Commit Graph

776 Commits

Author SHA1 Message Date
adelikat e8eeb7f4fa NESHawk - threw .net 4.5's aggressive inline attribute on some hot functions, seems to give me about a 3-5% speedup 2013-04-11 02:04:13 +00:00
adelikat 1c33b92bf1 NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL) 2013-03-25 01:59:34 +00:00
goyuken 8d1fcd0b8a snes: movie recording starting from now now supported 2013-03-17 18:11:30 +00:00
goyuken 7d21df6648 GB: fix movie "start from now" (it never worked before). this is a minimalist fix that's designed to not break compatibility with any existing savestates, but is kind of fragile. 2013-03-17 17:15:33 +00:00
adelikat 84bc032656 Some warning cleanup 2013-02-24 20:17:12 +00:00
adelikat 0530547f34 NESHawk - CNROM - support ROMS that use MAPPER185 as the header designation and are not in bootgod (specifically Sansuu 1,2,3), and prevent Bird Week from crashing. In all these cases the games still don't work, but at least they don't crash 2013-02-19 02:52:32 +00:00
adelikat 2c4fcd0cb3 NEShawk - Fix savestate loading on mappers 115 and 248 2013-02-19 01:58:13 +00:00
zeromus e88fb73706 nes-initial values for mmc3 registers.. not clear on whether theyre real or not, but folks seem to be depending on them, and fceux does it 2013-02-11 09:09:37 +00:00
zeromus 501c68bb9f nes-make memoryRand track fceux latest 2013-02-11 09:08:54 +00:00
zeromus 9cf0a3f30f snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option. 2013-01-18 05:06:26 +00:00
zeromus 11aef10c2e snes-dont churn through memory so fast when loadstating/rewinding. i think its fragmenting the OS heap pretty badly because it kept reallocating shared memory blocks 2013-01-18 04:46:17 +00:00
zeromus 1b33d1dc9d snes-fix bug where you cant load games lacking save ram 2013-01-14 07:22:36 +00:00
goyuken a0ea09a226 nes: mapper 117: some sort of vrc7 clone. fixes "Crayon Shin-Chan" (not that one, the other one) 2013-01-09 23:22:40 +00:00
zeromus 66077951c4 snes-fix timing calculations in aviout and movieplay dialog 2013-01-09 23:03:46 +00:00
goyuken 926cf64fe7 dual GB: tweak frame timing. dual GB frame timing closely resembles that of lsnes-gambatte; with more than one console, there's no point trying to precisely sync to the v-timing of just one of them. 2012-12-30 17:38:44 +00:00
goyuken 87a36128e3 dual gb: fix edge case frame boundary timing thingy 2012-12-29 18:55:10 +00:00
goyuken 8715f2bb2a dual gb: memorydomains 2012-12-29 18:06:39 +00:00
goyuken 1cdc51f789 dual gameboy: sound 2012-12-29 17:11:19 +00:00
goyuken 166110c609 gambatte: more linkcable stuff. input isn't working, haven't figured out why yet. note: at the moment, any attempt to load a GB\GBC rom will bring up the dual core. 2012-12-29 15:48:30 +00:00
goyuken 2a7ea6bfb0 libsnes: add comments to snes_input_state() explaining the parameters as i understand them. note that we only actually have 2 controllers at the moment, not 4. 2012-12-29 02:43:00 +00:00
goyuken ab8af9f73e remove some unused junk from last commit 2012-12-29 02:07:01 +00:00
goyuken 63f9752ea2 rough in some stuff for game boy link cable recording. none of it is finished yet 2012-12-29 01:25:06 +00:00
goyuken 714292c77c gambatte: change memory domain check to mod instead of and (because domains can be not power of 2 sizes) 2012-12-27 22:50:34 +00:00
adelikat 06bd1b979a GB - mask peek and poke memory functions, fixes potential exceptions when calling on bogus addresses for that domain 2012-12-27 18:48:12 +00:00
zeromus 2988217d77 snes-fix SGB core which had got a little broken while trying to setup memory domains 2012-12-27 18:47:15 +00:00
zeromus 213f12b5a2 snes-actually turn on that thing i did last night, to see if anyone thinks it improves performance 2012-12-27 18:11:44 +00:00
zeromus 9a778a55fe snes-add a bunch of complicated libsnes communication code. not sure whether it helps. need to gather data. 2012-12-27 07:59:19 +00:00
zeromus 42e473b7a8 snes-fix dll deps in 64bit bsnes 2012-12-26 21:25:39 +00:00
zeromus 0545cb64fa snes-make hex editor faster 2012-12-26 18:25:45 +00:00
zeromus 8a69a4ebe0 switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00
goyuken 717ec931f1 snes: disable tracelogger. i'll figure out what i broke after the snes pwrap is done 2012-12-23 18:05:48 +00:00
goyuken 3cc475a64f reverse merge r4180, r4181, r4189 2012-12-23 16:30:00 +00:00
goyuken b7b8a81627 nes: JALECO_JF_19: change behavior so that "Moero!! Pro Yakyuu '88: Kettei Ban" now runs. strangely, this doesn't affect "Moero!! Pro Soccer", which already ran and still does. i'll try not to think about it too hard. 2012-12-21 16:14:38 +00:00
zeromus f1401a16e1 snes-fix new bugs in audio 2012-12-21 16:13:11 +00:00
zeromus 8d7da30681 snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved. 2012-12-21 07:23:55 +00:00
zeromus eec37da5b4 nes-fix MMC1 to use less bizarre techniques (it was my first mapper, after all) and magically fix bases loaded II graphics at the same time. check other MMC1 games to see if I broke anything, but it is a pretty trivial mapper. 2012-12-21 07:12:01 +00:00
goyuken 79f5a344e1 nes: axrom: support "ACCLAIM-AOROM" wizards and warriors 3 2012-12-20 01:27:13 +00:00
goyuken 70cc20175c NES: Test out some savestates, and get more crashes... the problem is that a number of mappers use some state variable names that are identical to APU variable names. Fixed by enclosing entire mapper in a section every time. This particular discovery though, suggests to me that 1.3.0 release NES savestates are possibly much more broken than originally suspected, if mapper IRQ information is being stomped out by APU IRQ information. 2012-12-19 15:46:37 +00:00
goyuken 3a9fa9abb1 nes: vrc7: support ines without crc. in case someone ever makes a vrc7 homebrew. which they won't. 2012-12-18 23:09:33 +00:00
goyuken ff6539d268 nes: related to the last commit, fix mapper 116, mmc5, vrc6 2012-12-18 03:17:10 +00:00
goyuken d479e5661a The robustness update to the Serializer caused a problem when multiple variables with the same string name are saved\loaded in text form. The old system would just read\write them in order; the new one would silently discard all but the last occurrence. The Serializer now throws an exception in these circumstances. To fix individual cores, duplicate usage of variables needs to be enclosed in separate sections. Fixed an occurrence of this in the NES APU, where the two Pulse channels were being confused; fixes sound bugs on loadstate in some games. 2012-12-18 03:03:11 +00:00
goyuken 26abfe4574 nes: apu: add some pulse channel variables to the savestate that weren't in it before. maybe this fixes something? maybe it doesn't. it certainly doesn't fix my problem in driar... 2012-12-18 02:22:40 +00:00
goyuken 0aa5e2a512 NES: try implementing SEEPROM for BANDAI-FGC boards. Seems to work reading, but I can't get far enough into any of the games for writing. Like the rest of the mapper, only works with crc id because I don't know how to positively identify any of this from ines headers. Affected games:
24C01  http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C01&kwtype=pcb
24C02  http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C02&kwtype=pcb
2012-12-17 19:54:45 +00:00
goyuken 461e6c6cea yeah nah, forget that 2012-12-17 01:11:46 +00:00
goyuken 4db8ca7422 abusing public SVN as my own local store 2012-12-17 01:00:52 +00:00
goyuken 0fb5be2420 NES: FDS: audit and clean up audio module. in the process, fix a few bugs; opening to Metroid sounds correct now 2012-12-15 16:51:04 +00:00
goyuken a9bf3cf58a nes: apu: implement "better" mixing scheme (as recommended by nesdev) in the hope of passing some apu_mixer tests. no change in any of the tests, so change backed out (committed as comments only). from what i understand, it's just as likely that the tests are failing to small channel timing problems as mixer problems. 2012-12-14 22:29:27 +00:00
goyuken bab873fa13 mmc5: fix bug in pcm audio that i didn't even know about because nothing ever uses it at all. sunsoft 5b: implement audio. affects Gimmick(J). note that the audio emulation is rather incomplete. 2012-12-14 21:06:58 +00:00
goyuken c90d2dcd56 nes: MMC5: change prg ram behavior to mask out of range banks. seems to fix Shin 4 Nin Uchi Mahjong: Yakuman Tengoku (新4人打ちマージャン 役満天国). i have no idea what's actually going on 2012-12-14 19:46:01 +00:00
goyuken a4f3c2a7de NES: ExROM: Support "HVC-EKROM". Fixes good dumps of:
Just Breed (ジャストブリード)
Royal Blood (ロイヤルブラッド)
Shin 4 Nin Uchi Mahjong: Yakuman Tengoku (新4人打ちマージャン 役満天国)
2012-12-14 19:35:43 +00:00