adelikat
ace8192c8a
Cheats dialog - refactor and simplify how column info is saved and loaded
2014-12-31 23:28:50 +00:00
adelikat
d809da1e8d
Cheats dialog - convert to using ConfigPersist, and simplify some code
2014-12-31 22:16:22 +00:00
goyuken
757ca11e98
gba gpu view: IToolFormAutoConfig
2014-12-31 19:22:39 +00:00
goyuken
bdf6a58e2c
fix NES NT\PPU view for previous revision
2014-12-31 17:43:40 +00:00
goyuken
d1caf79a56
toolmanager: when electing to close and not restart a tool because of lack of services on the new core, clear out all services attached to the core first. this will turn some existing silent failures into NullReferenceExceptions, likely. fix one such bug in GBAGPUView
2014-12-31 17:18:51 +00:00
jdpurcell
eacadc8e09
Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
2014-12-31 05:34:21 +00:00
jdpurcell
19bdb01adc
Small tweak to previous commit.
2014-12-29 00:59:40 +00:00
jdpurcell
7b4c5636bd
Improve scaling. Still needs some work but it's better than it was.
2014-12-28 23:58:45 +00:00
jdpurcell
9a1108e9f7
Fix control positions/sizes in the cases where auto scaling doesn't apply (e.g. dynamically created controls).
2014-12-28 21:59:53 +00:00
jdpurcell
30d3b02a7f
Auto scaling: All forms should have AutoScaleMode set to Font.
...
Auto scaling: All user controls should have AutoScaleMode set to Inherit (i.e. they inherit their containing form's AutoScaleMode, in this case Font). Explicitly setting an AutoScaleMode on user controls causes problems with child controls anchored to the bottom and/or right.
Remove explicitly set font in GenGameGenie form. Fonts set on the form/user control level cause problems with auto scaling.
Fix text box anchoring in DualGBFileSelector control.
2014-12-28 21:19:34 +00:00
goyuken
4d78052961
pce sound debugger: auto config
2014-12-28 17:22:58 +00:00
goyuken
87c064c6ac
snes graphics debugger: use autoconfig
2014-12-28 17:15:36 +00:00
adelikat
6c0a0401a9
Debugger - remove Load() logic since it is a duplicate of Restart() logic which is now called after Load()
2014-12-24 03:14:58 +00:00
kylelyk
2938f21962
Changed behavior when failing to import file to be less drastic.
2014-12-23 22:13:57 +00:00
adelikat
f79d8332a6
Debugger - fix how IMemoryCallbackSystem is used, breakpoint control no longer permanently disabled even when it is implemented in a core
2014-12-23 18:24:01 +00:00
adelikat
816a6e53df
Debugger - update some comments
2014-12-23 17:49:05 +00:00
adelikat
025299ebd1
Debugger - Restart() logic
2014-12-23 17:44:59 +00:00
adelikat
299e8cffaf
Debugger - remove some unused code
2014-12-23 17:34:12 +00:00
adelikat
f3599989bc
Debugger - fix updating of register values when they are labels (when the ability to set registers is not implemented by the core)
2014-12-23 17:12:06 +00:00
adelikat
feb7f4c4f3
Debugger - a fix to last commit
2014-12-23 03:13:13 +00:00
adelikat
7fb92d28fc
Debugger - fix disassembler scrollbar logic, including the "infinite scroll" effect that when you click the up or down scrollbar arrows it will got to the next instruction (upon the next update it will "snap" back to PC)
2014-12-23 02:34:08 +00:00
adelikat
9c7becbcfb
Debugger - better logic for clicking the scrollbar down arrow on the disassembler
2014-12-23 02:13:26 +00:00
adelikat
0f2197cec1
Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
2014-12-23 01:58:12 +00:00
adelikat
5d4f9a715a
Debugger - don't assume a core will return any flags
2014-12-23 01:02:52 +00:00
goyuken
3ff067d426
IToolFormAutoConfig: add restore defaults
2014-12-23 01:01:37 +00:00
adelikat
2a771791d0
Debugger - fix display of registers when register setting isn't available
2014-12-23 00:58:21 +00:00
adelikat
0f97dbb017
Debugger - remove some unused code that didn't get deleted in an earlier revision
2014-12-23 00:01:46 +00:00
adelikat
1efd1454c2
Debugger - remove defaultWidth/Height stuff that isn't used now
2014-12-22 23:58:21 +00:00
adelikat
67d03c12c7
Debugger - convert to IToolFormAutoConfig
2014-12-22 23:57:03 +00:00
kylelyk
b8be890343
TAStudio gives Message Box before exiting when loading bad file.
2014-12-22 22:31:47 +00:00
kylelyk
9bb8a0f355
Fixed MarkerControl crashing on startup in TAStudio (temporary fix).
2014-12-22 22:30:22 +00:00
goyuken
7e51289003
pce cdl: change settings system
2014-12-22 21:38:57 +00:00
goyuken
5ac505d582
SMS vdp viewer: settings
2014-12-22 19:15:56 +00:00
goyuken
808e17c3f7
tracelogger settings
2014-12-22 19:01:21 +00:00
adelikat
fea5156c31
Virtualpads - fix Atari 2600 B button
2014-12-22 01:36:54 +00:00
adelikat
fd28a593f6
Ram Watch - add a null check on Restart()
2014-12-22 00:59:39 +00:00
goyuken
78ea103114
ramwatch fix
2014-12-21 21:43:03 +00:00
goyuken
d1580567dd
add a few missed ServiceInjection uses
2014-12-21 18:25:04 +00:00
goyuken
66b557ce93
update some pce tools to use autoconfig/configpersist
2014-12-21 16:59:36 +00:00
goyuken
ed6082cab3
NES: set NT and PPU viewers to use the new settings stuff
2014-12-21 08:17:56 +00:00
goyuken
3ff57483ff
tool manager: more config stuff
2014-12-21 05:56:51 +00:00
goyuken
ff8922bb08
itoolform custom config infrastructure; not complete
2014-12-20 21:49:53 +00:00
adelikat
1d0b623d88
Debugger - diassembler - an attempt to implement scrolling up (only works on small increment for now), but busted, arg
2014-12-20 20:33:54 +00:00
adelikat
4bdbf9fa14
Debugger - Disassembler - use the System Bus to assess the max value, instead of a hardcoded 0xFFFF
2014-12-20 18:11:42 +00:00
goyuken
62cb922a81
change GB gpu to work with IToolFormAutoConfig and fix un-resizable window behavior
2014-12-20 17:20:56 +00:00
goyuken
2245398df1
change itoolform autoconfig to opt-in
2014-12-20 17:05:13 +00:00
adelikat
8e3c494204
Debugger - Disassembler - highlight the current PC, and some more reorg
2014-12-20 16:01:11 +00:00
adelikat
7d3a7005cb
Debugger - clean up and reorg some disassembler code
2014-12-20 15:56:01 +00:00
adelikat
83ba7796f9
Debugger - tooltips on disabled things, explaining the situation
2014-12-20 14:45:06 +00:00
adelikat
888fc35eb0
Debugger - wire up step buttons
2014-12-20 13:48:56 +00:00
adelikat
af851b8ad6
Show Step buttons/menu items based on whether it is implemented in the current core
2014-12-20 13:36:22 +00:00
adelikat
0916638e40
Debugger - better checking if something exists or not
2014-12-20 13:12:03 +00:00
adelikat
805bbfb830
Debugger - slight positioning fix
2014-12-20 03:58:07 +00:00
adelikat
fe2abe787b
Debugger - Register box - set width of textboxes according to the max number of digits needed
2014-12-20 03:52:23 +00:00
adelikat
0965475999
Debugger - Register box - properly detect flags and use button style and better positioning, convert register textboxes to hex, and set max length of the boxes appropriately given the size of the register
2014-12-20 03:47:58 +00:00
adelikat
7bebb66589
IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
2014-12-20 03:19:33 +00:00
goyuken
360ca02b93
tool setting stuff. WIP
2014-12-19 23:33:05 +00:00
goyuken
4441052310
toolmanager: refactor get
2014-12-19 22:21:25 +00:00
zeromus
4dc4745122
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
2014-12-19 03:24:48 +00:00
adelikat
42b454a562
Rip out the Atari 2600 debugger
2014-12-18 18:51:22 +00:00
adelikat
b8f51ae172
I fail at check ins
2014-12-18 03:24:52 +00:00
adelikat
f6d5f64ef2
Debugger - move a function
2014-12-18 02:42:53 +00:00
goyuken
cfaf59f887
lua: internal infrsatructure changes to nes library
2014-12-17 23:03:58 +00:00
scepheo
eaaaef8f1d
RamSearch: Have Restart() handle settings loading so RAM Search actually works again.
2014-12-17 20:04:25 +00:00
goyuken
ecf8728de6
factor out serviceinjector to emulation.common
2014-12-17 18:17:16 +00:00
goyuken
02b799b491
cleanup NES ppu\nt stuff
2014-12-17 17:26:47 +00:00
adelikat
84c6c94df0
Hex Editor - remove a usage of Global.Emulator
2014-12-17 03:57:07 +00:00
adelikat
ffe3be09a4
Remove some now useless logic in the Restart() method of some tools (checking IsHandleCreated and IsDisposed)
2014-12-17 03:48:08 +00:00
goyuken
1504f8d441
itoolform remove spurious restart calls
2014-12-17 03:35:57 +00:00
adelikat
cc1b3832f4
Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
2014-12-17 03:28:10 +00:00
goyuken
d305b2f538
partially functional ppu viewing tools for quicknes
2014-12-17 03:27:44 +00:00
adelikat
53dc38ee66
ToolManager - manage IsHandleCreated and IsDisposed logic when deciding to restart a tool, still todo: a billion tools do this logic unnecessarily now
2014-12-17 03:21:32 +00:00
adelikat
6ac789f5e8
PCE CDL - don't call restart in the constructor, the ToolManager will take care of that, still todo: a billion other tools do this
2014-12-17 03:20:49 +00:00
adelikat
95c57da72c
Ram Watch - add back the text property as "Ram Watch" don't know when that went blank
2014-12-17 03:03:12 +00:00
goyuken
215e155b47
fix recent hex editor regression (would not load)
2014-12-17 02:44:49 +00:00
goyuken
eb4aa94546
stuff
2014-12-17 02:33:05 +00:00
goyuken
50704247fa
NES: ppu view internal infrastructure
2014-12-17 02:01:48 +00:00
adelikat
bb85875b94
Undo the GBGameGenie change, forgot that it also does Game Gear codes
2014-12-17 01:51:52 +00:00
adelikat
4dd4e839ff
GB Game Genie - for now add a Gameboy object as a required service, even though it doesn't get used, the tool isn't useful and should not be used on any other core
2014-12-17 01:32:22 +00:00
adelikat
78d462dda3
Atari 2600 debugger - use RequiredService
2014-12-17 01:29:21 +00:00
goyuken
665ead318b
nes ppu view infrastructure changes, not complete
2014-12-17 00:35:59 +00:00
adelikat
84f1ba2dd4
PSX - enable 2nd dualshock controller, add 2nd controller to virtualpad
2014-12-16 23:44:23 +00:00
adelikat
03e92ce883
Add a ToolAttributes.cs class, right now it just has a released flag, mark a few tools as unreleased, eventually there's code that will take advantage of this flag
2014-12-16 23:33:07 +00:00
zeromus
c43dd9fc34
psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning
2014-12-16 03:15:27 +00:00
scepheo
14e2b280ac
Removed reference to Global.Emulator from RamSearchEngine.
2014-12-16 01:50:22 +00:00
scepheo
77be509e44
RAM Search: Implement previous type "last change". Fixes issue 331.
2014-12-16 01:19:29 +00:00
goyuken
ea47246658
remove the IEmulator inheritance from some services, and fix code as needed
2014-12-15 22:25:06 +00:00
xmikecampx7
00cd8573da
Added Draft PSX Schema
2014-12-15 21:54:51 +00:00
goyuken
08d09bc64f
a few more itoolform cleanups
2014-12-15 18:13:54 +00:00
goyuken
7b580e7dca
tim the tool form taylor
2014-12-15 03:19:23 +00:00
adelikat
0e528d22c2
Debugger - refactor based on having the PCRegisterName property
2014-12-14 17:44:45 +00:00
adelikat
dd77eaf0c9
Debugger - add Step Into/Over/Out menu items and buttons, not enabled yet, still need an API to wire up to
2014-12-14 16:40:31 +00:00
adelikat
8648e6ba0a
Remove the nes debugger tool
2014-12-14 14:56:16 +00:00
adelikat
227fd64e60
Debugger - a rough basic disassembler (if the necessary pieces are provided by the core), still a lot of details to work out
2014-12-14 14:30:46 +00:00
scepheo
7c9f7706d3
ToolManager: added compile-time unknown type version of Load and methods it uses.
2014-12-14 02:15:19 +00:00
adelikat
0b51a88a7d
Cheat Editor - don't reference Global.Emulator
2014-12-14 02:03:27 +00:00
adelikat
1a1116c651
NES - make DatachBarcode an emulator service, convert BarcodeEntry to EmulatorService
2014-12-14 02:01:38 +00:00
adelikat
e6ea5bdf70
Convert TraceLogger to EmulatorServices
2014-12-14 01:45:24 +00:00
adelikat
3af65a6498
removed some deletable code I missed
2014-12-14 01:42:05 +00:00
adelikat
685756ea8e
Remove LoadTraceLogger() from ToolManager since it was simply a wrapper to manage availability logic, most of those types of properties should be removed now
2014-12-14 01:39:15 +00:00
adelikat
106b9d4848
Tastudio requires IInputPollable
2014-12-14 01:30:09 +00:00
adelikat
30e6aeb0bf
ToolManager Load<T> - check IsAvailable() before attempting to load
2014-12-14 01:25:28 +00:00
adelikat
3768e393c7
Convert remaining tools to EmulatorServices
2014-12-14 01:20:19 +00:00
adelikat
b12f4c36b1
Convert more tools to EmulatorServices
2014-12-14 00:46:14 +00:00
adelikat
c1767a6fe7
convert some nes tools to EmulatorServices, currently they simply require a NES instance, eventually need to use an actual service, that all nes cores could implement
2014-12-14 00:25:50 +00:00
adelikat
5d59e00c20
Convert Genesis tools to use EmulatorServices
2014-12-14 00:12:44 +00:00
adelikat
29d6859167
Debugger - convert to using OptionalServices for the Disassembler
2014-12-13 23:57:23 +00:00
adelikat
d1cc13a9c0
BasicServiceProvider - catch any IEmulatorServices that the core implements that aren't defined in the Emulation.Common assembly, and make IGBAGPUViewable an emulator service
2014-12-13 23:45:51 +00:00
scepheo
7f0229d9e6
Added support for OptionalServices and cleaned up ToolManager code.
2014-12-13 23:36:49 +00:00
adelikat
7925b6f939
convert some gb tools to EmulatorServices
2014-12-13 23:26:18 +00:00
adelikat
b3a47b911b
Debugger - use EmulatorServices
2014-12-13 23:15:39 +00:00
adelikat
557309eb6f
Fix a bug in ToolManager.Restart()
2014-12-13 23:02:32 +00:00
adelikat
94bd987a73
Convert Cheats to EmuatorServices
2014-12-13 22:57:51 +00:00
adelikat
8eda262ebe
convert Ram Watch and Hex Editor to use EmulatorServices
2014-12-13 22:54:07 +00:00
adelikat
c00b8ad78e
Ram Search - convert to using EmulatorServices
2014-12-13 22:40:04 +00:00
adelikat
6e875625cd
CheatEdit - fix a logical error
2014-12-13 22:33:46 +00:00
scepheo
b65bf1b5ae
ToolManager: Added tool dependency injection on tool restart and load.
2014-12-13 22:32:08 +00:00
scepheo
99506df596
ToolManager: Forgot compiler-time unknown type variants of GetDependencies and IsAvailable.
2014-12-13 22:14:30 +00:00
adelikat
73cd68e5f9
Debugger - Disassembler - cpu setting
2014-12-13 22:10:39 +00:00
scepheo
769cbeb1a0
- IToolForm: Added RequiredServices attribute to define dependencies, and added EmulatorServices for ToolManager to supply them.
...
- IServiceProvider, BasicServiceProvider: Added compile-time unknown type versions of GetService and HasService.
- ToolManager: Added IsAvailable to test whether all dependencies for a tool are available.
2014-12-13 21:54:59 +00:00
adelikat
15a64b954e
Debugger - start some disassembler stuff
2014-12-13 21:41:39 +00:00
adelikat
6933d5ee56
Debugger - rip out tracer and put instead a placeholder groupbox that will house a disassembler
2014-12-13 19:31:10 +00:00
adelikat
c4680f56d4
Debugger - Breakpoints - Add icon
2014-12-13 18:28:50 +00:00
adelikat
e659dcb8f7
Debugger - breakpoints - add a toggle button
2014-12-13 18:25:02 +00:00
adelikat
822c8562b0
Debugger - breakpoints - add num breakpoints and num active
2014-12-13 17:48:11 +00:00
adelikat
9997c4fa8d
do last commit more correctly
2014-12-13 17:33:02 +00:00
adelikat
18e112536a
Debugger - add breakpoint dialog - pop up in a reasonable place, and limit address size based on the core's bus size
2014-12-13 16:59:01 +00:00
adelikat
ab312add39
Breakpoints - add in a notion of readonly since we are showing all callbacks in the core, even ones the debugger didn't create, and the debugger managing ones it didn't create is bad news
2014-12-10 23:11:04 +00:00
adelikat
cdcb806d8c
Debugger - breakpoints - add stuff like activating/deactivating, key presses, double click
2014-12-10 22:59:28 +00:00
adelikat
91353d776b
Debugger - basic showing and adding of breakpoints, including pre-existing ones
2014-12-10 22:47:09 +00:00
adelikat
1473db5aa8
Move AddBreakpointDialog to the Debugger folder
2014-12-07 20:17:15 +00:00
adelikat
68e1eae014
MemoryCallbackSystem - implement IEnumerable, Debugger - use it to pre-populate the breakpoint dialog with pre-existing breakpoints
2014-12-07 19:38:42 +00:00
adelikat
1c179da80c
MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods
2014-12-07 19:09:36 +00:00
adelikat
2d1a43dc65
MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
2014-12-07 18:53:56 +00:00
adelikat
ba31d7d28b
Debugger - better handling of what is or isn't implemented on startup, no longer crashes when opened using the QuickNes core
2014-12-07 14:52:09 +00:00
adelikat
415fda2373
Debugger - on close, turn off trace logging
2014-12-06 16:28:42 +00:00
adelikat
97476a8b69
Debugger - breakpoints
2014-12-06 15:07:01 +00:00
adelikat
93692b0220
Debugger - update register values
2014-12-06 13:42:59 +00:00
adelikat
4b8f5b2962
Debugger - add a crude Register box, dynamically reads the cores flags and registers and creates ui, is they are settable it creates textboxes (registers) and checkboxes (flags) with change events that set the core values. If register setting is not implemented, it creates labels instead. Plenty of details to refine about this process.
2014-12-06 01:14:58 +00:00
adelikat
748fab4dfb
Debugger - use the Tracer.Header property
2014-12-06 00:21:25 +00:00
adelikat
00523ca5aa
Debugger - implement trace logger
2014-12-06 00:18:51 +00:00
adelikat
4a96e58a24
Start a generic Debugger tool, does nothing now except for open and have the standard ui options all tool forms have (such as autoload)
2014-12-06 00:03:36 +00:00
adelikat
0b84beec88
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
2014-12-05 01:56:45 +00:00
adelikat
f5cc38c9cd
AsInputPollable()
2014-12-05 00:59:00 +00:00
adelikat
e2033c9d2e
AsStatable() and also update statusbar saveslots on CloseRom()
2014-12-05 00:52:16 +00:00
adelikat
04f9081943
in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow
2014-12-05 00:32:29 +00:00
adelikat
a91de9ad9c
Move TraceHeader out of CoreComm and into ITracer and TraceBuffer
2014-12-05 00:10:48 +00:00
adelikat
309088211c
Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
2014-12-05 00:05:40 +00:00
adelikat
05533c8562
Lag Counter hotkey logic, and Tastudio depends on both IStatable and IInputPollable
2014-11-30 20:32:25 +00:00
adelikat
a83d714c42
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
2014-11-30 20:29:30 +00:00
adelikat
21889bba58
Lua Console - replace a NullEmulator check with a Global.Game != null check as that is more precisely why a check is happening
2014-11-30 18:44:20 +00:00
adelikat
773a53d2e3
Hotkeys that operate on tools - check that the core has the proper prerequisites before opening them
2014-11-30 18:35:25 +00:00
adelikat
c0b1f6a285
remove IsNull() usage for tools that require IMemoryDomains, better to fail catastrophically as they shouldn't be able to get this far.
2014-11-30 18:24:28 +00:00
adelikat
39f145d58b
Hex Editor don't check for Null Emulator, tool should not be able to be opened anyway in this situation
2014-11-30 18:22:44 +00:00
adelikat
caa4296018
Toolbox - show tastudio only if HasSavestates()
2014-11-30 18:10:04 +00:00
adelikat
76148ae111
Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
2014-11-30 16:42:58 +00:00
adelikat
4681fef0c2
Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead
2014-11-30 14:18:44 +00:00
goyuken
b21cfdd927
ward off possible bugs
2014-11-29 19:36:11 +00:00
goyuken
0b16e36776
fix issue 330
2014-11-29 18:57:57 +00:00
adelikat
96b626434f
Lua Console - on drag and drop, don't be case sensitive with the file extension
2014-11-26 17:42:30 +00:00
adelikat
e6e2972e3d
Make IMemoryDomains inherit IEmulator and simplify some code slightly as a result
2014-11-23 16:03:04 +00:00
adelikat
584b5feaa3
Tastudio - properly load a file on drag and drop
2014-11-22 15:19:32 +00:00
adelikat
7de427fb3c
Tastudio - fix exception on load in relase builds
2014-11-22 15:09:01 +00:00
hegyak
0d8e111c55
Change the VirtualPads/schema/LynxSchema.cs from LYNX to Lynx
2014-11-21 04:19:01 +00:00
hegyak
fa5c614641
Added schema/LynxSchema.cs
2014-11-20 17:45:44 +00:00
adelikat
5a893c1a43
Tastudio - don't expose Rotate menu item for non-developer builds since it is not ready. A pro would get around this
2014-11-19 23:21:08 +00:00
adelikat
d7596684c2
Lua - Expose tastudio library in non-developer builds
2014-11-19 16:17:40 +00:00
adelikat
5a6c2adb0b
Tastudio - expose in release builds and mark it as beta in the title
2014-11-19 16:12:59 +00:00
hegyak
d1f0bfd89c
Allow Virtual Pad to support QuickNES with One, Two or No controllers.
2014-11-19 01:01:27 +00:00
adelikat
e4cd7a3449
Lua Console - when reporting a script error, update the number of active scripts label
2014-11-18 01:09:06 +00:00
adelikat
eb292eddcc
Tastudio - fix crash when loading a state for a frame after the current movie length, tastudio was getting refreshed before the row count was being updated
2014-11-15 21:48:34 +00:00
adelikat
ae9e31d984
Tastudio - fix up some behavior of metadata dialogs when the first show
2014-11-15 15:36:22 +00:00
adelikat
e0207b748f
Tastudio - remove some user controls that do nothing that I've decided won't be used
2014-11-15 15:02:52 +00:00
adelikat
252ea85f99
Lua Console - add a duplicate script menu and toolbar item, functions similarly to new script except it starts with the text from the highlighted script
2014-11-09 16:18:09 +00:00
adelikat
0578eb6436
Tastudio - take the emuhawk context menu item "stop without saving" into account
2014-11-08 17:44:25 +00:00
adelikat
5c92adcaaa
Wire up the Log callback into lua libraries, this got lost in the last refactor I did, and so errors were not getting reported
2014-11-08 14:54:00 +00:00
adelikat
829ee72914
Tastudio - make comment editor always in edit mode, make it modeless, add a save button
2014-11-02 15:20:17 +00:00
adelikat
549b948ffd
Tastudio - add a context menu "create new project from here", it will take the currently selected frame and create a savestate-anchored project on this frame (keeping any input after this frame), and load this new project.
2014-10-30 23:29:21 +00:00
goyuken
81fc95ab43
NES: add UI support for datach barcode reader
2014-10-29 22:28:14 +00:00
adelikat
223a4fc358
Tastudio - when auto-converting an existing movie when loading tastudio - add the newly created tasproj to the recent menu
2014-10-26 23:44:04 +00:00
adelikat
e3b6d29956
Refactor last commit and some other code so that reset happens in a singular place when loading a state from the state manager
2014-10-26 23:37:42 +00:00
adelikat
59494767f5
Tastudio - refactor TasStateManager GetStateClosestToFrame() to return a KeyValuePair (frame number and savestate data) so the calling code has a clue which savestate was returned, reset counters if a savestate-anchored movie's "anchor" was loaded
2014-10-26 23:26:43 +00:00
adelikat
ad7782df35
Tastudio - A much simpler and less hacky implementation of previous commit, and have Tastudio take over the mainform's RestartMovie method using the IControlMainform interface
2014-10-26 16:36:50 +00:00
adelikat
78b4748675
Tastudio - when loading with an existing movie loaded, restart the movie
2014-10-26 15:48:19 +00:00
adelikat
3d30bd082e
InputRoll - slight tweak to the SelectedIndexChanged event logic
2014-10-25 14:10:32 +00:00
adelikat
7b4f5c4a1b
Tastudio - context menu for the Marker list, fix bug where double clicking the marker list beyond the actual markers resulted in an exception
2014-10-25 13:41:23 +00:00
adelikat
d5aad8d0e2
Tastudio - cancel seek context menu item
2014-10-23 23:18:42 +00:00
adelikat
5c4a876d2d
Tastudio - when editing while seeking, continue to seek to the originally intended frame
2014-10-23 23:14:32 +00:00
adelikat
5c85a8ca66
Tastudio - improve navigation performance by emulating a frame when possible rather than loading a state
2014-10-23 21:21:43 +00:00
adelikat
2e7546c67a
TAstudio - on some editing functions, dont' pause the emulator if it wasn't paused to begin with
2014-10-23 21:09:54 +00:00
adelikat
32cdc80639
Tastudio - don't override read-only toggle, I think this is an ok thing to do, we shall find out
2014-10-23 20:41:52 +00:00
zeromus
c39617b638
try fixing crash in trace logger. seemingly a race condition between a create, a flush, and a subsequent open for tracing (for issue #299 )
2014-10-23 05:14:03 +00:00
adelikat
53fa3b9ada
Tastudio - fix crashing after using Export to Bk2, running out of memory on export though, a definite concern now
2014-10-23 01:32:27 +00:00
adelikat
dee45888de
TAStudio - disable tab, shift+tab, and space, because people like to use these as important hotkeys and because FCEUX's taseditor does this, and people seem to want it that way
2014-10-23 00:47:30 +00:00
adelikat
2e36ab5cbb
Tastudio - set Always on Top immediately, not when it is restarted
2014-10-22 23:15:59 +00:00
adelikat
8b5c9dc129
InputRoll - also Home and End hotkeys
2014-10-22 23:11:29 +00:00
adelikat
ade5cfa8e6
InputRoll - implement PageUp/PageDown logic
2014-10-22 23:03:17 +00:00
adelikat
6099d4006e
Tastudio - just in case do a triggered auto-restore on mouse leave, I think this code should never fire, but you never know what edge cases could trick winform events
2014-10-22 22:43:42 +00:00
zeromus
a2722ae10f
do some work which _should_ have supported rotated text. not sure why it isn't working though...
2014-10-22 07:59:06 +00:00
adelikat
c71aaf4e4a
Tastudio - support drag n drop of tasproj files onto the Tastudio dialog
2014-10-21 13:12:12 +00:00