adelikat
|
01ba63dd09
|
Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
|
2014-06-29 12:32:36 +00:00 |
adelikat
|
ee6d73aac7
|
Virtualpads - some code cleanup
|
2014-06-29 03:14:40 +00:00 |
adelikat
|
9fd640ff4b
|
Remove some unused code
|
2014-06-29 02:33:50 +00:00 |
adelikat
|
ab5cfab035
|
remove redundant code throughout the emuhawk project
|
2014-06-29 02:28:48 +00:00 |
adelikat
|
dbf89440f6
|
Simplify some movie related client code
|
2014-06-29 02:12:23 +00:00 |
adelikat
|
6fce0bcad6
|
remove Time from IMovie and instead implement the logic in PlatformFrameRates
|
2014-06-29 00:57:33 +00:00 |
adelikat
|
055e88fea3
|
Remove Fps from IMovie
|
2014-06-29 00:48:36 +00:00 |
adelikat
|
d12a16db45
|
Atari 7800 peripherals!
|
2014-06-29 00:07:17 +00:00 |
adelikat
|
3bf5b75adc
|
SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition
|
2014-06-28 22:59:04 +00:00 |
adelikat
|
b24f6406a9
|
Virtualpad - fix positioning of pce controller buttons
|
2014-06-28 22:50:57 +00:00 |
adelikat
|
402db49ed8
|
PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog
|
2014-06-28 22:48:07 +00:00 |
adelikat
|
437089ea24
|
Movie multitrack hotkeys - use ControllerDefinition.PlayerCount instead of a hard coded 5 controllers
|
2014-06-28 19:44:09 +00:00 |
adelikat
|
49bbafd305
|
Virtualpads - start C64, keyboard only has 1 key, will need to do the rest
|
2014-06-28 19:25:11 +00:00 |
adelikat
|
4cda40b5b7
|
Ooops, remove some testing variables
|
2014-06-28 19:16:20 +00:00 |
adelikat
|
90e95752e4
|
Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state
|
2014-06-28 19:07:18 +00:00 |
adelikat
|
0f64fa9a8a
|
Virtualpads - coleco
|
2014-06-28 18:12:04 +00:00 |
adelikat
|
58d96a6806
|
virtualpads - snes controls
|
2014-06-28 16:52:31 +00:00 |
adelikat
|
bb55423d79
|
virtualpads - Saturn controls
|
2014-06-28 16:31:25 +00:00 |
adelikat
|
db44bd2c1a
|
GB virtual pad fix ups
|
2014-06-28 16:16:48 +00:00 |
adelikat
|
49ef408f06
|
GBA virtual pad fix up
|
2014-06-28 16:13:58 +00:00 |
goyuken
|
92bf602a70
|
genesis virtualpad fixup
|
2014-06-28 15:59:26 +00:00 |
adelikat
|
676d1ecd0f
|
Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable
|
2014-06-28 15:56:20 +00:00 |
adelikat
|
8ee00a2996
|
Virtualpads - atari 7800
|
2014-06-28 14:19:46 +00:00 |
adelikat
|
de8bcf6b92
|
Virtualpads - atari 2600
|
2014-06-28 14:14:50 +00:00 |
adelikat
|
9378dc5921
|
N64 - oops
|
2014-06-28 12:58:13 +00:00 |
adelikat
|
88d4a2a5a8
|
Genesis mouse - mnemonics, default buttons and virtual pad
|
2014-06-28 12:45:12 +00:00 |
adelikat
|
1361e2ff23
|
Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad
|
2014-06-28 12:31:28 +00:00 |
goyuken
|
a1b03a4a20
|
genesis: virtual pad support multitap
|
2014-06-27 17:59:45 +00:00 |
adelikat
|
75d4ff5117
|
Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code
|
2014-06-27 17:02:46 +00:00 |
adelikat
|
92e0865b3f
|
oops
|
2014-06-27 16:31:42 +00:00 |
adelikat
|
e469cb73f2
|
Virtualpads - fds console buttons (including dynamically adding number of disk insert buttons)
|
2014-06-27 16:30:54 +00:00 |
adelikat
|
8c287ecc79
|
Virtualpads - nes console buttons
|
2014-06-27 14:09:28 +00:00 |
adelikat
|
c0da15b002
|
Virtual pads for SMS and GG
|
2014-06-27 02:45:27 +00:00 |
adelikat
|
f3cac5deff
|
Virtualpads - fix readonly notion, no longer crashy when no pads are set up
|
2014-06-27 01:45:30 +00:00 |
adelikat
|
20ab331404
|
Virtual Pad - fix logic for genesis, supports 3 button, 6 button or none options
|
2014-06-27 01:37:09 +00:00 |
adelikat
|
a33f926675
|
Do genesis controller logic for none, one player, and "normal", don't know what the other options mean
|
2014-06-26 21:09:14 +00:00 |
adelikat
|
0fa75a5d77
|
Virtualpads - fix 3 vs 6 button controller logic in genesis
|
2014-06-26 20:59:00 +00:00 |
adelikat
|
12cd706a69
|
Virtualpads - implement sticky toggle
|
2014-06-26 20:37:44 +00:00 |
adelikat
|
2a78b5c743
|
Virtualpads - fix up some Readonly logic
|
2014-06-26 20:36:33 +00:00 |
adelikat
|
0e8bf4883f
|
Virtualpads - some UI stuff
|
2014-06-26 20:24:30 +00:00 |
adelikat
|
fcc3ce214b
|
Virtualpads - wire up read-only toggle behavior and remove hacky button
|
2014-06-26 20:07:07 +00:00 |
adelikat
|
721dbe8d3b
|
Input adpaters - some reorg and add extensions for create And and Or adapters and simplify some calling code
|
2014-06-26 19:07:17 +00:00 |
adelikat
|
c58141034b
|
VirtualPads - tweak readonly colors for Analog Stick and for now, rip out the "previous frame" concept in the analog stick since it doesn't work correct and not thought out
|
2014-06-26 13:29:43 +00:00 |
adelikat
|
39e7039341
|
VirtualPads - progres on ReadOnly for AnalogStick
|
2014-06-26 03:30:56 +00:00 |
adelikat
|
c21ab3e22d
|
VirtualPads - implement readonly for AnalogButton control
|
2014-06-25 21:31:17 +00:00 |
adelikat
|
44686b287d
|
VirtualPad - implement ReadOnly on TargetScreen control
|
2014-06-25 21:26:15 +00:00 |
adelikat
|
82d6490532
|
VirtualPads - implement Set on TargetScreen control
|
2014-06-25 21:11:25 +00:00 |
adelikat
|
4d9f46c6a1
|
Implement read-only for VirtualPadButton
|
2014-06-25 20:40:20 +00:00 |
adelikat
|
9c601da269
|
Virtualpads - add a Readonly property to IVirtualPadControl, and some cleanup, readonly not wired up on any pad yet though
|
2014-06-25 17:26:07 +00:00 |
adelikat
|
3c1ececb14
|
Virtualpads - some reorg
|
2014-06-25 17:18:14 +00:00 |
goyuken
|
019562501c
|
add a few helpful comments to clarify r6998
|
2014-06-25 15:42:57 +00:00 |
adelikat
|
91d94e46db
|
Controller Config - when generating tabs and input widgets, iterate through the current controllers buttons rather than the buttons found in the config. This "trims" settings that aren't currently in use. I'm not confident that I didn't break something with this
|
2014-06-25 15:27:10 +00:00 |
adelikat
|
12b4c9fd63
|
Remove a todo that was done
|
2014-06-25 14:39:48 +00:00 |
adelikat
|
555a30c492
|
N64 controller config - fix enabling/disabling of Pak dropdown when the connected checkbox is checked
|
2014-06-25 13:39:33 +00:00 |
adelikat
|
5f71bf11c8
|
N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers
|
2014-06-25 02:18:11 +00:00 |
adelikat
|
d6e56bf9fb
|
Virtualpad - Start support for family basic keyboard
|
2014-06-25 00:56:20 +00:00 |
adelikat
|
fbb14175f9
|
Support Oeka Kids Tablet in virtualpads and bk2 mnemonics, oh yeah
|
2014-06-25 00:44:22 +00:00 |
adelikat
|
9045f8402c
|
Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics
|
2014-06-25 00:11:59 +00:00 |
adelikat
|
a1926e1a58
|
Make virtualpads prettier including a Display name that can (should) be set in the schema, and an optional Max Size (defaults to default size if left out), added lots of nes stuff, and basic 2 player famicom (including microphone on player 2)
|
2014-06-24 23:32:30 +00:00 |
adelikat
|
095f16baef
|
Virtual Pad - analog stick - some cleanup and fixes, gray bar is still busted though
|
2014-06-24 17:48:25 +00:00 |
adelikat
|
7e8f0f74bc
|
Virtual Pad - some analog stick tweaks
|
2014-06-24 17:30:14 +00:00 |
adelikat
|
7fa551708f
|
Virtual Pad - get analog button working on movie replay
|
2014-06-24 17:12:20 +00:00 |
adelikat
|
22dc432199
|
Virtual pad button - slight ui tweak
|
2014-06-24 16:49:23 +00:00 |
adelikat
|
118d69a669
|
Virtual pad progress
|
2014-06-24 16:36:19 +00:00 |
adelikat
|
3208440225
|
Virtual Pads - basic analog button control and wire up to NES arkanoid paddle
|
2014-06-24 12:58:08 +00:00 |
adelikat
|
73ed79e270
|
Virtualpads - remove system id switch and use reflection to find schemas with a matching SchemaAttribute of the current SystemId
|
2014-06-24 00:26:35 +00:00 |
adelikat
|
bb93dd0d42
|
Virtualpads - make a custom attribute for schema objects instead of using the Description attribute
|
2014-06-23 23:46:44 +00:00 |
xmikecampx7
|
4c5570eea3
|
|
2014-06-23 23:25:08 +00:00 |
xmikecampx7
|
886681bb9d
|
Schema GamePads Added
|
2014-06-23 14:13:07 +00:00 |
adelikat
|
897e7b9bd1
|
Virtualpad - fix up PceSchema
|
2014-06-23 13:44:06 +00:00 |
xmikecampx7
|
20200adf3a
|
Adding Buttons to Schemas
|
2014-06-23 01:43:33 +00:00 |
zeromus
|
48360f77be
|
|
2014-06-23 01:20:17 +00:00 |
zeromus
|
501a23af24
|
entire virtualpad window should not be a mouse input receiver
|
2014-06-23 00:34:43 +00:00 |
adelikat
|
bf33ba0575
|
Virtual Pads - support quicknes (2 controllers only at all times) and Neshawk for 2 controllers that are none, standard, or zapper (no multitap, no famicom stuff)
|
2014-06-23 00:05:22 +00:00 |
adelikat
|
4b23150d14
|
Some fixing up of how pads are added, don't set 0,0 on the TartScreen widget when clearing
|
2014-06-22 23:32:37 +00:00 |
zeromus
|
140aec6a4d
|
add system for controlling which forms can generate mouse input
|
2014-06-22 23:20:36 +00:00 |
adelikat
|
b364b5c48f
|
implement TargetScreen virtual pad and wire up to Nes zapper
|
2014-06-22 21:50:27 +00:00 |
adelikat
|
a248e2d99b
|
Virtual Pads - analog stick should be done now (including max X,Y constraints)
|
2014-06-22 17:41:13 +00:00 |
goyuken
|
1f1f7ea263
|
add gz as supported extension in the rom open dialog (the format was already supported, but wasn't one of the extension filter options)
|
2014-06-22 16:41:39 +00:00 |
adelikat
|
50dafe1269
|
Virtualpads - more stuff
|
2014-06-22 16:30:24 +00:00 |
adelikat
|
2009e07e35
|
Virtualpads - Some Progress
|
2014-06-22 15:43:45 +00:00 |
adelikat
|
41e4a3b13a
|
Virtualpads - more progress
|
2014-06-22 15:05:37 +00:00 |
adelikat
|
c15f9ce84d
|
Virtualpads - Use VirtualPadButton instead of Checkbox (to give all buttons right-click autofire capability)
|
2014-06-22 14:50:23 +00:00 |
adelikat
|
c3bcc0cbc8
|
Virtualpads - more reorg
|
2014-06-22 14:43:59 +00:00 |
adelikat
|
e9968657ac
|
Virtualpads - some reorg
|
2014-06-22 14:37:40 +00:00 |
adelikat
|
27532b7b2b
|
Start schema objects
|
2014-06-22 14:29:46 +00:00 |
adelikat
|
60d1784895
|
Delete old virtualpad files
|
2014-06-22 14:13:10 +00:00 |
adelikat
|
885f859647
|
add new files
|
2014-06-22 13:58:12 +00:00 |
adelikat
|
269b3c7ee1
|
start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next
|
2014-06-22 13:57:23 +00:00 |
adelikat
|
7f76347c0a
|
Fix exception on GBA when selecting reboot core (or loading a movie, or any other type of core restart). This commit should be peer reviewed
|
2014-06-21 21:39:18 +00:00 |
adelikat
|
762048018e
|
If not clock throttle, Disable speed settings in the menu, and warn user when they press the increase/decrease speed hotkeys
|
2014-06-21 20:18:14 +00:00 |
adelikat
|
a2829f8d9a
|
Input Widget - if assigning a button with autotab on, if the button is not the same as the first position value, clear all bindings first. Makes for a less confusing user experience when remapping joypad buttons
|
2014-06-21 20:02:31 +00:00 |
adelikat
|
10c48bb3f8
|
Bk2 - take the log key into account when replaying a movie input log
|
2014-06-21 14:33:33 +00:00 |
zeromus
|
9fccae56de
|
if we're going to have an alt_about_image we might as well activate it sometime.
|
2014-06-21 06:43:04 +00:00 |
zeromus
|
f43859f421
|
give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation
|
2014-06-21 06:40:07 +00:00 |
zeromus
|
3cdc9d7c25
|
add friendly name PSX to frontend
|
2014-06-21 00:48:31 +00:00 |
adelikat
|
a19d02a36e
|
Ram Search - rip out column reorder event since it wasn't doing anything useful
|
2014-06-20 18:39:31 +00:00 |
adelikat
|
0f5e2b0cdb
|
Ram Watch - fix column reordering, ugh
|
2014-06-20 18:38:08 +00:00 |
adelikat
|
711c9b52e4
|
Hack for FilesystemSafeName to remove . if it is the last character in the name (Such as Super Mario bros.) since this method is used for path building
|
2014-06-20 18:36:03 +00:00 |
adelikat
|
70fbbd5817
|
Similar fixups to Ram Search and Cheats
|
2014-06-20 18:09:53 +00:00 |
adelikat
|
c5518440c1
|
Ram Watch - fix Restore defaults when columns are hidden, and rip out the reordered event, it shouldn't be needed, if it is needed it isn't done correctly anyway
|
2014-06-20 18:05:32 +00:00 |
adelikat
|
58e5599f2f
|
Rollback 6918 since it doesn't work either, and do a fix to Cheats column saving/loading. Neither dialog currently work however
|
2014-06-20 17:41:40 +00:00 |
adelikat
|
ab7977b267
|
Ram Watch - Fix saving and loading of column order
|
2014-06-20 17:18:57 +00:00 |
goyuken
|
71ddbde18d
|
bk2 savestate anchor stuff
|
2014-06-20 00:39:46 +00:00 |
adelikat
|
f561528846
|
More input display fixes
|
2014-06-19 21:55:15 +00:00 |
adelikat
|
7f070737cc
|
clean up some debugging code, and remove a warning
|
2014-06-19 21:37:28 +00:00 |
adelikat
|
031eb5a282
|
Some input display fixes for bk2 format
|
2014-06-19 21:29:57 +00:00 |
adelikat
|
5145ef3f97
|
Movie imports now import to .bk2
|
2014-06-19 02:30:22 +00:00 |
adelikat
|
10fbf1a466
|
Don't show neshawk on startup
|
2014-06-19 01:50:16 +00:00 |
adelikat
|
ac2ea9f6e0
|
Fix non-bk2 movie loading
|
2014-06-19 01:47:22 +00:00 |
adelikat
|
19feaaa3ba
|
Remove some more usages of IMovie.GetInput()
|
2014-06-19 00:37:42 +00:00 |
adelikat
|
9a16540e14
|
Movie 2.0 - simplify some code
|
2014-06-18 19:34:27 +00:00 |
adelikat
|
451049fee8
|
Fix some bk2 crash bugs
|
2014-06-18 19:18:35 +00:00 |
adelikat
|
3eff547413
|
Remove some more usages of GetInput()
|
2014-06-18 02:39:29 +00:00 |
zeromus
|
176c306439
|
proof of concept syncless recorder AV out module
|
2014-06-18 02:28:07 +00:00 |
adelikat
|
0f1f22ae7e
|
Hide TAStudio except in developer builds
|
2014-06-17 16:16:26 +00:00 |
adelikat
|
fcd4a4eb65
|
Bk2 - basic movie playback now works. You can now record shooting ducks
|
2014-06-17 00:33:33 +00:00 |
adelikat
|
6b73891a91
|
More bk2 progress
|
2014-06-15 14:44:26 +00:00 |
adelikat
|
c807e27496
|
Some movie code reorg and cleanup
|
2014-06-15 13:03:24 +00:00 |
adelikat
|
6ec1a45b70
|
Major cleanup of MnemonicsGenerator - change it to a LogEntryGenerator notion, and only expose it through a movie implementation, via an ILogEntryGenerator interface
|
2014-06-14 22:36:32 +00:00 |
adelikat
|
70baceb6c8
|
Fix Bk2 playback, also rip out a bunch of junk from the Old Movie Log class from the first attempt at TAStudio and some half-baked notion of an input log class
|
2014-06-14 21:37:51 +00:00 |
adelikat
|
b7c692e52a
|
oops
|
2014-06-14 20:18:19 +00:00 |
adelikat
|
1fcc105293
|
more 2.0 work
|
2014-06-14 20:17:07 +00:00 |
adelikat
|
c08e6bbf93
|
Some more bk2 and movies 2.0 stuff
|
2014-06-14 19:13:21 +00:00 |
adelikat
|
18d0a59869
|
another small Movies 2.0 todo
|
2014-06-14 14:09:55 +00:00 |
adelikat
|
2774e9c252
|
Add a "Don't ask me again" checkbox on the Performance core recording nag
|
2014-06-14 02:23:13 +00:00 |
adelikat
|
e54d68edb8
|
if a user attempts to record a movie on the snes performance core, suggest they switch to compatibility, but give them the option to proceed if they wish
|
2014-06-14 01:37:20 +00:00 |
adelikat
|
9f7685a211
|
small cleanup on RecordMovie
|
2014-06-14 00:46:41 +00:00 |
adelikat
|
124afa8f10
|
another slight improvement to Record Movie code
|
2014-06-13 16:58:05 +00:00 |
adelikat
|
9f2dc300ea
|
Record movie - another slight simplification
|
2014-06-13 16:47:57 +00:00 |
adelikat
|
1ed4c93eea
|
Record Movie dialog - Remove erroneous .state option in the SaveFileDialog filter. That was never a valid thing to do, how did it manage to stay like that all these years?
Also, some code cleanup
|
2014-06-13 16:45:33 +00:00 |
zeromus
|
b96ebaafeb
|
dont get stuck if the user specifies a crashing retroshader
|
2014-06-13 01:27:26 +00:00 |
adelikat
|
bc157d0118
|
Movies 2.0 - last bit of cleanup in emuhawk to make everything based on IMovie. The only references to Movie.cs are just in the importer.
|
2014-06-12 23:22:15 +00:00 |
adelikat
|
3ea79c720b
|
More movies 2.0 stuff
|
2014-06-12 21:45:47 +00:00 |
adelikat
|
05b3f369eb
|
Now that SGB is the BoardName, don't save a SGB row in the movie header
|
2014-06-12 21:27:49 +00:00 |
adelikat
|
b26b26efbe
|
More movies 2.0 work
|
2014-06-12 20:42:46 +00:00 |
adelikat
|
3dce396261
|
More movie 2.0 stuff
|
2014-06-12 11:53:25 +00:00 |
zeromus
|
d2ea92d254
|
support filter_linear in retroshaders
|
2014-06-12 08:10:14 +00:00 |
zeromus
|
eeff15b099
|
fix bug in displaymanager: sometimes emulator output source textures were getting filtered
|
2014-06-12 07:57:01 +00:00 |
adelikat
|
373231379c
|
Movies 2.0 work - play movie dialog is now complete IMovie based and no specific implementation
|
2014-06-11 21:20:23 +00:00 |
adelikat
|
54c9c2c0a0
|
Some more Movies 2.0 work
|
2014-06-11 21:14:13 +00:00 |
adelikat
|
e0a9fcd650
|
More movie 2.0 stuff
|
2014-06-11 02:56:57 +00:00 |
adelikat
|
6bd2df3bbf
|
and that
|
2014-06-11 02:44:08 +00:00 |
adelikat
|
3d3a0cdeb3
|
oops, that needed to be ripped out too
|
2014-06-11 02:42:34 +00:00 |
adelikat
|
e6f949274d
|
Play Movie dialog - rip out the option to load state files since that feature probably has long since been broken and can't be expected to stay unbroken if it works
|
2014-06-11 02:40:24 +00:00 |
adelikat
|
5d31fb2b3c
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Some more movie 2.0 progress
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2014-06-11 02:33:57 +00:00 |
adelikat
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a682c667dd
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Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0
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2014-06-11 01:41:41 +00:00 |
adelikat
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47d5b1e2e2
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Movie Savestate blob from IMovieHeader to IMovie, Movie and TasMovie just use the MovieHeader object as usual, but at least the calling code no longer expects that
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2014-06-11 00:41:20 +00:00 |
adelikat
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7a6e28e2b2
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Fix the play movie dialog, this is a weird threading caused bug and my fix isn't good, but it fixes it
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2014-06-10 01:10:54 +00:00 |
adelikat
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bac9d90440
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Fix bug in input display with read-only where the previous frame's input was showing instead of the current
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2014-06-10 00:49:52 +00:00 |