adelikat
|
c50c681414
|
By default, turn off rewind for large savestates :(
|
2013-08-09 16:42:53 +00:00 |
adelikat
|
3e16802382
|
Start new path config dialog INTERIM only, shows proof of concept of dynamic tab creation
|
2013-08-09 02:54:59 +00:00 |
pjgat09
|
028388d116
|
N64: Added Glide64mk2 settings to the config and the settings UI. They don't do anything yet
|
2013-08-09 01:15:09 +00:00 |
adelikat
|
90ec14e078
|
Config - start some path objects and start a PathEntries list in the config file in anticipation of refactoring the path code. This check in should have no functional changes, just a proof of concept set up
|
2013-08-07 20:49:31 +00:00 |
adelikat
|
911385aff6
|
Hotkeys - if a hotkey isn't found, return an empty object rather than null, so that at least it doesn't call exceptions in menu items that reference them for shortcut key strings
|
2013-08-06 01:32:00 +00:00 |
adelikat
|
dd43bbe078
|
Hotkey for opening the Trace Logger
|
2013-08-05 14:17:31 +00:00 |
adelikat
|
4e234072eb
|
Finish analog hotkeys
|
2013-08-04 20:32:50 +00:00 |
adelikat
|
562e117e64
|
Hotkeys - add ordinal to determine order in the hotkey dialog
|
2013-08-04 17:08:51 +00:00 |
adelikat
|
23de20a5b8
|
new hotkey system, including new hotkey dialog, things are now done dynamically. Still some todos, also this is a config breaking check in, please delete your existing config before using
|
2013-08-04 16:47:54 +00:00 |
adelikat
|
31126d437b
|
add a analog section for hotkeys, for the purpose of buttons that "fudge" an analog virtualpad's axis values. Only "Y Up Large" done so far. Will finish the rest after I rewrite the hotkey system completely.
|
2013-08-03 13:22:54 +00:00 |
adelikat
|
7df7a5e803
|
Rewind - UI for toggling threading
|
2013-07-30 01:30:59 +00:00 |
goyuken
|
58087b24c9
|
deadzones for analog bind. seems to work ok with my old ps2 controller, which has a slight lean to left on the left stick
|
2013-07-29 23:39:37 +00:00 |
adelikat
|
9103546bc0
|
Rewind - UI for setting buffer size, and toggling disk vs memory
|
2013-07-28 20:08:55 +00:00 |
adelikat
|
4a89c7fbd5
|
Add N64 info to the about box, add delta compression toggle in rewind settings, make defaults for medium and large states 256kb and 1mb respectively, make those dynamic (but not currently settable in the GUI)
|
2013-07-28 19:09:52 +00:00 |
goyuken
|
686960da75
|
more analog controller config stuff, not done yet
|
2013-07-24 01:38:52 +00:00 |
goyuken
|
66f4e10e9e
|
more analog controller stuff
|
2013-07-24 00:08:50 +00:00 |
adelikat
|
77a4eb098f
|
Add Rewind Settings dialog and remove the old Rewind enable menu item. New dialog let's the user set the rewind frequency and/or enable/disable rewind for small, medium, and large savestates separately
|
2013-07-21 20:39:11 +00:00 |
goyuken
|
5903cfbe48
|
conttroller config default schtufff
|
2013-07-17 01:20:21 +00:00 |
adelikat
|
2beebec8da
|
some misc code cleanup
|
2013-07-17 01:05:36 +00:00 |
goyuken
|
5cf95ae5f1
|
controller config: delete 2000 lines of code
|
2013-07-14 02:36:20 +00:00 |
goyuken
|
0825c4181c
|
multiclient: rework everything controller config related. there is still some transitional cruft and whatnot, so be patient.
|
2013-07-14 01:48:05 +00:00 |
adelikat
|
cbb35fc3ce
|
Ram Search - introduce "Fast Mode" in order to support large domains such as for N64. In fast mode, the previous value will be defined as last search (or original value), and change counts will not be incremented but the previous value/change counts will not be processed saving huge amounts of processing.
|
2013-06-30 21:50:17 +00:00 |
goyuken
|
56d5d1ef5a
|
direct sound: you can now choose which of your devices to play out of. note that although you can make the change in the UI at any time, you actually have to restart the whole bizhawk to initialize on the new device.
|
2013-06-02 00:49:40 +00:00 |
pjgat09
|
8dc13f5216
|
N64: Simplified some plugin code
|
2013-05-27 19:17:19 +00:00 |
pjgat09
|
b1138c4128
|
N64: Wire glide settings to the m64p core
|
2013-05-27 02:14:43 +00:00 |
pjgat09
|
f183654b5a
|
N64: More work on glide settings. Per-game settings now load into the setting screen from the gamedb.
|
2013-05-27 01:35:56 +00:00 |
pjgat09
|
7b43126f50
|
N64: Added a glide config object and loaded it into the plugin screen
|
2013-05-26 05:11:00 +00:00 |
pjgat09
|
2245975217
|
N64: Implement the reflection method to store and retrieve the plugin settings
|
2013-05-23 00:16:04 +00:00 |
pjgat09
|
40cea9085a
|
N64: Removed the now redundant "Rice" from the variable names in the config object
|
2013-05-22 22:26:24 +00:00 |
adelikat
|
da8bcff826
|
proof of concept for better organizing N64 plugin settings
|
2013-05-21 02:15:15 +00:00 |
pjgat09
|
e64011e1c2
|
N64: Wire up per-game hack options to the plugin screen and to the m64p core.
|
2013-05-14 23:06:47 +00:00 |
goyuken
|
a754aba126
|
saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h
|
2013-05-14 03:06:37 +00:00 |
goyuken
|
6849f72baf
|
NES: volume control on each channel
|
2013-05-10 18:38:58 +00:00 |
masterofpuppets152001
|
f5019825ff
|
Rice Plugin config, will eventually have default buttons, and better tooltips and combobox text, feel free to move stuff around if you find they belong on another tab.
|
2013-05-07 00:46:10 +00:00 |
goyuken
|
0302820db5
|
implement binary\text savestate type switching in multiclient.
|
2013-05-06 21:41:21 +00:00 |
adelikat
|
de6c055c3d
|
N64 - fix bug where all controllers were being set to the default buttons, for anyone who used bizhawk since impelmenting N64 buttons will have all the controller buttons saved, will need to clear them out
|
2013-05-04 03:12:07 +00:00 |
adelikat
|
e95c4e40c0
|
N64 - add video config dialog that can load/save video size
|
2013-05-04 02:19:12 +00:00 |
adelikat
|
1292c87ca8
|
Saturn - hook up console buttons, and hook everything up to controller config. Also trashed everyone's ini file if they ran bizhawk since saturn buttons were originally hooked up
|
2013-05-04 01:39:08 +00:00 |
adelikat
|
b11fed8051
|
Mnemonics for Saturn, probably
|
2013-05-03 20:04:35 +00:00 |
goyuken
|
149eeb5f33
|
saturn - support loading bios. note that at the moment, the bios filename isn't in the firmware configuratorthingy. this marks the first change made to the yabause core itself (excepting the yui.cpp that we added); changing memory.h so that block loads don't do unnecessary fseek()
|
2013-05-02 20:47:56 +00:00 |
adelikat
|
c6634273d7
|
N64 - hook up input for 4 controllers and autofire, still needs to be hooked to the core, and also needs to be added to controller config dialog
|
2013-05-02 01:54:44 +00:00 |
goyuken
|
8b029d9eb1
|
saturn: controls. fuck boilerplate
|
2013-05-01 02:53:53 +00:00 |
adelikat
|
ba7e99ea20
|
Path Config - support n64, start saturn, also some code cleanup
|
2013-05-01 02:37:26 +00:00 |
goyuken
|
795bfb6550
|
fix config resetting default dual gameboy P2 Power button
|
2013-04-27 16:07:10 +00:00 |
masterofpuppets152001
|
670460df8c
|
Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders
|
2013-04-26 03:12:04 +00:00 |
masterofpuppets152001
|
f3a8cee8bc
|
Gameboy/Game Gear Game Genie Decoder (still non-working code)
|
2013-04-24 20:41:23 +00:00 |
masterofpuppets152001
|
0df9dbde13
|
SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything
If there is anything wrong, let me know so I know what to do next time!
|
2013-04-23 09:09:49 +00:00 |
zeromus
|
45a671ce73
|
snes-add "always doublesize framebuffer" snes option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing
|
2013-04-22 22:34:18 +00:00 |
adelikat
|
1c33b92bf1
|
NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL)
|
2013-03-25 01:59:34 +00:00 |
adelikat
|
41be32ce21
|
Scrub Input hotkey, when held in movie playback mode, it will remove the input for that frame
|
2013-03-09 23:37:37 +00:00 |