CasualPokePlayer
|
eb00019c86
|
fix passing numbers for string args in .net lua functions (old engine had this behavior, granted "bad user" if they relied on this), add appropriate test
fix passing sbyte/char as args, add appropriate tests
cleanup the lua auto unlock hack, using a nice ref struct + dispose to handle it
|
2022-12-05 23:21:23 -08:00 |
CasualPokePlayer
|
51f01efdc4
|
Properly handle errors when running a lua script, using Resume/Yield methods added to the LuaThread class (see f904fa0d53 )
|
2022-12-02 14:44:05 -08:00 |
CasualPokePlayer
|
45fbdb4844
|
Move to NLua/KeraLua/Lua5.4 (#3361)
|
2022-12-01 00:51:02 -08:00 |
zeromus
|
60ebaeaaf5
|
make nlua/luainterface selectable. see program.cs for details on the sensitive DLL layout and references
|
2017-07-14 00:57:01 -05:00 |
zeromus
|
8b905eb68c
|
maybe a crazy idea, lets try optimizing the release build configurations
|
2017-07-11 17:18:07 -05:00 |
zeromus
|
91741ca65b
|
dunno whats up, here's fresh dll builds
|
2017-07-10 20:33:02 -05:00 |
zeromus
|
0f686a0de1
|
* revert strict string checking behaviour from nlua Revision 10f4d0ce78a2a3cb9b727ac55c8705385f0ded7e (we dont want it, probably)
* do a better job porting old commits from bizhawk (should fix memory leaks, optional arguments)
|
2017-07-10 12:59:06 -05:00 |
zeromus
|
3417453b43
|
use NLua+KopiLua instead of LuaInterface
|
2017-07-09 23:51:02 -05:00 |