adelikat
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e81e4238de
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really fix numerics in n64 virtual pad
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2013-11-16 14:35:42 +00:00 |
adelikat
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ba876d9765
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Ram Search - default to unsigned for N64 and GBA, not float. Float as the default wasn't supposed to make it into a release.
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2013-11-16 04:29:43 +00:00 |
adelikat
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8186e1eddf
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fix typing into numeric boxes on N64 virtualpad
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2013-11-16 04:21:47 +00:00 |
adelikat
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d840c9fb8c
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analog control panel - fix bug that was causing things to not update on mouse move
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2013-11-16 03:27:43 +00:00 |
adelikat
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cce98bcfe4
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VirtualPads - allow smaller minimum size, add a clear button for people who don't think to right-click
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2013-11-16 02:36:42 +00:00 |
adelikat
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9f75724757
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Path Config - greatly speed up dialog loading by building each tab page's controls on the tab changed event. It checks if building is needed and builds if so.
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2013-11-15 23:32:06 +00:00 |
adelikat
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3ee9ed35f1
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Pth Config - some misc code cleanup
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2013-11-15 22:27:20 +00:00 |
adelikat
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ad848c5e96
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Fix bug in MovieHeader that throws an exception in the Play Movie dialog if a movie with Board Properties is loaded (this is just a work around to a problem caused by a bad design!)
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2013-11-15 16:52:29 +00:00 |
adelikat
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06d61598d3
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oops
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2013-11-15 14:16:57 +00:00 |
adelikat
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a20035ab21
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remove a comment, this is a useless commit
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2013-11-15 14:14:24 +00:00 |
adelikat
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6cf637b72a
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oh yeah, EmuHawk - program.cs references the core project specifically for version checking. Change reference there.
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2013-11-15 14:12:27 +00:00 |
adelikat
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7e45f13282
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
adelikat
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e606429219
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more misc cleanup and removing some usings that should have been removed when moving things from one project to another
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2013-11-15 01:52:03 +00:00 |
adelikat
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00308de99a
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some random code cleanup on BizHawk.Emulation.DiscSystem
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2013-11-15 00:49:19 +00:00 |
adelikat
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030f30628d
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some random code cleanup on BizHawk.Common
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2013-11-15 00:22:08 +00:00 |
adelikat
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d67ff542ba
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Move sound files to BizHawk.Emulation.Common
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2013-11-14 22:09:48 +00:00 |
adelikat
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80b48c0b08
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Remove comments that MOS6502X is auto-generated, because it isn't anymore. And change spaces to tabs!
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2013-11-14 22:04:32 +00:00 |
adelikat
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4f47fce98d
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Some moving things around
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2013-11-14 22:02:34 +00:00 |
adelikat
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ff7c48aed2
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Move PSX to the Sega folder
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2013-11-14 21:51:53 +00:00 |
adelikat
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1c27cc0b66
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Fix CpuCoreGenerator project - generate new stuff in HuC6280, fix namespaces and file paths, comment out 6502, we don't use that one anymore.
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2013-11-14 21:42:29 +00:00 |
adelikat
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715fd3a7e3
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remove 6502 native files from project (couldn't figure out how to do this in the previous commit because SVN quirkiness butted heads with Visual Studio quirkiness)
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2013-11-14 21:17:37 +00:00 |
adelikat
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0338b76bb0
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Move Cpus to BizHawk.Emulation.Common
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2013-11-14 21:15:50 +00:00 |
adelikat
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0d5542a8d1
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Don't use windows forms in emulation project
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2013-11-14 20:49:06 +00:00 |
adelikat
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a815e01586
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Some file moving
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2013-11-14 20:41:46 +00:00 |
adelikat
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f3344863ac
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When loading a ram watch file, default to main memory when unable to find the domain saved in the file
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2013-11-14 19:39:57 +00:00 |
adelikat
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25b242ade4
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Clean up namespaces for BizHawk.Emulation sound files
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2013-11-14 19:33:13 +00:00 |
adelikat
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906c0316a6
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namespace changes to BizHawk.Emulation Cpus
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2013-11-14 15:01:32 +00:00 |
adelikat
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c076931d0c
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clean up NES namespace
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2013-11-14 13:15:41 +00:00 |
adelikat
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9266cafd2a
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Another round of BizHawk.Emulation namespace changes
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2013-11-13 23:36:21 +00:00 |
goyuken
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da16e8874b
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GBA: support input callback
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2013-11-13 18:30:57 +00:00 |
goyuken
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758a84027e
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gb: memory callbacks no longer fire on writes to the system bus. (they were already not firing for all other memory domain action). add a new memory callback, exec. occurs right before the cpu reads a byte, if that byte will be the first byte of a new opcode. read callback no longer occurs in this situation.
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2013-11-13 17:08:52 +00:00 |
adelikat
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dd3df013fb
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cleaning up some Bizhawk.Emulation namespaces
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2013-11-13 03:32:25 +00:00 |
zeromus
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e6f4213564
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fix some snes breakpoint bugs
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2013-11-12 20:35:59 +00:00 |
adelikat
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6f2bd4eca3
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Cleanup namespaces in C64
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2013-11-12 19:22:09 +00:00 |
adelikat
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aaf5f17df8
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Changed my mind about the namespace in previous commit, as we decided some time ago, cores should be in BizHawk.Emulation.Cores.X namespaces
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2013-11-12 18:59:56 +00:00 |
adelikat
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e0da7792f4
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Emulation - move Calculator folder up one level to be equal to console and computer, fix namespaces accordingly
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2013-11-12 18:55:09 +00:00 |
adelikat
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14e8709ae0
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Lua - emu.getregster(s) - add support for dual gameboy
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2013-11-12 16:30:35 +00:00 |
adelikat
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cd7435d11f
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Lua - event.onmemoryexec() - add support for the A2600 core
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2013-11-12 16:11:29 +00:00 |
adelikat
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97bedb7190
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Implement get registers for SNES
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2013-11-12 15:47:31 +00:00 |
adelikat
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6d03f12fef
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make BizHawk.sln be a 2010 file, my 2012 likes to change this without me noticing
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2013-11-12 13:46:15 +00:00 |
adelikat
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927839cd42
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delete the Bizhawk.pro.sln file, it isn't maintained or used
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2013-11-12 13:18:56 +00:00 |
zeromus
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6c0e91c37f
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hookup snes to memory hooks.. i think
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2013-11-12 02:34:56 +00:00 |
adelikat
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0aac1de628
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fixed natt's boo boo
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2013-11-12 02:12:29 +00:00 |
adelikat
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5d65b0ef77
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implement Lua - event.onmemoryexecute(), currently only works with the NES core
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2013-11-12 01:51:07 +00:00 |
zeromus
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9fed70a49c
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add some ExecFetch stuff to NES/6502 cores for memorycallbacks and whatnot
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2013-11-12 01:06:33 +00:00 |
goyuken
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323df9b92e
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gba: support register reading. shows current mode's r0..r15, cpsr, spsr. at the moment, none of the other out of context banked regs are shown, which may or may not be a good idea.
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2013-11-12 00:40:28 +00:00 |
adelikat
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c7155b3aea
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libmeteor - fix post build event to copy to the new output folder location
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2013-11-11 22:25:09 +00:00 |
goyuken
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e5c569f818
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support register reading on GB core. untested as i can't compile at the moment. flags are exported as part of register "F", as is usual for z80.
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2013-11-11 18:05:29 +00:00 |
goyuken
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50527c006e
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7800: bizhawk side of r5328. untested as i can't compile at the moment.
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2013-11-11 17:57:53 +00:00 |
adelikat
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6b67f47335
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fix sln building - apparently you need these files
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2013-11-11 17:49:10 +00:00 |