Commit Graph

603 Commits

Author SHA1 Message Date
adelikat e265e00ca1 ack! whoops! 2013-10-27 16:23:48 +00:00
adelikat 9218e298dd more mainform code cleanup 2013-10-27 13:53:28 +00:00
zeromus 954935466d add note about time lord 2013-10-18 06:11:36 +00:00
adelikat 7a08cb1075 Fix some annoying warnings and some misc code cleanup 2013-09-14 19:34:14 +00:00
adelikat b18d50791e Mapper stuff 2013-09-02 23:54:32 +00:00
adelikat 61236bf763 NES - make mappers and whatnot sealed classes, since it may theoretically be a tiny speedup, and if nothing else, it is more conceptually correct 2013-08-25 01:08:17 +00:00
goyuken 0803adc32a add a "BoardName" to IEmulator that an emulation core can use to return useful information about how the rom is being emulated. meant to be mostly for informative purposes; shouldn't rely on it for too much. implemented in GB and NES cores 2013-08-24 16:54:22 +00:00
goyuken bfcc1a6684 NES: support HVC-SJROM for Zombie Hunter(J), which is a bad game, like most NES games 2013-07-31 20:15:02 +00:00
adelikat 7ac1da8c96 Set the right order of buttons, and good defaults for controllers and joypads for all consoles 2013-07-29 02:11:00 +00:00
zeromus 4b5d967ed4 nes-support SMB3(j) and fix likely new bugs in MMC1??? 2013-07-28 21:03:28 +00:00
zeromus cf655f3f54 nes-make MMC1 work like the other mappers, instead of the very first mapper i made, which is to say, stupidly. TL;DR, speed it up 50% 2013-07-27 23:31:29 +00:00
goyuken 58359d5ac9 NES: ExROM: fix crash in CV3 2013-07-20 05:27:39 +00:00
goyuken e88691152d NES: remove vs system cruft that never worked and i never followed up on 2013-07-18 14:15:46 +00:00
goyuken 1073e184d3 re-un-break TGROM problem caused by r4524 2013-06-14 15:07:55 +00:00
goyuken 56d7b299de NES: MMC3: fix some worthless mario hack. i don't like this particularly 2013-05-28 20:01:09 +00:00
goyuken ea7dd85451 NES: TxROM: add 256K chr option to ACCLAIM-MC-ACC. fixes crash dummies, amongst others 2013-05-20 13:41:21 +00:00
goyuken 6849f72baf NES: volume control on each channel 2013-05-10 18:38:58 +00:00
goyuken 7e71898187 resolve issue 107 2013-05-09 19:57:42 +00:00
zeromus f61b85ab01 nes-boot yoshi's cookie 2013-05-09 06:47:25 +00:00
goyuken 7b7b95e95d add a new field to IEmulator: bool BinarySaveStatesPreferred { get; }. a core should set it to true to indicate that it would prefer to save and load binary savestates (but both types must be supported). set to true on 7800, gb, dgb, gba, n64, snes, saturn cores, as they all create text savestates that are simply dumps of the binary savestate. for the moment, frontend does nothing with this new information. 2013-05-06 20:51:28 +00:00
adelikat be2937fdec Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
adelikat cff1ff2940 Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file 2013-04-14 20:39:19 +00:00
adelikat da80b7117a Oops, Make VS2010 project compile 2013-04-14 20:04:38 +00:00
adelikat e8eeb7f4fa NESHawk - threw .net 4.5's aggressive inline attribute on some hot functions, seems to give me about a 3-5% speedup 2013-04-11 02:04:13 +00:00
adelikat 1c33b92bf1 NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL) 2013-03-25 01:59:34 +00:00
adelikat 84bc032656 Some warning cleanup 2013-02-24 20:17:12 +00:00
adelikat 0530547f34 NESHawk - CNROM - support ROMS that use MAPPER185 as the header designation and are not in bootgod (specifically Sansuu 1,2,3), and prevent Bird Week from crashing. In all these cases the games still don't work, but at least they don't crash 2013-02-19 02:52:32 +00:00
adelikat 2c4fcd0cb3 NEShawk - Fix savestate loading on mappers 115 and 248 2013-02-19 01:58:13 +00:00
zeromus e88fb73706 nes-initial values for mmc3 registers.. not clear on whether theyre real or not, but folks seem to be depending on them, and fceux does it 2013-02-11 09:09:37 +00:00
zeromus 501c68bb9f nes-make memoryRand track fceux latest 2013-02-11 09:08:54 +00:00
goyuken a0ea09a226 nes: mapper 117: some sort of vrc7 clone. fixes "Crayon Shin-Chan" (not that one, the other one) 2013-01-09 23:22:40 +00:00
goyuken b7b8a81627 nes: JALECO_JF_19: change behavior so that "Moero!! Pro Yakyuu '88: Kettei Ban" now runs. strangely, this doesn't affect "Moero!! Pro Soccer", which already ran and still does. i'll try not to think about it too hard. 2012-12-21 16:14:38 +00:00
zeromus eec37da5b4 nes-fix MMC1 to use less bizarre techniques (it was my first mapper, after all) and magically fix bases loaded II graphics at the same time. check other MMC1 games to see if I broke anything, but it is a pretty trivial mapper. 2012-12-21 07:12:01 +00:00
goyuken 79f5a344e1 nes: axrom: support "ACCLAIM-AOROM" wizards and warriors 3 2012-12-20 01:27:13 +00:00
goyuken 70cc20175c NES: Test out some savestates, and get more crashes... the problem is that a number of mappers use some state variable names that are identical to APU variable names. Fixed by enclosing entire mapper in a section every time. This particular discovery though, suggests to me that 1.3.0 release NES savestates are possibly much more broken than originally suspected, if mapper IRQ information is being stomped out by APU IRQ information. 2012-12-19 15:46:37 +00:00
goyuken 3a9fa9abb1 nes: vrc7: support ines without crc. in case someone ever makes a vrc7 homebrew. which they won't. 2012-12-18 23:09:33 +00:00
goyuken ff6539d268 nes: related to the last commit, fix mapper 116, mmc5, vrc6 2012-12-18 03:17:10 +00:00
goyuken d479e5661a The robustness update to the Serializer caused a problem when multiple variables with the same string name are saved\loaded in text form. The old system would just read\write them in order; the new one would silently discard all but the last occurrence. The Serializer now throws an exception in these circumstances. To fix individual cores, duplicate usage of variables needs to be enclosed in separate sections. Fixed an occurrence of this in the NES APU, where the two Pulse channels were being confused; fixes sound bugs on loadstate in some games. 2012-12-18 03:03:11 +00:00
goyuken 26abfe4574 nes: apu: add some pulse channel variables to the savestate that weren't in it before. maybe this fixes something? maybe it doesn't. it certainly doesn't fix my problem in driar... 2012-12-18 02:22:40 +00:00
goyuken 0aa5e2a512 NES: try implementing SEEPROM for BANDAI-FGC boards. Seems to work reading, but I can't get far enough into any of the games for writing. Like the rest of the mapper, only works with crc id because I don't know how to positively identify any of this from ines headers. Affected games:
24C01  http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C01&kwtype=pcb
24C02  http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C02&kwtype=pcb
2012-12-17 19:54:45 +00:00
goyuken 461e6c6cea yeah nah, forget that 2012-12-17 01:11:46 +00:00
goyuken 4db8ca7422 abusing public SVN as my own local store 2012-12-17 01:00:52 +00:00
goyuken 0fb5be2420 NES: FDS: audit and clean up audio module. in the process, fix a few bugs; opening to Metroid sounds correct now 2012-12-15 16:51:04 +00:00
goyuken a9bf3cf58a nes: apu: implement "better" mixing scheme (as recommended by nesdev) in the hope of passing some apu_mixer tests. no change in any of the tests, so change backed out (committed as comments only). from what i understand, it's just as likely that the tests are failing to small channel timing problems as mixer problems. 2012-12-14 22:29:27 +00:00
goyuken bab873fa13 mmc5: fix bug in pcm audio that i didn't even know about because nothing ever uses it at all. sunsoft 5b: implement audio. affects Gimmick(J). note that the audio emulation is rather incomplete. 2012-12-14 21:06:58 +00:00
goyuken c90d2dcd56 nes: MMC5: change prg ram behavior to mask out of range banks. seems to fix Shin 4 Nin Uchi Mahjong: Yakuman Tengoku (新4人打ちマージャン 役満天国). i have no idea what's actually going on 2012-12-14 19:46:01 +00:00
goyuken a4f3c2a7de NES: ExROM: Support "HVC-EKROM". Fixes good dumps of:
Just Breed (ジャストブリード)
Royal Blood (ロイヤルブラッド)
Shin 4 Nin Uchi Mahjong: Yakuman Tengoku (新4人打ちマージャン 役満天国)
2012-12-14 19:35:43 +00:00
goyuken 6ca1886933 MMC5: audio. PCM is untested because i don't know of anything at all that actually uses it. 2012-12-14 18:41:16 +00:00
goyuken 37e2dfbc9a nes: namco 163: make audio somewhat louder, based on listening to a few cart recordings. still softer than fceux 2012-12-14 18:38:13 +00:00
goyuken 4e0796814d VRC6 audio: restructure to send deltas directly to the NES apu, simplifying some things. This would be pointless masturbation by itself, but this method will also lead to easier emulation of MMC5 audio. 2012-12-14 15:17:14 +00:00