J.D. Purcell
|
ab155217e7
|
Random (small) cleanups.
|
2017-04-09 23:08:26 -04:00 |
J.D. Purcell
|
36daa01ad6
|
Sound cleanup. In case you're curious, the "SilenceLeaveRoomForFrameCount" part ended up not mattering (and may have been slightly counterproductive) once SoundOutputProvider had the ability to be notified of underruns. It doesn't matter for BufferedAsync either.
|
2016-12-18 20:45:38 -05:00 |
jdpurcell
|
7a7dec0ca9
|
OpenAL: cleanup.
|
2015-02-19 14:34:06 +00:00 |
jdpurcell
|
255900e4e2
|
OpenAL: cleanup.
|
2015-02-19 14:27:53 +00:00 |
jdpurcell
|
40eca38aee
|
OpenAL - small cleanup.
|
2015-02-19 06:07:10 +00:00 |
jdpurcell
|
8f32899afd
|
OpenAL sound device configuration.
|
2015-02-19 06:00:07 +00:00 |
jdpurcell
|
730694644d
|
Add option for OpenAL on Windows.
|
2015-02-19 03:22:20 +00:00 |
jdpurcell
|
18bb662017
|
OpenAL fix.
|
2015-02-19 02:37:49 +00:00 |
jdpurcell
|
c56edd6e93
|
Add OpenAL sound output.
XAudio2: Some stuff I forgot to dispose.
|
2015-02-19 02:30:55 +00:00 |
jdpurcell
|
4ff447d9c6
|
XAudio2: Small optimization to buffer pool.
|
2015-02-01 21:27:55 +00:00 |
jdpurcell
|
0dfd880a41
|
Make DirectSound volume control more consistent with XAudio2.
|
2015-01-31 19:20:44 +00:00 |
jdpurcell
|
d1bfe9c842
|
XAudio2: Avoid buffer re-allocation.
|
2015-01-31 18:27:04 +00:00 |
jdpurcell
|
3cea39f6e1
|
Break up Sound into multiple files.
|
2015-01-31 17:44:35 +00:00 |