Commit Graph

265 Commits

Author SHA1 Message Date
andres.delikat 3aeae6e771 Ram Watch - attempt to use virtuallist instead of listview 2011-02-20 01:41:58 +00:00
zeromus b7edf19c5b zeromus uses the sandglass of regression! 2011-02-20 01:35:58 +00:00
kylethomson 3d49a8c5a7 Adding C# lua projects to BizHawk. One refuses to compile. 2011-02-20 01:27:16 +00:00
zeromus 6b35d45594 demo other VLV features 2011-02-20 01:27:22 +00:00
andres.delikat ab50252e68 Ram Search - use .Refresh() instead of .Update() 2011-02-20 01:14:17 +00:00
zeromus b72c1b6827 says who 2011-02-20 01:04:58 +00:00
zeromus f623285cab add address 2011-02-20 01:03:37 +00:00
zeromus 298a0a5c2f redraw listview each frame, maybe 2011-02-20 00:56:43 +00:00
zeromus b0005e19aa but it wont build until i check this in due to some kind of MemDomainLabel not being checked in 2011-02-20 00:50:32 +00:00
zeromus 210f77bc64 2011-02-20 00:49:24 +00:00
andres.delikat 431c94cbb5 Ram Search - attempt to use the virtuallistview object 2011-02-20 00:42:01 +00:00
andres.delikat c6c422c96a Ram Search - implement change count display 2011-02-20 00:38:31 +00:00
kylethomson 255e8867f9 Add Lua DLLs to BizHawk 2011-02-19 22:47:33 +00:00
kylethomson 9db8f58cb4 Lua window added. Only can browse for script, at the moment. 2011-02-19 22:42:35 +00:00
kylethomson 61351cba7f Added Gameboy. 2011-02-19 22:07:52 +00:00
kylethomson 23555d06c5 Added PCE, todo: Genesis, Gameboy, (LOL TI-83?) 2011-02-19 21:27:10 +00:00
andres.delikat 3e22f03e32 Ram Search - On start new search, make current & prev identical, clear previous search list, and undo list 2011-02-19 21:08:47 +00:00
kylethomson 46972c346f More input control window fixes. Now saves (within a session, still need to save to INI.) 2011-02-19 21:06:58 +00:00
andres.delikat 18d39a5082 Add prev and changecount members to the Watch object so that Ram Search can use them. They can have interesting applications in Ram Watch as well 2011-02-19 21:03:31 +00:00
andres.delikat 5c78391252 Ram Search - more efficient implementation of Undo 2011-02-19 20:37:12 +00:00
kylethomson 8ae5dc748f My first BizHawk Commit! Better make it an epic one!
My little pony, apocalypse pony! http://www.youtube.com/watch?v=FIY41LrvMFQ
Oh yeah, started redo of input config.
2011-02-19 20:31:32 +00:00
andres.delikat 1be99bcd68 Ram Search - implement undo 2011-02-19 20:29:07 +00:00
andres.delikat c8b6713367 Ram Search - fix remove addresses to handle multiple removals correctly, and make DisplaySearches always update the address total 2011-02-19 20:15:02 +00:00
andres.delikat 6f781ad474 Ram Search - dialog tweaking 2011-02-19 17:35:44 +00:00
andres.delikat fa112c8f5f Ram Search - Watch function sends all highlighted addresses to Ram Watch (instead of just the first one). Implemented the RemoveAddresses function 2011-02-19 16:57:54 +00:00
andres.delikat de76607101 Implement Poke Address, and Add to RamWatch 2011-02-19 13:32:03 +00:00
andres.delikat 5281526ec6 Ram Search - display systemID & memory domain 2011-02-19 13:17:11 +00:00
andres.delikat 98a51b3290 Ram Search UpdateValues() hooked up to GameTick() enjoy the awesome slowness! 2011-02-19 02:38:27 +00:00
andres.delikat 28d01b57ef Ram Search - start new search list works 2011-02-19 01:47:45 +00:00
andres.delikat d4bf84ed2c Ram Search - some progress 2011-02-19 00:37:43 +00:00
andres.delikat 2913e8167a Ram Search - hooking up some windows stuff like saving window size position 2011-02-18 19:53:41 +00:00
andres.delikat 03d891cdf8 Allow Ram Search to open Ram Watch, fix so that calling those dialogs from the main menu doesn't create a new dialog if it is already open. 2011-02-18 18:42:28 +00:00
andres.delikat 0fafc2eb0e Ram Poke - Signed int input validation 2011-02-18 16:18:47 +00:00
andres.delikat 686279e7b2 Lots of progress on Ram Poke 2011-02-18 15:36:41 +00:00
andres.delikat b8ed9b01cb Ram Watch - Fix crash on removing multiple highlighted items 2011-02-18 07:20:16 +00:00
andres.delikat d8772ebf9d Ram Watch - Drag & Drop .wch files 2011-02-18 07:02:33 +00:00
andres.delikat 05ac3119ba Ram Watch - double clicking a listview item opens the edit watch dialog 2011-02-18 06:49:19 +00:00
andres.delikat d884070b37 Ram Watch - Code cleanup 2011-02-18 06:41:58 +00:00
andres.delikat d09e89d879 Ram Watch - fix duplicate watch so that it responds to the user changing settings in the edit watch dialog 2011-02-18 06:32:26 +00:00
andres.delikat 9077371aa0 Ram Watch - add context menu to listview object 2011-02-18 06:29:22 +00:00
andres.delikat 79a95ba061 Ram Watch - make Edit/Remove/Duplicate menu items enabled only if a listview item is selected 2011-02-18 06:09:36 +00:00
andres.delikat 2f3f0e01cf RamWatch - Edit watch dialog now makes it clear that the address is a hex value 2011-02-18 06:01:22 +00:00
andres.delikat 5a0d477dba Ram Watch - directly editing an address in the list view validates user input, and if a valid hex number, will pull up an edit watch dialog 2011-02-18 05:52:09 +00:00
andres.delikat a46101d816 Start Paused menu item 2011-02-18 05:16:21 +00:00
andres.delikat 8759bc5b31 Make saving main window position dependent on a Save Window Position flag that toggles from a menu item 2011-02-18 05:12:23 +00:00
andres.delikat b2e7319275 Ram Watch - attempt to validate when a user types an address directly into the list view. Also, added a static InputValidate class that will contain various input validation functions to use on text boxes & such. 2011-02-18 03:48:42 +00:00
andres.delikat 2d1ab6900d Add Ram Poke to the main menu 2011-02-18 02:55:41 +00:00
andres.delikat 4d57bf7150 Ram Watch - implement signed vs unsigned values 2011-02-18 02:48:17 +00:00
andres.delikat 271c55c854 RamWatch - implement 2 byte (big & little endian) value display 2011-02-18 02:44:02 +00:00
andres.delikat e25ee9324b RamWatch - setting to Hex displays values as hex 2011-02-18 02:21:18 +00:00
andres.delikat 9d6d190ad5 Save Main window position 2011-02-18 02:10:46 +00:00
andres.delikat 9addfbd743 Refactor Ram Poke by making a stand alone Ram Poke dialog, this will be able to be called from the main menu as well as any dialog 2011-02-17 16:27:39 +00:00
andres.delikat b1dadc44a0 Progress on implementing a Memory Poke object (for tools such as Ram Watch, Ram Search, and eventually things like a Hex Editor) 2011-02-16 16:35:51 +00:00
andres.delikat 851deec346 Ram Watch - Fix UpdateValues() so that it only changes the text of the value sub item of each item in the ListView object rather than rebuilding the entire object, should be faster this way 2011-02-16 15:20:33 +00:00
andres.delikat a028f0fed4 Make Bizhawk icon out of corphawk.jpg and add to main form! 2011-02-16 15:09:53 +00:00
andres.delikat 4883f2d0c9 Input Display for PCE 2011-02-16 14:59:32 +00:00
beirich 577f249905 Misc code cleanup 2011-02-16 04:45:59 +00:00
andres.delikat e72b9a3c26 Input display for SMS games 2011-02-16 03:43:11 +00:00
andres.delikat 48bb648ff9 IEmulator now has a string type so that emulators can return a string representing the platform they emulate 2011-02-16 02:42:58 +00:00
beirich 2369634572 fix Excellent Dizzy Collection 2011-02-16 01:50:11 +00:00
andres.delikat 6f1272929f Make a DoFrameAdvance() function that will handle any per frame activities (such as updating dialogs), currently it still is called constantly instead of once per frame 2011-02-15 21:40:08 +00:00
andres.delikat 2d955f24c6 doh 2011-02-15 20:57:42 +00:00
andres.delikat 4e67a351a5 Pause emulator before rewinding, otherwise rewind seems to fail 2011-02-15 20:57:25 +00:00
andres.delikat 03e5692083 oops 2011-02-15 20:51:07 +00:00
andres.delikat ae7a521411 Change & Add some default hotkey mappings 2011-02-15 20:43:12 +00:00
andres.delikat 4ce8946c36 Fix some sound issues by creating PauseEmulator() & UnpauseEmulator() functions that toggle sound as well, changed all code that changes the EmulatorPaused bool to use these functions instead 2011-02-15 20:33:44 +00:00
andres.delikat cac6548fc3 Add Mute Frame Advance & Sound On/Off to sound config (neither option is currently hooked up) 2011-02-15 20:18:12 +00:00
andres.delikat 2b902b0279 Add Sound Config winform (currently blank) 2011-02-15 19:05:21 +00:00
andres.delikat 1ca4fb7ec9 If frame advance is held, advance one frame, then delay 60 ticks, then keep pressing frame advance while held. Also, removed some code I forgot to delete in a previous commit. 2011-02-15 19:01:55 +00:00
andres.delikat f5ccba7918 Separated Emulator unpaused & frame advance conditions since they are not functionally the same. Frame advance now pauses the emulator if pressed while emulator is unpaused. 2011-02-15 18:15:01 +00:00
andres.delikat fdf27ba49b Minor code cleanup 2011-02-15 17:43:38 +00:00
andres.delikat 990934e4bd Add select saveslot 0-9 hotkeys and implemented them 2011-02-15 17:38:30 +00:00
andres.delikat 6dc3be29e3 Check the save slot menu item corresponding to the currently selected save slot during the file menu dropdown event 2011-02-15 17:22:24 +00:00
andres.delikat d7b599ee5f Hook up quick savestate & quick loadstate hotkeys and map them to my preferred key mapping by default 2011-02-15 17:15:51 +00:00
andres.delikat 3fdd1b2ee4 Make an option for emulation to pause automatically when the menu is activated, and make an option to toggle this feature (on by default) 2011-02-15 17:04:07 +00:00
andres.delikat 9f681559f7 Frame counter display 2011-02-15 16:41:03 +00:00
beirich 82be039bf7 fix bug in SMS FM chip toggle ui code 2011-02-15 03:05:25 +00:00
andres.delikat 2c4ef0ad55 Those menu items don't need to be checked/unchecked on the menu item click event now 2011-02-15 02:32:41 +00:00
andres.delikat 5f6a74822f Moving code to check menu items on the new SMS stuff & view sizes into the DropDownOpened event instead of at the beginning of the form. Also added some comments 2011-02-15 02:30:12 +00:00
beirich 88aa2af174 SMS: implement overclock-when-safe option 2011-02-14 06:15:25 +00:00
beirich 5a4e36d828 SMS: add Force Stereo option to gui 2011-02-14 05:02:26 +00:00
andres.delikat 07c4129d22 oops 2011-02-11 02:53:03 +00:00
andres.delikat da90e36efa Add record & play movie dialogs and other movie menu items. Dialogs only have ok/cancel buttons atm 2011-02-11 02:30:45 +00:00
zeromus d92a5f36ff better sound? 2011-02-05 21:25:58 +00:00
zeromus fe2b6568fc multiclient: add some quick commandline load-slot handling 2011-02-05 21:00:59 +00:00
beirich 1d00b7fe6b minor refactoring of IController handling of control updates / frame tracking / movies 2011-02-05 05:40:19 +00:00
zeromus 4fd27db1b2 stub of an InputWidget 2011-01-30 23:06:43 +00:00
andres.delikat 4aafe54e81 Input Config - Format button mapping text 2011-01-30 16:15:39 +00:00
andres.delikat fc04c7fc7e Display SMS controller mapping in button text boxes. Needs formatting apparently 2011-01-30 15:57:34 +00:00
andres.delikat 041b6e2aa9 Sega Genesis controller image added to input config 2011-01-29 19:06:34 +00:00
andres.delikat fb1d5ed822 PCE controller in input config 2011-01-29 18:56:27 +00:00
beirich cc8bb460d7 Fullscreen mode 2011-01-29 08:42:35 +00:00
beirich 507da48f92 add patch ability to gamedb 2011-01-29 04:52:50 +00:00
andres.delikat 4f7fb11b2c Input config - more progress + Gameboy controller image 2011-01-29 03:09:31 +00:00
andres.delikat 6745437085 Controller Config - more progress, including a SMS controller image 2011-01-29 02:56:50 +00:00
andres.delikat 1f4e560fc2 Input Config - a bit of progress on making a dynamic config based on the System type 2011-01-29 01:25:57 +00:00
andres.delikat 386e632f30 Input Config - basic form design set up 2011-01-29 00:33:14 +00:00
andres.delikat 54c06ec943 Start a controller config dialog 2011-01-29 00:10:08 +00:00
andres.delikat ae860af6d6 Ram Search - progress 2011-01-28 17:32:26 +00:00
beirich 366d7994e3 Add SMS options to UI; Add client-options mechanism IGame; Game database support for YM2413 games 2011-01-28 06:46:33 +00:00