J.D. Purcell
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c42bf37e86
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Sound: Improve audio throttle behavior with N64. GetSamplesSync sometimes returns > 100ms of audio from N64.
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2019-10-13 22:56:14 -04:00 |
James Groom
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90b0574bc3
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Remove unnecessary calls to ToList (e.g. in foreach)
squashed PR #1591
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2019-10-13 15:50:57 +00:00 |
YoshiRulz
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35056ae2d9
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Remove #if WINDOWS, using runtime check where applicable
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2019-05-18 20:17:02 +10:00 |
alyosha-tas
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5ce8c8790c
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GBHawk: another audio fix, not sure where the root cause is
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2018-07-02 07:46:27 -04:00 |
zeromus
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02c72a663a
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fix crashes when dsound devices go disabled
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2018-03-04 02:43:50 -06:00 |
J.D. Purcell
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ab155217e7
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Random (small) cleanups.
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2017-04-09 23:08:26 -04:00 |
J.D. Purcell
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36daa01ad6
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Sound cleanup. In case you're curious, the "SilenceLeaveRoomForFrameCount" part ended up not mattering (and may have been slightly counterproductive) once SoundOutputProvider had the ability to be notified of underruns. It doesn't matter for BufferedAsync either.
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2016-12-18 20:45:38 -05:00 |
jdpurcell
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0dfd880a41
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Make DirectSound volume control more consistent with XAudio2.
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2015-01-31 19:20:44 +00:00 |
jdpurcell
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3cea39f6e1
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Break up Sound into multiple files.
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2015-01-31 17:44:35 +00:00 |