adelikat
e990f04317
Controller Config - C64 needs a Keyboard tab, don't show analog tab if there are no analog controls for that core.
2013-07-27 18:44:51 +00:00
adelikat
00e1469dfc
Controller Config - don't need the save all button anymore
2013-07-27 18:22:15 +00:00
adelikat
fcddc9f038
Defaults for c64, and a dialog tweak
2013-07-27 17:59:40 +00:00
adelikat
54626e57d1
controller defaults for sms, pce, atari 2600, atari 7800, Coleco, and Intellivision
2013-07-27 01:52:11 +00:00
adelikat
3bf18a1325
add defaults for SNES and GBA controllers, also don't allow controller config to be opened when in null emulator mode
2013-07-27 01:03:15 +00:00
zeromus
1d0aeff4d1
add system to whack all MOTW attributes in dll directory recursively before booting bizhawk apps, to eliminate the cant-boot-without-copying-dlls-to-bizhawk-rootdir problem (?)
2013-07-27 00:30:08 +00:00
adelikat
921c34dd17
Fix input display to work with N64 analog boolean buttons
2013-07-25 01:09:27 +00:00
goyuken
03fba8ee9d
controller config: random layout issue
2013-07-25 00:28:11 +00:00
adelikat
19b7f2cc8d
Fix anchoring of some buttons on controller config dialog
2013-07-25 00:12:35 +00:00
adelikat
1588c25893
make 2012 project compile
2013-07-24 23:52:45 +00:00
goyuken
d1ad9be83d
forgot to commit this
2013-07-24 02:19:38 +00:00
goyuken
9b423d77e9
analog controller stuff should work now
2013-07-24 02:14:25 +00:00
goyuken
686960da75
more analog controller config stuff, not done yet
2013-07-24 01:38:52 +00:00
goyuken
66f4e10e9e
more analog controller stuff
2013-07-24 00:08:50 +00:00
adelikat
fdb8098f90
oops
2013-07-21 23:07:29 +00:00
goyuken
a5ec2f0f6d
some xinput stuff, can't test it here
2013-07-21 21:19:51 +00:00
adelikat
77a4eb098f
Add Rewind Settings dialog and remove the old Rewind enable menu item. New dialog let's the user set the rewind frequency and/or enable/disable rewind for small, medium, and large savestates separately
2013-07-21 20:39:11 +00:00
adelikat
55471ce891
Implement a rewind frequency option, for now it is hardcoded to 2 for SNES and similarly sized states, and 60 for n64/saturn sizes, else it is 1. TODO: some time of UI for the user to set this
2013-07-20 14:38:09 +00:00
goyuken
3169968858
analog input support. this is bad code and should all be reverted as soon as possible.
...
binds (along with sensitivity, deadzone, flip customization) are not supported yet. to test out, try using the first two axes of dinput joystick #5 on N64 player #1
2013-07-18 16:18:17 +00:00
adelikat
dac80789e6
set default controls for the controllers we have defaults for so far
2013-07-18 01:33:39 +00:00
goyuken
6c57b723a2
make the error message on json deserialize fail slightly more informative
2013-07-17 21:08:33 +00:00
goyuken
5903cfbe48
conttroller config default schtufff
2013-07-17 01:20:21 +00:00
adelikat
2beebec8da
some misc code cleanup
2013-07-17 01:05:36 +00:00
adelikat
91a13bf8f4
Misc Code refactoring, no functional changes
2013-07-16 01:59:59 +00:00
adelikat
13d045f27f
make 2012 project compile
2013-07-16 00:32:51 +00:00
adelikat
802046f686
oops
2013-07-15 01:20:22 +00:00
adelikat
a3aa3b4f76
N64 video plugin icon
2013-07-14 23:30:48 +00:00
adelikat
0f628dfcbc
N64 - plugin dialog UI tweaks
2013-07-14 23:23:35 +00:00
adelikat
af8a041727
N64 - make input display for analog better
2013-07-14 23:08:37 +00:00
adelikat
0853da8165
slight positioning fix to Saturn virtualpad
2013-07-14 22:47:06 +00:00
adelikat
c5204487a7
Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet.
2013-07-14 22:18:22 +00:00
goyuken
fa79cdc63b
controller config
2013-07-14 21:23:09 +00:00
adelikat
0613bc6b23
Controller Config - better management of columns, and some more dialog cleanup
2013-07-14 21:09:42 +00:00
adelikat
2c21a89c21
Controller Config - UI cleanup
2013-07-14 20:38:23 +00:00
goyuken
2ea817c5d9
rework some of the controller infrastructure to be more accepting of floats
...
this should neither change anything nor break anything
2013-07-14 16:35:22 +00:00
goyuken
04bbf8482c
move all of the movie mnemonic reading\writing stuff to one new file
2013-07-14 14:53:32 +00:00
goyuken
158ac4d94a
controller config: cleanup
2013-07-14 05:05:29 +00:00
goyuken
a4ea33aa6e
new controller config: split into tabs by player number. this is done by examining the names in the controller definition for "P#" strings, so if it doesn't work for a particular definition, that's why...
2013-07-14 03:27:54 +00:00
goyuken
5cf95ae5f1
controller config: delete 2000 lines of code
2013-07-14 02:36:20 +00:00
goyuken
454e94a4bb
controller config rework: more cleanup
2013-07-14 02:30:57 +00:00
goyuken
34223780c2
new controller config: re-add the controller images
2013-07-14 02:21:41 +00:00
goyuken
f7e8273dad
controller config: remove some old unused code
2013-07-14 02:04:55 +00:00
goyuken
0825c4181c
multiclient: rework everything controller config related. there is still some transitional cruft and whatnot, so be patient.
2013-07-14 01:48:05 +00:00
adelikat
dba02ffb85
Add config menu to context menu when in full screen mode
2013-07-10 18:04:05 +00:00
adelikat
cbb35fc3ce
Ram Search - introduce "Fast Mode" in order to support large domains such as for N64. In fast mode, the previous value will be defined as last search (or original value), and change counts will not be incremented but the previous value/change counts will not be processed saving huge amounts of processing.
2013-06-30 21:50:17 +00:00
adelikat
e1212c75e3
Ram Search - clear undo history when starting a new search, and add a Clear Undo History menu item
2013-06-30 20:10:52 +00:00
goyuken
b8eec16d8c
rework mainform disc image code to work with r4551 changes. on cursory examination, both PSP and saturn games are loading correctly. it's likely that something PSX related was broken, but that's OK for now...
2013-06-25 21:57:45 +00:00
goyuken
92d71ee89f
revert r4551 changes to .csproj files
2013-06-25 21:34:06 +00:00
pasky1382
23d71a3b87
Commented out unworking code for disc.DetectSegaSaturn() in MainForm.cs
...
Added 'Always On Top' option to settings in hex editor/tas studio/ram search
2013-06-25 08:50:42 +00:00
goyuken
1de395ca2a
psphawk: sound, except it doesn't work. i will figure it out later
2013-06-25 02:06:06 +00:00
goyuken
c8577fc361
psphawk: clean up some logging stuff. fix upsidedown image. redirect special PSP paths to PSP/ subfolder (still not much control over them, but at least they wont be shatting all over the place)
2013-06-25 01:06:35 +00:00
goyuken
5ec0cf2831
psphawk: add the c# interfaces, as well as a compiled final dll (note: debug mode). to use psphawk, first uncomment the hack in MainForm.cs, then ensure that you have a valid PSP ISO located at "D:\Games\jpcsp\umdimages\Final Fantasy Anniversary Edition [U] [ULUS-10251].iso", then try to load a valid sega saturn game.
2013-06-25 00:38:15 +00:00
goyuken
39f82cbca9
psphawk
2013-06-25 00:14:35 +00:00
goyuken
b6ac0ff88a
fix tab naming bug on sms controller config
2013-06-20 00:28:19 +00:00
goyuken
a68be5f014
show debug vs release mode in About Box
2013-06-20 00:16:51 +00:00
pasky1382
72b78e8dc9
Crystalis collision box viewer
2013-06-14 00:46:21 +00:00
pjgat09
a4a88ff139
N64: Tweaked the virtual pad layout
2013-06-10 00:08:31 +00:00
pjgat09
4225ef55af
N64: Fixed the analog control in the virtual pad to look and behave better
2013-06-09 23:54:19 +00:00
pjgat09
fc596038e5
N64: Added NumericUpDown controls for X and Y on the virtual pad, but they don't work quite right yet. Also the analog control is being odd now.
2013-06-08 21:59:06 +00:00
pjgat09
4307e138ba
N64: Load video plugin settings from movies.
2013-06-08 20:13:11 +00:00
pjgat09
3d6c99139a
N64: Removed the old video settings screen, and renamed the menu option for the "temp" screen
2013-06-08 03:56:34 +00:00
pjgat09
6ab3f6a463
N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie
2013-06-08 03:36:57 +00:00
goyuken
511fcf4bd0
mainform: excise the old gif code. it's still in svn history if you want to resurrect it. doesn't really serve much purpose now that there's a full-fledged gif writer integrated to the AV dump system
2013-06-07 19:46:15 +00:00
goyuken
032595c24e
saturn controller image
2013-06-05 17:07:59 +00:00
pjgat09
40efe45bd0
N64: Re-compiled the audio plugin dll in release mode
2013-06-05 01:45:42 +00:00
pjgat09
9694792cfb
N64: Improved the M64 reader lua script. It now uses the forms.openfile function, and displays some info about the movie. Also improved the handling at the end of the movie
2013-06-02 03:16:11 +00:00
goyuken
56d5d1ef5a
direct sound: you can now choose which of your devices to play out of. note that although you can make the change in the UI at any time, you actually have to restart the whole bizhawk to initialize on the new device.
2013-06-02 00:49:40 +00:00
pasky1382
15bdff9ac8
Faxandu collision box viewer
2013-06-01 12:10:33 +00:00
adelikat
c680c1b7ad
make 2012 project file compile
2013-05-27 20:51:10 +00:00
adelikat
980254e448
N64 - add controller image to controller config dialog
2013-05-27 20:47:55 +00:00
pjgat09
a43645a87b
N64: Plugin settings from the movie header are now loaded into HeaderParams. There is also code to parse these settings, but it is commented out for now
2013-05-27 20:25:06 +00:00
pjgat09
8dc13f5216
N64: Simplified some plugin code
2013-05-27 19:17:19 +00:00
pjgat09
b1138c4128
N64: Wire glide settings to the m64p core
2013-05-27 02:14:43 +00:00
pjgat09
19fc24aeb5
N64: Glide settings now save
2013-05-27 01:59:45 +00:00
pjgat09
f183654b5a
N64: More work on glide settings. Per-game settings now load into the setting screen from the gamedb.
2013-05-27 01:35:56 +00:00
pjgat09
d47b0b1cc1
N64: Added the analog data to the (currently unused) mnemonic for the virtual pad
2013-05-27 01:31:29 +00:00
pjgat09
4de1389810
N64: Add per-game hacks for glide to the gamedb
2013-05-27 00:35:45 +00:00
pjgat09
7b43126f50
N64: Added a glide config object and loaded it into the plugin screen
2013-05-26 05:11:00 +00:00
pjgat09
99498b680b
N64: Added Glide settings, but they don't do anything yet
2013-05-25 04:25:42 +00:00
pjgat09
1c570e41d3
N64: Moved the microcode list for the glide plugin into the code
2013-05-24 02:34:57 +00:00
adelikat
46ee7af765
Save and Load the n64 video plugin setting in movies. Also save all rice plugin settings if rice is the video plugin, however it does not load those settings yet
2013-05-23 01:11:30 +00:00
pjgat09
2245975217
N64: Implement the reflection method to store and retrieve the plugin settings
2013-05-23 00:16:04 +00:00
pjgat09
40cea9085a
N64: Removed the now redundant "Rice" from the variable names in the config object
2013-05-22 22:26:24 +00:00
adelikat
da8bcff826
proof of concept for better organizing N64 plugin settings
2013-05-21 02:15:15 +00:00
goyuken
d7380d1952
console debug notification when a sega saturn disc is autodetected
2013-05-20 14:03:19 +00:00
pjgat09
1e1466a0f9
N64: Some improvements to the virtual pad. 4 pads are now shown and work, input display works
2013-05-20 01:53:02 +00:00
pjgat09
ac9d053895
N64: Actually use the input for the other three controllers
2013-05-20 00:03:08 +00:00
pjgat09
dd349818f5
N64: Fixed bug where video settings from the gamedb didn't get loaded
2013-05-19 23:49:21 +00:00
pjgat09
ff0d3c4beb
N64: Fixed a typo in the gamedb
2013-05-19 20:56:27 +00:00
pjgat09
82a5989f28
N64: Refactored the memory domains
2013-05-19 20:14:34 +00:00
pjgat09
cc4d1c579c
N64: Add per-game hacks for rice to the gamedb. Also fix a mistake with the plugin settings screen.
2013-05-17 03:02:39 +00:00
pjgat09
e46cc95eaa
N64: Re-hashed the roms in the gamedb to be in z64 format
2013-05-17 00:30:08 +00:00
pjgat09
f8a180bacd
N64: When loading an N64 rom, fix the swapping to be in z64 format (no swapping)
2013-05-15 22:10:17 +00:00
pjgat09
2b81570151
N64: Wire the manual settings for the per-game hacks to the core
2013-05-15 03:38:23 +00:00
pjgat09
d0ba05eb28
N64: Fix an exception with the plugin config system
2013-05-15 03:31:05 +00:00
pjgat09
e64011e1c2
N64: Wire up per-game hack options to the plugin screen and to the m64p core.
2013-05-14 23:06:47 +00:00
goyuken
a754aba126
saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h
2013-05-14 03:06:37 +00:00
masterofpuppets152001
d3efbb6d3b
Lua: Added forms_openfile(filename, path, filter) to LuaImplementation.cs, usage ex: forms.openfile(nil,"C:") or forms.openfile(nil,nil,"Movie Files(*.SMV;*.BKM;*.FMV) etc...
2013-05-14 02:08:05 +00:00
goyuken
656e7a3862
saturn: connect the openGL rendering core. has some graphical glitches of its own, but can be a good deal faster than the soft core. not hooked up in options yet (so without code editing, you'll get soft core every time)
2013-05-13 16:49:02 +00:00
pjgat09
52161e9cc0
N64: Commit the dlls for the previous change
2013-05-13 03:38:03 +00:00
pjgat09
32cc22e361
m64p: Hooked up the per-game hacks in the rice plugin to the config system
2013-05-13 03:08:22 +00:00
pjgat09
076989f1ab
N64: Added a lua script to try and play M64 format movies
2013-05-13 00:46:06 +00:00
pjgat09
a7a045bb87
Removed some debug code...
2013-05-12 03:57:21 +00:00
pjgat09
a0f470b1bb
Lua: Added joypad.setanalog, with the same calling format as set but with float values instead of bools. Still not sure that the analog wiring is the best, but this works for now.
2013-05-12 02:43:33 +00:00
pjgat09
7da2ede59d
N64: Refactor some input code to use callbacks and (hopefully) be compatible with on_snoop
2013-05-11 23:44:20 +00:00
pjgat09
ba3feac259
N64: Hook up the rest of the buttons on the virtual pad
2013-05-11 20:21:29 +00:00
adelikat
9b9e9b71ec
oops, this really fixes the 4.5 project, also some misc code cleanup
2013-05-11 19:08:42 +00:00
goyuken
4553d74106
saturn - fix a few savestate issues (that i caused in the first place, of course) and fix a possible problem with memory not being initialized. or maybe not. didn't actually solve any problems, la la la....
2013-05-11 18:52:19 +00:00
pjgat09
7b2ad6a1f8
N64: Fixed a bug with saving/loading a state before the first frame, causing the audio frequency to be very wrong, and breaking the resampler
2013-05-11 15:34:07 +00:00
adelikat
effdf1f6dc
update 4.5 project with the recently added files
2013-05-11 14:37:07 +00:00
pjgat09
fd26695fff
N64: Added X and Y axises to the mnemonic, which now get saved and replayed in movies. Fixed an issue in the virtual pad which caused the Y axis to go from -127 to 128 instead of -128 to 127
2013-05-11 02:04:55 +00:00
masterofpuppets152001
f8f9c3ea4a
Made NES sound channel update instantly when changed, easier to fine tune what you want from it.
2013-05-10 23:46:01 +00:00
pjgat09
0811ff4e41
N64: Wired up the analog control in the virtual controller. I probably did the float wiring badly, but it works for now.
2013-05-10 23:29:14 +00:00
pjgat09
e25d58eecb
Restrict the analog control to it's own drawing area
2013-05-10 23:25:31 +00:00
goyuken
6849f72baf
NES: volume control on each channel
2013-05-10 18:38:58 +00:00
goyuken
99615d9afd
GB: rtc is pegged to emulated elapsed time. maybe. don't know what to test it with. time at core restart is always 1970, or something like that, which isn't as bad as it sounds, because the GB rtc doesn't keep track of anything past days
2013-05-09 23:15:59 +00:00
pjgat09
0a3dfa697e
N64: Added a video plugin settings class, filled it with the values from the rice settings screen, and wired it up to the core
2013-05-09 02:58:35 +00:00
goyuken
bf7544793d
add some missing n64, saturn boilerplate to the path config. fixes screenshots, savestates, saverams
2013-05-07 23:24:27 +00:00
pjgat09
fffc9d676e
N64: Setup saveram, but it doesn't always work right yet. Sometimes switching games loses the save ram. Sometimes bizhawk crashes when saving saveram.
2013-05-07 22:37:26 +00:00
pasky1382
4001ade4e1
2013-05-07 22:23:10 +00:00
goyuken
ed2553621f
saturn: memory domains, and saverammodified flag
2013-05-07 21:35:55 +00:00
pasky1382
83c36c29a8
Vice Project Doom collision box viewer
2013-05-07 20:32:32 +00:00
pasky1382
dd1ac590f8
Error on SHA1, all is well.
2013-05-07 18:56:41 +00:00
pasky1382
0fa298dc2a
forgot the system label
2013-05-07 18:49:56 +00:00
pasky1382
2c66918172
Added N64 gamedb, updated gamedb to include it.
2013-05-07 18:46:07 +00:00
pjgat09
08f6fdaf8d
N64: Implement the video plugin (rice or glide64) option
2013-05-07 01:38:12 +00:00
pjgat09
8c16b78849
LuaWriter: Commented out code that checks if the file to save to doesn't exist. That code causes an infinite recursive loop, popping up a save dialog box every time. I'm not sure exactly what the logic was supposed to be here, but this seems to take care of the problem.
2013-05-07 01:17:52 +00:00
masterofpuppets152001
f5019825ff
Rice Plugin config, will eventually have default buttons, and better tooltips and combobox text, feel free to move stuff around if you find they belong on another tab.
2013-05-07 00:46:10 +00:00
pjgat09
a6600a5c0a
N64: Implemented the lag indicator and lag count
2013-05-06 23:50:24 +00:00
pjgat09
371dcc8f40
Reversing some faulty bit-shifting to fix 4 byte poking.
2013-05-06 23:33:13 +00:00
pjgat09
a5d7fdd870
Replace some buggy divisions with bit-shifting to fix s problem freezing an address in the ram watch
2013-05-06 23:17:44 +00:00
pjgat09
80a622b5d1
m64p: Why did I comment this out? Just, why? Audio works now after loading a state.
2013-05-06 22:13:20 +00:00
goyuken
0302820db5
implement binary\text savestate type switching in multiclient.
2013-05-06 21:41:21 +00:00
pjgat09
61a7dea31f
Disabling L+R/U+D should not disable the N64's C-up C-down/C-right C-left
2013-05-06 21:37:30 +00:00
zeromus
beb0452275
2013-05-06 05:14:52 +00:00
zeromus
2316721200
add memory.getcurrentmemorydomainsize
2013-05-06 04:59:59 +00:00
pjgat09
e4437a54a9
m64p: Fixed another input typo which reversed c up and c down
2013-05-06 03:23:02 +00:00
pjgat09
a374641460
m64p: Changed the output formula for the framebuffer from glide64 to actually be correct. We actually don't need a formula... Changed glide64 to not force vsync. You apparently need to read the back buffer or else you get choppy video.
...
N64: Changed the hardcoded video plugin to use glide. Glide apparently requires you to set the video mode before initializing the plugin
2013-05-04 23:51:50 +00:00
pjgat09
74817e740b
m64p: Added post-build hooks to copy the dll into bizhawk after building. Built the dll and adding it for the first time. Glide64.ini is needed to make it work right now, but the need for it should be removed if possible
2013-05-04 23:36:28 +00:00
adelikat
29226acd54
N64 virtual pad - graphics for the analog control, not hooked up to anything yet, and not tweaked
2013-05-04 19:04:23 +00:00
masterofpuppets152001
9c80ea5ec7
Moved it to N64, hope all is right
2013-05-04 17:56:24 +00:00
masterofpuppets152001
47cf4c3cb9
Early Vid plugin, is this how you want it Adelikat?
2013-05-04 16:54:34 +00:00
adelikat
a638ea6f41
N64 - hook up virtual pad, currently only 1 player and only the digital buttons
2013-05-04 13:37:20 +00:00
pjgat09
27c21db9b6
m64p: Change the savestate code to store the default PC address if not already setup (ie before the first VI)
2013-05-04 04:25:06 +00:00
pjgat09
55c7fc55ab
m64p: Made two new functions for saving and loading states, directly based on the m64p methods but without files
...
N64: Copied savestating code from other cores. States take a while to save, and the audio is weird when loading.
2013-05-04 04:07:04 +00:00
adelikat
04ae097832
N64 - fix L and R buttons for mnemonics
2013-05-04 03:33:50 +00:00
adelikat
494a20c801
N64 - fix C pad input stuff
2013-05-04 03:19:53 +00:00
adelikat
de6c055c3d
N64 - fix bug where all controllers were being set to the default buttons, for anyone who used bizhawk since impelmenting N64 buttons will have all the controller buttons saved, will need to clear them out
2013-05-04 03:12:07 +00:00
adelikat
b4e3d864e3
Fix a null check exception when a GBA bios fails to load
2013-05-04 02:57:28 +00:00
pjgat09
7f3e01e3b3
N64: Use the config value to set the video size
2013-05-04 02:48:37 +00:00