goyuken
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8d1fcd0b8a
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snes: movie recording starting from now now supported
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2013-03-17 18:11:30 +00:00 |
adelikat
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84bc032656
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Some warning cleanup
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2013-02-24 20:17:12 +00:00 |
zeromus
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9cf0a3f30f
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snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option.
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2013-01-18 05:06:26 +00:00 |
zeromus
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11aef10c2e
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snes-dont churn through memory so fast when loadstating/rewinding. i think its fragmenting the OS heap pretty badly because it kept reallocating shared memory blocks
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2013-01-18 04:46:17 +00:00 |
zeromus
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1b33d1dc9d
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snes-fix bug where you cant load games lacking save ram
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2013-01-14 07:22:36 +00:00 |
zeromus
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66077951c4
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snes-fix timing calculations in aviout and movieplay dialog
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2013-01-09 23:03:46 +00:00 |
goyuken
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2a7ea6bfb0
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libsnes: add comments to snes_input_state() explaining the parameters as i understand them. note that we only actually have 2 controllers at the moment, not 4.
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2012-12-29 02:43:00 +00:00 |
goyuken
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63f9752ea2
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rough in some stuff for game boy link cable recording. none of it is finished yet
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2012-12-29 01:25:06 +00:00 |
zeromus
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2988217d77
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snes-fix SGB core which had got a little broken while trying to setup memory domains
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2012-12-27 18:47:15 +00:00 |
zeromus
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213f12b5a2
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snes-actually turn on that thing i did last night, to see if anyone thinks it improves performance
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2012-12-27 18:11:44 +00:00 |
zeromus
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9a778a55fe
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snes-add a bunch of complicated libsnes communication code. not sure whether it helps. need to gather data.
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2012-12-27 07:59:19 +00:00 |
zeromus
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42e473b7a8
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snes-fix dll deps in 64bit bsnes
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2012-12-26 21:25:39 +00:00 |
zeromus
|
0545cb64fa
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snes-make hex editor faster
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2012-12-26 18:25:45 +00:00 |
zeromus
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8a69a4ebe0
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switch snes core back to external process. more refined this time. support use of performance core.
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2012-12-25 20:36:04 +00:00 |
goyuken
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717ec931f1
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snes: disable tracelogger. i'll figure out what i broke after the snes pwrap is done
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2012-12-23 18:05:48 +00:00 |
goyuken
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3cc475a64f
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reverse merge r4180, r4181, r4189
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2012-12-23 16:30:00 +00:00 |
zeromus
|
f1401a16e1
|
snes-fix new bugs in audio
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2012-12-21 16:13:11 +00:00 |
zeromus
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8d7da30681
|
snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved.
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2012-12-21 07:23:55 +00:00 |
zeromus
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a4b442abda
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unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
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2012-12-10 00:43:43 +00:00 |
zeromus
|
aaf06d76d3
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snesgfxdebugger-add BG scroll regs
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2012-12-03 18:59:08 +00:00 |
zeromus
|
3398aefc7a
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snesgfxdebugger-add in-place sprite viewing mode
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2012-12-03 17:57:19 +00:00 |
zeromus
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522bcd844c
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snesgfxdebugger-obj properties display
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2012-12-03 07:50:23 +00:00 |
goyuken
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e24d1efbd4
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snes: cpu tracelogging. <1% extra overhead incurred when the tracer is not active.
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2012-12-03 01:48:18 +00:00 |
zeromus
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3dd1c5c493
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snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 3 of N)
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2012-12-02 23:58:20 +00:00 |
goyuken
|
451f786660
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snes: fix crash with rewind enabled in tales of phantasia. the problem seems to be that during runtosave(), the smp hits a wait opcode (0xff), which it can't get out of. with this fix, the emulator no longer crashes, but the emulated game does crash. more research is needed.
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2012-12-02 18:32:33 +00:00 |
zeromus
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e960989034
|
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 2 of N)
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2012-12-02 08:00:59 +00:00 |
zeromus
|
8834d3dd5c
|
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features.
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2012-12-02 02:51:30 +00:00 |
zeromus
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db37a6f64f
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snes-reset the libsnes core (with whatever serious re-initialization logic we've currently written in libsnes) every time loadstate occurs; and add memsetting to that re-initialization logic, under the theory that if there is a savestate nondeterminism due to fundamental serialization bugs, at least loadstates will be deterministically buggy, decreasing the odds that anyone will ever notice them. of course, i would rather increase the odds that we'll notice them to 100%, so we can fix them, instead of just masking them. but i don't make the rules, i just stfu the nags
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2012-12-01 06:21:53 +00:00 |
zeromus
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0c58d62762
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snesgfxdebugger-layer toggles, more information
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2012-11-26 06:30:30 +00:00 |
zeromus
|
57e9619ff6
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snes-hookup ui for color palette selection
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2012-11-25 20:06:31 +00:00 |
goyuken
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0094562d2a
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per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well
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2012-11-25 15:41:40 +00:00 |
zeromus
|
7ff342f907
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snesgfxdebugger-preliminary sprite visualizing
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2012-11-23 23:44:45 +00:00 |
zeromus
|
608ebc4a99
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snesgfxdebugger-display OBJ tiles
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2012-11-23 09:10:18 +00:00 |
zeromus
|
e70a387ffb
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snesgfxdebugger-add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window
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2012-11-22 06:57:01 +00:00 |
goyuken
|
c41d7f2388
|
oops
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2012-11-16 22:05:59 +00:00 |
goyuken
|
276b00fb35
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snes: unify color generation for debugger and core. include 3 alternate implications: r3809, r3808, and hypothetical snes9x. nothing ui hooked up yet
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2012-11-16 21:29:23 +00:00 |
goyuken
|
b51cfbaa45
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snes: don't round early in color conversions. affects some RGB24 values slightly
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2012-11-16 18:43:47 +00:00 |
goyuken
|
29c0733150
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sneshawk: log core firmware requests to console
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2012-10-28 23:42:04 +00:00 |
zeromus
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9e50d25c16
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snes-support user override backdrop color
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2012-10-17 18:39:44 +00:00 |
goyuken
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b40897bb77
|
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
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2012-10-11 00:44:59 +00:00 |
goyuken
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c392b24d22
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libsnescore: eliminate errant querying of "P1 ", et al in controller routine
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2012-10-08 18:55:25 +00:00 |
goyuken
|
c24abbcbad
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libsnescore: make deterministic mode savestates all the same size (previously, frame 0 savestates were slightly smaller)
rewind: throw a slightly more intelligible exception message when savestates differ in size
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2012-10-08 18:18:43 +00:00 |
goyuken
|
c167c043e1
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rework libsnescore's deterministic savestate mode. like before, savestates are created every single frame. unlike before, now they are created on the frame before they "happen". this is all presented invisibly to the user. don't try to load old savestates in deterministic mode. don't try to mix deterministic and non-deterministic savestates. playing back old movies (provided they don't start from a savestate) should cause no problems, but may or may not sync.
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2012-10-08 14:37:42 +00:00 |
goyuken
|
6d683f9327
|
libsnes: like sms, DisplayType property for ntsc\pal
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2012-10-06 16:28:42 +00:00 |
goyuken
|
b545d79fb6
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lua: add emu.on_snoop()
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2012-10-06 13:34:04 +00:00 |
zeromus
|
96089026cd
|
remove "SGB" systemid because its gonna cause a lot of trouble if we dont hook it up in a lot of places.. why can't we set it up as just a regular snes core? and run the sgb rom through the snes firmwares directory.
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2012-10-05 04:47:45 +00:00 |
goyuken
|
98d9f13600
|
change IEmulator.DeterministicEmulation to get-only; the old interface implies that a core should be able to take a change to the property at any time, which isn't feasable. most existing cores changed to return true all the time. SNES now takes determinism parameter in Load()
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2012-10-03 15:31:04 +00:00 |
goyuken
|
0e292d19ca
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snes: don't instantiate "BUS" domain when DeterministicEmulation == true
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2012-10-03 15:11:21 +00:00 |
goyuken
|
e509b0cd9b
|
snes: Add "BUS" memory domain. Like GB, caveat that it could possibly maybe affect sync, maybe... doubly so because I can't penetrate byuu code so well.
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2012-10-03 14:54:32 +00:00 |
zeromus
|
56f58caf4d
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snesgfx-preliminary work on bg tilemap entry viewer.
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2012-10-02 09:28:57 +00:00 |