pjgat09
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ef36677168
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N64: Fix input display on the virtual pad
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2013-08-05 02:38:45 +00:00 |
adelikat
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35455b9821
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Lua Console - add Call and Remove buttons to Registered Functions dialog, and some other gui tweaks
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2013-08-05 00:45:41 +00:00 |
adelikat
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1b2ce4e212
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Lua Console - add a Registered functions dialog that shows registered lua functions registered functions (currently only supports frame and savestate events
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2013-08-05 00:26:19 +00:00 |
adelikat
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31126d437b
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add a analog section for hotkeys, for the purpose of buttons that "fudge" an analog virtualpad's axis values. Only "Y Up Large" done so far. Will finish the rest after I rewrite the hotkey system completely.
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2013-08-03 13:22:54 +00:00 |
adelikat
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b0253967ee
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Firmwares dialog - support Ctrl+C copying the selected row(s) to the clipboard
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2013-08-02 14:23:59 +00:00 |
adelikat
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91a13bf8f4
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Misc Code refactoring, no functional changes
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2013-07-16 01:59:59 +00:00 |
adelikat
|
0853da8165
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slight positioning fix to Saturn virtualpad
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2013-07-14 22:47:06 +00:00 |
adelikat
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c5204487a7
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Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet.
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2013-07-14 22:18:22 +00:00 |
adelikat
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cbb35fc3ce
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Ram Search - introduce "Fast Mode" in order to support large domains such as for N64. In fast mode, the previous value will be defined as last search (or original value), and change counts will not be incremented but the previous value/change counts will not be processed saving huge amounts of processing.
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2013-06-30 21:50:17 +00:00 |
adelikat
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e1212c75e3
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Ram Search - clear undo history when starting a new search, and add a Clear Undo History menu item
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2013-06-30 20:10:52 +00:00 |
pasky1382
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23d71a3b87
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Commented out unworking code for disc.DetectSegaSaturn() in MainForm.cs
Added 'Always On Top' option to settings in hex editor/tas studio/ram search
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2013-06-25 08:50:42 +00:00 |
pjgat09
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a4a88ff139
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N64: Tweaked the virtual pad layout
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2013-06-10 00:08:31 +00:00 |
pjgat09
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4225ef55af
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N64: Fixed the analog control in the virtual pad to look and behave better
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2013-06-09 23:54:19 +00:00 |
pjgat09
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fc596038e5
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N64: Added NumericUpDown controls for X and Y on the virtual pad, but they don't work quite right yet. Also the analog control is being odd now.
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2013-06-08 21:59:06 +00:00 |
pjgat09
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d47b0b1cc1
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N64: Added the analog data to the (currently unused) mnemonic for the virtual pad
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2013-05-27 01:31:29 +00:00 |
pjgat09
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1e1466a0f9
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N64: Some improvements to the virtual pad. 4 pads are now shown and work, input display works
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2013-05-20 01:53:02 +00:00 |
pjgat09
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ba3feac259
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N64: Hook up the rest of the buttons on the virtual pad
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2013-05-11 20:21:29 +00:00 |
pjgat09
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fd26695fff
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N64: Added X and Y axises to the mnemonic, which now get saved and replayed in movies. Fixed an issue in the virtual pad which caused the Y axis to go from -127 to 128 instead of -128 to 127
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2013-05-11 02:04:55 +00:00 |
pjgat09
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0811ff4e41
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N64: Wired up the analog control in the virtual controller. I probably did the float wiring badly, but it works for now.
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2013-05-10 23:29:14 +00:00 |
pjgat09
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e25d58eecb
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Restrict the analog control to it's own drawing area
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2013-05-10 23:25:31 +00:00 |
pjgat09
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8c16b78849
|
LuaWriter: Commented out code that checks if the file to save to doesn't exist. That code causes an infinite recursive loop, popping up a save dialog box every time. I'm not sure exactly what the logic was supposed to be here, but this seems to take care of the problem.
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2013-05-07 01:17:52 +00:00 |
pjgat09
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371dcc8f40
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Reversing some faulty bit-shifting to fix 4 byte poking.
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2013-05-06 23:33:13 +00:00 |
pjgat09
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a5d7fdd870
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Replace some buggy divisions with bit-shifting to fix s problem freezing an address in the ram watch
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2013-05-06 23:17:44 +00:00 |
adelikat
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29226acd54
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N64 virtual pad - graphics for the analog control, not hooked up to anything yet, and not tweaked
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2013-05-04 19:04:23 +00:00 |
masterofpuppets152001
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9c80ea5ec7
|
Moved it to N64, hope all is right
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2013-05-04 17:56:24 +00:00 |
masterofpuppets152001
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47cf4c3cb9
|
Early Vid plugin, is this how you want it Adelikat?
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2013-05-04 16:54:34 +00:00 |
adelikat
|
a638ea6f41
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N64 - hook up virtual pad, currently only 1 player and only the digital buttons
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2013-05-04 13:37:20 +00:00 |
adelikat
|
669edc55b3
|
Start a new virtual pad, and update 2012 sln file with new files from past few commits
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2013-04-28 13:56:29 +00:00 |
masterofpuppets152001
|
670460df8c
|
Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders
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2013-04-26 03:12:04 +00:00 |
masterofpuppets152001
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f3a8cee8bc
|
Gameboy/Game Gear Game Genie Decoder (still non-working code)
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2013-04-24 20:41:23 +00:00 |
zeromus
|
4aebb21912
|
make cheats memdomain selector dropdownlist style
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2013-04-23 22:27:00 +00:00 |
masterofpuppets152001
|
0df9dbde13
|
SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything
If there is anything wrong, let me know so I know what to do next time!
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2013-04-23 09:09:49 +00:00 |
adelikat
|
7d510df281
|
Lua Console - Lua Function List dialog - Ctrl+C copies the function to clipboard concatenated, ex: "emu.frameadvance()"
|
2013-04-16 01:25:30 +00:00 |
adelikat
|
be2937fdec
|
Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
adelikat
|
34b0d8a272
|
Watch object code refactoring - no functional changes
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2013-03-17 21:07:03 +00:00 |
adelikat
|
65ddac05bc
|
Ram Search - support Ctrl+C copy to clipboard
|
2013-03-17 15:45:01 +00:00 |
adelikat
|
cd03d2fe99
|
Slight tweak to movie frame property
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2013-03-17 15:39:33 +00:00 |
adelikat
|
4a0a9e4b05
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Ram WAtch - fix to output on the copy feature of last commit
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2013-03-17 15:23:53 +00:00 |
adelikat
|
0196ea4cda
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Ram Watch - support Ctrl+C to copy to clipboard
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2013-03-17 03:21:58 +00:00 |
adelikat
|
5dc8733ae1
|
Some code refactoring, no functional changes
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2013-03-10 22:42:54 +00:00 |
adelikat
|
5df510fb4f
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Lua - add a null check that maybe completely fixes input.set(), also add a null check when attempting to resolve the lua path that was breaking Lua Console when auto-loading a lua session
|
2013-03-09 20:31:04 +00:00 |
adelikat
|
2a845ebc3b
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Play Movie Dialog - fix time display of seconds, support ctrl+C on play movie list
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2013-03-02 14:25:31 +00:00 |
adelikat
|
c316fba5ff
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RamSearch - infinite undo/redo levels
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2013-02-25 01:23:03 +00:00 |
adelikat
|
84bc032656
|
Some warning cleanup
|
2013-02-24 20:17:12 +00:00 |
adelikat
|
9f376fbf54
|
Progress on the state visualizer I was working on about 2 months ago, checking it in since it is collecting dust on my computer, feature is hidden for now
|
2013-02-18 01:22:41 +00:00 |
adelikat
|
6256c1dcd0
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Check in the start of a Savestate visualizer feature for TAStudio, just an object right now, not hooked up and not complete
|
2013-01-01 19:21:36 +00:00 |
adelikat
|
09da012d94
|
Path Manager - change MakeAbsolutePath to take a default system parameter rather than requiring a useless empty parameter, and change all references to it accordingly
|
2012-12-30 17:52:40 +00:00 |
zeromus
|
8a69a4ebe0
|
switch snes core back to external process. more refined this time. support use of performance core.
|
2012-12-25 20:36:04 +00:00 |
adelikat
|
60e16a56a3
|
NULL Emautlor - remove Save Movie from context menu, make Hex Editor not crash when loaded
|
2012-12-23 02:49:08 +00:00 |
adelikat
|
d57b850c7e
|
A78 - Virtual Pads
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2012-12-16 19:07:45 +00:00 |