2014-11-29 18:57:57 +00:00
adelikat 96b626434f Lua Console - on drag and drop, don't be case sensitive with the file extension 2014-11-26 17:42:30 +00:00
adelikat e6e2972e3d Make IMemoryDomains inherit IEmulator and simplify some code slightly as a result 2014-11-23 16:03:04 +00:00
adelikat 584b5feaa3 Tastudio - properly load a file on drag and drop 2014-11-22 15:19:32 +00:00
adelikat 7de427fb3c Tastudio - fix exception on load in relase builds 2014-11-22 15:09:01 +00:00
hegyak 0d8e111c55 Change the VirtualPads/schema/LynxSchema.cs from LYNX to Lynx 2014-11-21 04:19:01 +00:00
hegyak fa5c614641 Added schema/LynxSchema.cs 2014-11-20 17:45:44 +00:00
adelikat 5a893c1a43 Tastudio - don't expose Rotate menu item for non-developer builds since it is not ready. A pro would get around this 2014-11-19 23:21:08 +00:00
adelikat d7596684c2 Lua - Expose tastudio library in non-developer builds 2014-11-19 16:17:40 +00:00
adelikat 5a6c2adb0b Tastudio - expose in release builds and mark it as beta in the title 2014-11-19 16:12:59 +00:00
hegyak d1f0bfd89c Allow Virtual Pad to support QuickNES with One, Two or No controllers. 2014-11-19 01:01:27 +00:00
adelikat e4cd7a3449 Lua Console - when reporting a script error, update the number of active scripts label 2014-11-18 01:09:06 +00:00
adelikat eb292eddcc Tastudio - fix crash when loading a state for a frame after the current movie length, tastudio was getting refreshed before the row count was being updated 2014-11-15 21:48:34 +00:00
adelikat ae9e31d984 Tastudio - fix up some behavior of metadata dialogs when the first show 2014-11-15 15:36:22 +00:00
adelikat e0207b748f Tastudio - remove some user controls that do nothing that I've decided won't be used 2014-11-15 15:02:52 +00:00
adelikat 252ea85f99 Lua Console - add a duplicate script menu and toolbar item, functions similarly to new script except it starts with the text from the highlighted script 2014-11-09 16:18:09 +00:00
adelikat 0578eb6436 Tastudio - take the emuhawk context menu item "stop without saving" into account 2014-11-08 17:44:25 +00:00
adelikat 5c92adcaaa Wire up the Log callback into lua libraries, this got lost in the last refactor I did, and so errors were not getting reported 2014-11-08 14:54:00 +00:00
adelikat 829ee72914 Tastudio - make comment editor always in edit mode, make it modeless, add a save button 2014-11-02 15:20:17 +00:00
adelikat 549b948ffd Tastudio - add a context menu "create new project from here", it will take the currently selected frame and create a savestate-anchored project on this frame (keeping any input after this frame), and load this new project. 2014-10-30 23:29:21 +00:00
goyuken 81fc95ab43 NES: add UI support for datach barcode reader 2014-10-29 22:28:14 +00:00
adelikat 223a4fc358 Tastudio - when auto-converting an existing movie when loading tastudio - add the newly created tasproj to the recent menu 2014-10-26 23:44:04 +00:00
adelikat e3b6d29956 Refactor last commit and some other code so that reset happens in a singular place when loading a state from the state manager 2014-10-26 23:37:42 +00:00
adelikat 59494767f5 Tastudio - refactor TasStateManager GetStateClosestToFrame() to return a KeyValuePair (frame number and savestate data) so the calling code has a clue which savestate was returned, reset counters if a savestate-anchored movie's "anchor" was loaded 2014-10-26 23:26:43 +00:00
adelikat ad7782df35 Tastudio - A much simpler and less hacky implementation of previous commit, and have Tastudio take over the mainform's RestartMovie method using the IControlMainform interface 2014-10-26 16:36:50 +00:00
adelikat 78b4748675 Tastudio - when loading with an existing movie loaded, restart the movie 2014-10-26 15:48:19 +00:00
adelikat 3d30bd082e InputRoll - slight tweak to the SelectedIndexChanged event logic 2014-10-25 14:10:32 +00:00
adelikat 7b4f5c4a1b Tastudio - context menu for the Marker list, fix bug where double clicking the marker list beyond the actual markers resulted in an exception 2014-10-25 13:41:23 +00:00
adelikat d5aad8d0e2 Tastudio - cancel seek context menu item 2014-10-23 23:18:42 +00:00
adelikat 5c4a876d2d Tastudio - when editing while seeking, continue to seek to the originally intended frame 2014-10-23 23:14:32 +00:00
adelikat 5c85a8ca66 Tastudio - improve navigation performance by emulating a frame when possible rather than loading a state 2014-10-23 21:21:43 +00:00
adelikat 2e7546c67a TAstudio - on some editing functions, dont' pause the emulator if it wasn't paused to begin with 2014-10-23 21:09:54 +00:00
adelikat 32cdc80639 Tastudio - don't override read-only toggle, I think this is an ok thing to do, we shall find out 2014-10-23 20:41:52 +00:00
zeromus c39617b638 try fixing crash in trace logger. seemingly a race condition between a create, a flush, and a subsequent open for tracing (for issue #299) 2014-10-23 05:14:03 +00:00
adelikat 53fa3b9ada Tastudio - fix crashing after using Export to Bk2, running out of memory on export though, a definite concern now 2014-10-23 01:32:27 +00:00
adelikat dee45888de TAStudio - disable tab, shift+tab, and space, because people like to use these as important hotkeys and because FCEUX's taseditor does this, and people seem to want it that way 2014-10-23 00:47:30 +00:00
adelikat 2e36ab5cbb Tastudio - set Always on Top immediately, not when it is restarted 2014-10-22 23:15:59 +00:00
adelikat 8b5c9dc129 InputRoll - also Home and End hotkeys 2014-10-22 23:11:29 +00:00
adelikat ade5cfa8e6 InputRoll - implement PageUp/PageDown logic 2014-10-22 23:03:17 +00:00
adelikat 6099d4006e Tastudio - just in case do a triggered auto-restore on mouse leave, I think this code should never fire, but you never know what edge cases could trick winform events 2014-10-22 22:43:42 +00:00
zeromus a2722ae10f do some work which _should_ have supported rotated text. not sure why it isn't working though... 2014-10-22 07:59:06 +00:00
adelikat c71aaf4e4a Tastudio - support drag n drop of tasproj files onto the Tastudio dialog 2014-10-21 13:12:12 +00:00
adelikat 5a2e8071d6 Tastudio - break some code into a function in preparation for stuff 2014-10-21 01:31:41 +00:00
adelikat 1610555dbe Tastudio - double click a marker in the marker list will allow user to edit the message 2014-10-20 23:03:39 +00:00
adelikat f76211822f Tastudio - slight fix to the enabling of "Export to Bk2" menuitem 2014-10-20 21:26:01 +00:00
adelikat d0aee55059 Tastudio - a bit of simplifying some code 2014-10-20 19:04:59 +00:00
adelikat 31c564ad06 Tastudio - fix stack overflow when user opens tastudio then clicks close rom in emuhawk 2014-10-20 00:31:05 +00:00
adelikat 590766d147 Tastudio - speed up selection by reducing unnecessary refresh calls 2014-10-20 00:11:07 +00:00
adelikat 4e3188e091 Tastudio - some metadata dialogs are modeless, make the mainform the owner 2014-10-19 22:25:13 +00:00
adelikat 8ac0576c54 Tastudio - refresh after cloning or inserting frames 2014-10-19 21:45:02 +00:00
adelikat 6c9e902ebe Tastudio - truncate -> fix off by one 2014-10-19 16:36:47 +00:00
adelikat 09ec0322a7 Tastudio - delete no longer clears selection 2014-10-19 16:33:59 +00:00
adelikat 8feeb080d0 tastudio - insert # frames - change max digits from 3 to 5 2014-10-19 16:30:34 +00:00
adelikat e0cab40431 TAStudio - flag changes when tasview changes that are saved into the tasproj occur 2014-10-19 15:29:03 +00:00
adelikat 12e0215914 Tastudio add a Restore Defaults menu item to the Columns menu 2014-10-19 15:13:53 +00:00
adelikat 3593588d5f InputRoll - ColunReorder event handler, Tastudio - subscribe to this event handler and flag changes to the movie (since this information is saved into the tasproj file) 2014-10-19 14:46:01 +00:00
adelikat bcb8a00c77 InputRoll - column reordering, including saving and loading 2014-10-19 14:04:59 +00:00
jlennox a64017366c Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested. 2014-10-19 01:22:47 +00:00
adelikat 2401de6ba2 Tastudio - don't open the context menu when user right-clicks a column header 2014-10-19 00:24:33 +00:00
adelikat 26a37544ac ditto for RightColumnClick 2014-10-19 00:19:17 +00:00
adelikat e54a731ada InputRoll - change the column click event to fire on mouse up instead of down 2014-10-19 00:16:58 +00:00
adelikat e2004133f2 tastudio - make sure changes are not flagged when starting a new project 2014-10-18 21:29:02 +00:00
adelikat 559884c0c0 tastudio - I dont' like this unnecessary osd message 2014-10-18 21:09:19 +00:00
adelikat 2599893b02 Tastudio - handle if user chooses stop movie in emuhawk 2014-10-18 20:40:20 +00:00
adelikat 97721ddcc3 InputRoll - fix logic in vertical view that was not drawing text in a column if any pixel of the column went off screen, save HorizontalOrientation in settings 2014-10-18 20:29:23 +00:00
adelikat 560a04e20a tastudio - another fix to autoload 2014-10-18 19:23:14 +00:00
adelikat 59ef98562b tastudio - a slight fix for autoload 2014-10-18 19:12:36 +00:00
adelikat 6b3c631702 Tastudio - Marker list - fix rather messed up background coloring logic 2014-10-18 16:34:41 +00:00
adelikat 27ca9bc1a3 tastudio - since there is no immediate plans to add anything else to the dialog, extend the marker list to the bottom of the dialog and anchor it 2014-10-18 16:24:25 +00:00
adelikat a3d58399a2 Tastudio - some ui fixups for the Marker list 2014-10-18 16:22:24 +00:00
adelikat 32898f0584 When doing Save logic, also revert to Save As if project name matches the default name 2014-10-18 15:53:58 +00:00
adelikat ceb79a4c26 Tastudio - make a new project called default.tasproj rather than gamename, only use gamename when suggesting a movie in a Open/SaveFileDialog 2014-10-18 15:50:12 +00:00
adelikat 2ba9d090ac Tastudio - reset row count when starting a new project 2014-10-18 15:31:51 +00:00
adelikat 2e7ee97de9 Tastudio - various fixes to restart and initializing logic, still some flaws but makes things less catastrophic 2014-10-18 15:27:53 +00:00
adelikat cfd756feb0 Tastudio - greenzone shall now be called Savestate history when exposed to the user 2014-10-18 01:35:59 +00:00
adelikat 35b28e92ee Tastudio - on Movie/System mismatch, recalculate columns of the new platform when making a new default project 2014-10-18 01:26:30 +00:00
adelikat 305dea53ab Tastudio - a dialog to change the default "greenzone" settings 2014-10-18 01:01:45 +00:00
adelikat f930622b5e Move TasStateManagerSettings to its own file 2014-10-17 22:39:40 +00:00
adelikat e0525ebbe4 TAStudio - when input painting and other mouse events, wait to do AutoRestore until mouse up 2014-10-17 20:10:21 +00:00
adelikat 13f86451f4 tastudio - some cleanup 2014-10-17 19:31:42 +00:00
adelikat a820d95306 InputRoll - another round of fix! 2014-10-17 18:29:09 +00:00
adelikat a08e2f9a79 Tastudio - another round of fix cleanup 2014-10-17 18:14:21 +00:00
adelikat 02062a4589 Tastudio - some reorg and cleanup 2014-10-17 17:58:48 +00:00
adelikat 464102effe tastudio - some code cleanup 2014-10-17 17:40:11 +00:00
adelikat c0f484fc91 tastudio - greenzone settings - slight ui change 2014-10-17 17:14:47 +00:00
adelikat b8925d2635 InputRoll - oops, fix to highlighted text 2014-10-16 22:28:48 +00:00
adelikat 30d5c90156 InputRoll - draw icons in horizontal view 2014-10-16 20:50:07 +00:00
adelikat 3bc665a9c8 InputRoll - highlighted cells should have highlight colored text 2014-10-16 20:43:02 +00:00
adelikat 7fa6e0093d Tastudio - change context menu activation to be on right-mouse up instead of down, only show it if the user did not move the mouse wheel first (fixes the conflict between right-click-mousewheel scrolling vs context menu activation), wire up the clear greenzone context menu item. Instead of only activating right-click if there are selected items, show it anyway, and disable menu items that need selected items (which is a majority of them but not all) 2014-10-15 22:52:23 +00:00
adelikat 985e6ffc80 Tastudio - MaxCharactersInHorizontal is a hack and things still look bad, making it 1 instead of 5, because that makes it usable at least for boolean input 2014-10-15 22:19:34 +00:00
adelikat acee277685 InputRoll - some cleanup 2014-10-15 22:14:44 +00:00
adelikat 4ec375c708 Tastudio - slight color change 2014-10-15 19:06:33 +00:00
adelikat 63d07a0160 Tastudio - remove a todo I decided not to do 2014-10-15 17:21:56 +00:00
adelikat 7eb28577d0 Tastudio - rotate menu item 2014-10-15 17:07:01 +00:00
adelikat c14028d6c8 Input Roll - add a method that generates built in context menu items (for now just a separator and a rotate menu item), add rotate as a hotkey Ctrl+Shift+F, note: this is built into input roll, it can conflict with mapped hotkeys since tastudio sends input to the mainform! Need to deal with that at some point, in the meantime that's an unlikely key combo. Still todo: a tastudio menu item for rotate, and fix the context menu in horizontal orientation 2014-10-15 16:50:51 +00:00
adelikat b87177a0b5 Tastudio - implement the "Empty new Marker notes" menu item 2014-10-15 16:09:14 +00:00
adelikat 3726b15d3b TAStudio - when adding input from column click, re-greenzone 2014-10-15 14:36:08 +00:00
adelikat 4ab4db320c tastudio - fix loading of inputroll settings, column hide/show will now properly save and load 2014-10-14 18:42:24 +00:00
adelikat e6cec0f52f Tastudio - Saving and loading of column info to the .tasproj file, loading is still problematic because it is being whacked by code that rebuilds the columns later, need to unspeghettify some things 2014-10-14 18:09:30 +00:00
adelikat ce58f0e803 Tastudio/TasMovie - simplify some more code 2014-10-14 13:31:14 +00:00
adelikat a639cfd275 remove some code in tasmovie that isn't necessary now 2014-10-14 13:24:15 +00:00
adelikat 0b3e25fcfd InputRoll - methods for saving and loading column info, not wired up yet 2014-10-14 13:17:02 +00:00
adelikat 56cb685d67 InputRoll - make custom column click event args that pass a RollColumn object rather than trying to shoehorn a ListView column click event args object for legacy support 2014-10-14 00:31:59 +00:00
adelikat 35fa11dc51 InputRoll - a small todo, no functional change 2014-10-14 00:20:34 +00:00
adelikat 06dd71f849 Input Roll - change remaining callback methods to pass the RollColumn object instead of index 2014-10-13 19:30:59 +00:00
adelikat c0dcf99656 Input Roll - change QueryItemText event handler to pass the RollColumn object instead of a column index, still todo: background and icon callbacks 2014-10-13 19:10:11 +00:00
adelikat 0b8c9f3db1 InputRoll - convert SelectedRows from IList to IEnumerable 2014-10-13 18:28:29 +00:00
adelikat 358b1145a0 tastudio - column hide/show, still todo: saving the column settings into the tasproj file. Also, this probably broke a bunch of things. also todo: refactor a bunch of InputRoll event handlers, it is silly not to pass a column object, just to have legacy support with virtuallistview even though it is diverged too much from that notion to even be able to be dropped in as a replacement 2014-10-12 16:37:45 +00:00
adelikat 0aaad5752f durp 2014-10-12 14:58:00 +00:00
adelikat 0ebdf5ca26 Tastudio - open project menu item - switch to play or record accordingly, don't just keep the state of the previous project 2014-10-12 14:12:37 +00:00
zeromus 200d11df62 cleanup ramwatch during rom loads for other platforms a bit. should fix #285. the whole concept of ramwatch when loading other platforms needs some help though (the current watches mutate into some format senseless for the new platform) 2014-10-11 19:49:22 +00:00
adelikat 2fb986715e tastudio - implement follow cursor 2014-10-11 19:43:05 +00:00
adelikat 421f69ed69 tastudio - make sure tools are updated when navigating 2014-10-11 17:43:24 +00:00
adelikat 44968d5f96 Tastudio - fixed input painting 2014-10-11 17:38:03 +00:00
adelikat d677e6dbe6 Tastudio - fix a nasty bug, probably 2014-10-11 16:58:57 +00:00
scepheo bad2bda4f4 Added Lua functions to work with the letterboxing of the emulator, and for transforming emulator space points to client space. 2014-10-10 11:02:18 +00:00
zeromus e28bcf9982 unsticky analog controls when rightclicking the circle visualizer 2014-10-10 00:07:45 +00:00
zeromus 98a5016b20 fix bug that made virtualpad permanently override actual physical analog control 2014-10-09 02:19:10 +00:00
zeromus 977f7ff0dd dont draw garbage in shrunken virtualpad analog circle 2014-10-09 01:53:52 +00:00
zeromus d753b74e33 small experiment for virtualpad: clicking buttons returns control to main window. super hacky, but might work for now. analog circle control will still need help. numberupdown for analog control is probably hopeless. 2014-10-09 01:51:27 +00:00
adelikat 74d1c1a830 Tastudio - when opening tastudio, changes flag should be false 2014-10-05 16:57:58 +00:00
adelikat 99e6b7ce27 Tastudio - for devleoper builds add a Greenzone Integrity Check menu item, runs through the movie and verifies the greenzone states are identical to the data gathered from emulating and replaying the movie and savestating 2014-10-05 14:11:30 +00:00
zeromus 1358294a5c ladies and gentlemen, it is my extreme pleasure to you, for tonight's entertainment to present, the lua DrawText without cleartype. May you all enjoy it as much as I have. 2014-10-04 02:09:25 +00:00
adelikat 4addd7fcbc Tastudio - implement a Clear Greenzone menu item 2014-10-02 22:58:36 +00:00
adelikat c775cca820 Tastudio - when navigating to a "future" frame, don't seek if you didn't need to (can happen when navigating to a marker that is one frame after the inputlog length) 2014-09-28 17:34:47 +00:00
adelikat a2762d708e Input Roll - oops, update current cell regardless of if the caller has subscribed to the PointedCellChanged event 2014-09-28 17:28:57 +00:00
adelikat f5a3d28f21 Tastudio - fix a problem with stale marker list when restarting a project or loading a new one 2014-09-28 17:16:00 +00:00
adelikat a71031d6d0 fix the same stale memory domain problem from 7909 but in Ram Search 2014-09-28 16:51:06 +00:00
adelikat f4d3b70469 Ram Watch - fix issue with stale memory domains when rebooting a core, some cores were unaffected, cores like atari 2600 were affected by this bug 2014-09-28 16:39:53 +00:00
adelikat d308a16f8d Tastudio - handle system mismatch error when autoloading 2014-09-28 01:05:26 +00:00
adelikat ac69e8fcb4 Tastudio - when doing a loadstate action, update other tools 2014-09-27 15:19:07 +00:00
adelikat 505a8cd96c TAStudio - edit menu items should also invoke auto-restore 2014-09-27 14:37:02 +00:00
adelikat e23c5ead86 Tastudio - instead of disabling rewind, take it over with IControlMainform 2014-09-27 12:19:50 +00:00
adelikat d91256ceb9 Input Roll - Different highlight color when hovering an emphasized column 2014-09-25 18:12:18 +00:00
adelikat 5660fee947 Tastudio - right-click a column to toggle autohold on that button 2014-09-25 17:52:21 +00:00
adelikat 35c147136f InputRoll - tinkering with the VisibleRows calculation, I think this gives more pleasant results 2014-09-25 17:24:17 +00:00
adelikat 4f35614aeb tastudio - another navigation related fix 2014-09-25 13:52:25 +00:00
adelikat 9076a5b486 InputRoll - make visible rows one less, partial rows are annoying 2014-09-25 13:01:57 +00:00
adelikat 117add59fb Tastudio - fix project loading 2014-09-25 12:28:58 +00:00
adelikat 8adc241d08 Tastudio - fix bug in setting visible frame logic when editing above the current frame 2014-09-25 01:38:01 +00:00
adelikat e9e9f574da Tastudio - don't navigate to the current frame when editing values 2014-09-25 01:26:39 +00:00
adelikat 88c923c74b InputRoll - convert CellPadding property into CellWidthPadding and CellHeightPadding. Make width 3 by default and height 1 by default 2014-09-24 21:10:57 +00:00