pasky1382
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ee8e420e21
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Swag Swag Swag
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2012-09-09 05:27:11 +00:00 |
pasky1382
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0f47e005bb
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Contra 3 like a baws
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2012-09-09 03:14:33 +00:00 |
goyuken
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001b28c60e
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replace junk and bad license resamplers with libspeexdsp (using p/invoke). MIT licensed, sounds pretty decent.
the p/invoke wrapper class is a hackjob i was using for testing and will be replaced.
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2012-09-07 18:49:18 +00:00 |
zeromus
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ad6910fd74
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snes-some beginning steps on graphics debugging tools. nothing to see yet, move along
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2012-09-06 08:32:25 +00:00 |
zeromus
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ade89fe798
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snes-fix bug where loading more than one snes rom would wreck the emulator
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2012-09-05 23:16:08 +00:00 |
pasky1382
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60e267dd91
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minor edit in the script.
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2012-09-05 02:42:14 +00:00 |
pasky1382
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d6a18f5f12
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updated the metroid hitbox viewer script.
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2012-09-05 02:35:09 +00:00 |
pasky1382
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34da5a0bb1
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Added legend of toki hitbox viewer lua script for genesis.
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2012-09-04 23:35:59 +00:00 |
pasky1382
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46ccd190dd
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Added Super Castlevania 4 hitbox viewer lua script.
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2012-09-04 22:51:39 +00:00 |
pasky1382
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f5d728bd35
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Edited the Super metroid lua, added super mario world hitbox viewer lua script
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2012-09-04 21:55:41 +00:00 |
zeromus
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b2b1c8755c
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snes-apply lsnes patches
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2012-09-04 20:23:18 +00:00 |
zeromus
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4903ad240c
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snes-change libsnes color output to 32bpp to avoid having to uncrunch 16bpp pixels, for an indeterminate speedup
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2012-09-04 19:25:09 +00:00 |
pasky1382
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7d04b60b85
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2012-09-04 19:23:23 +00:00 |
zeromus
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9726b75ec4
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snes-support layer toggles (needs gui hookups)
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2012-09-04 19:12:16 +00:00 |
zeromus
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76cfbc47c1
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fix loading of non-snes games, and try to make snes core reset a little more reliable by reconstructing more
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2012-09-04 18:04:06 +00:00 |
zeromus
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caed262122
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snes-try and determine whether game is snes based on libsnes's internal heuristics, and use .SFC for it anyway
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2012-09-04 06:08:46 +00:00 |
zeromus
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0cc6bf072e
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needed another mingw dep
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2012-09-04 00:30:40 +00:00 |
zeromus
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83d345c6f7
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oops
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2012-09-04 00:23:09 +00:00 |
zeromus
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37e6f68370
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bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
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2012-09-04 00:20:36 +00:00 |
pasky1382
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d0c764e683
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fixed the rondo lua script to include a scaler for text display.
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2012-09-02 17:08:47 +00:00 |
pasky1382
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df440e97ec
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(minor spacing edits in LuaImplementation.cs)
Added rondo of blood lua script in scripts folder for PC Engine.
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2012-09-02 16:26:43 +00:00 |
pasky1382
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c31322400f
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Fixed an offset in the script.
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2012-09-02 03:46:09 +00:00 |
adelikat
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d942c68086
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Add Paskys Ninja Gaiden lua script to lua scripts folder
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2012-09-02 03:24:36 +00:00 |
beirich
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e24f0962fc
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gen: fix dumb tile priority bug (primarily affects Ghouls n Ghosts, which use the layers backwards from normal)
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2012-08-30 04:29:33 +00:00 |
beirich
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8ad3e72ffa
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Allow easy swapping of active 68000 core the C# core, or Musashi... As we are likely to be swapping between versions rapidly for some period of time.
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2012-08-26 14:39:06 +00:00 |
beirich
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377dce08d7
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switch to using the real megadrive gamedb (eliminate issues with the temporary one)
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2012-08-20 03:12:36 +00:00 |
beirich
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9979c9f0d5
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Add Gun.Smoke (KR) SMS to db
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2012-08-08 02:28:54 +00:00 |
adelikat
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1121479a5d
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gamedb - fix duplicate entry
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2012-08-08 01:10:45 +00:00 |
beirich
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ce6de177a6
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add CJ Elephant Fugitive dump to GameGear DB [CodeMasters mapper]
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2012-08-08 01:02:26 +00:00 |
adelikat
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ea8d47bcc0
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Start Mapper 197 (based on MMC3) and sort out the use of this vs Mapper 91.
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2012-08-05 21:34:00 +00:00 |
adelikat
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4930979940
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NES - progress on mapper 96, Oeka Kids - Anpanman no Hiragana Daisuki seems to play (but I can't get passed the title screen without Oeka Kids tablet emulation). Oeka Kids - Anpanman to Oekaki Shiyou!! fails to load (suggesting a PRG mapping problem?)
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2012-07-31 02:58:59 +00:00 |
adelikat
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a0190e9135
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NES - mark a bad version of Hyrule Fantasy as a bad dump in the gamedb
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2012-07-31 01:12:18 +00:00 |
adelikat
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d4ac95bd30
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NES - implement mappers 74 and 194. Added gamedb entries for the games I could find that correspond to these mappers
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2012-07-29 18:35:24 +00:00 |
adelikat
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71865576a7
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NES - finish mapper 192
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2012-07-29 18:12:37 +00:00 |
adelikat
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7cbee7bde4
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NES - mapper 74 - implemented chr-ram behavior, however, it does not work (chinese characters still missing in dialogs, but this checkin causes no regressions)
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2012-07-29 17:55:45 +00:00 |
adelikat
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0e3cb19e0b
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NES - gamedb - Ying Lie Qun Xia Zhuan (Ch) is mapper 192 not 245
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2012-07-29 15:45:24 +00:00 |
andres.delikat
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ae291162e1
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Add Xing Ji Wu Shi (Ch) to gamedb as Mapper 176 (The ROM floating around is incorrectly labeled as 177)
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2012-07-23 21:19:45 +00:00 |
adelikat
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f85b6a017b
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NES - checkin start of mapper 91
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2012-07-22 01:02:18 +00:00 |
andres.delikat
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c256e90a9d
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NES - add mapper 203, doesn't play the 35-1 properly, but it doesn't run in fceux as well, documentation may be off, or the ROM i used is bad (not a lot of info on good dumps for these types!)
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2012-07-19 14:13:45 +00:00 |
beirich
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62477210dd
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Check in initial gamedb for genesis, although it is not #included from gamedb.txt since there's no real point yet.
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2012-07-17 01:23:51 +00:00 |
zeromus
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8bf9b92949
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nes-support mapper 241
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2012-06-20 22:24:56 +00:00 |
adelikat
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714c090e86
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Add GoodNES 3.14's 'good dump' of Lagrange Point to gamedb
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2012-06-17 13:42:09 +00:00 |
pasky1382
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7ef1151b99
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Added a 'Custom Colors' Dialog for the Hex editor tool.
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2012-06-10 22:43:43 +00:00 |
goyuken
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e2bc6db3a4
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new build of ffmpeg from http://ffmpeg.zeranoe.com/builds/
supports rgb x264, which can be quite useful for emulator dumps
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2012-06-09 22:18:44 +00:00 |
zeromus
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cff7ba6d24
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nes-fix lagrange point, including sound
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2012-06-07 20:52:49 +00:00 |
beirich
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7e1ccc4faf
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Update gamedb entries for Neutopia 1 & 2
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2012-06-04 22:25:43 +00:00 |
beirich
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fe369e0455
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pce: alter handling of reading $1FF402 irq status port, fixes Aldynes intro freeze
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2012-06-03 20:09:09 +00:00 |
beirich
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604a774118
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Add 2 SMS homebrew and a GG prototype to gamedb
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2012-05-05 22:43:11 +00:00 |
adelikat
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54d1c873df
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Fix when guitext gets cleared, reduces most of the flickering and inconsistencies with ram watch on screen and lua gui.text, fix punchoutstats lua script
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2012-04-30 01:14:23 +00:00 |
adelikat
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e60ba05e66
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Gui.text - fix inverted default fore/back colors, fix lua scripts to use new gui.text parameter scheme
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2012-04-30 00:45:37 +00:00 |