Commit Graph

5208 Commits

Author SHA1 Message Date
adelikat e81e4238de really fix numerics in n64 virtual pad 2013-11-16 14:35:42 +00:00
adelikat ba876d9765 Ram Search - default to unsigned for N64 and GBA, not float. Float as the default wasn't supposed to make it into a release. 2013-11-16 04:29:43 +00:00
adelikat 8186e1eddf fix typing into numeric boxes on N64 virtualpad 2013-11-16 04:21:47 +00:00
adelikat d840c9fb8c analog control panel - fix bug that was causing things to not update on mouse move 2013-11-16 03:27:43 +00:00
adelikat cce98bcfe4 VirtualPads - allow smaller minimum size, add a clear button for people who don't think to right-click 2013-11-16 02:36:42 +00:00
adelikat 9f75724757 Path Config - greatly speed up dialog loading by building each tab page's controls on the tab changed event. It checks if building is needed and builds if so. 2013-11-15 23:32:06 +00:00
adelikat 3ee9ed35f1 Pth Config - some misc code cleanup 2013-11-15 22:27:20 +00:00
adelikat ad848c5e96 Fix bug in MovieHeader that throws an exception in the Play Movie dialog if a movie with Board Properties is loaded (this is just a work around to a problem caused by a bad design!) 2013-11-15 16:52:29 +00:00
adelikat 06d61598d3 oops 2013-11-15 14:16:57 +00:00
adelikat a20035ab21 remove a comment, this is a useless commit 2013-11-15 14:14:24 +00:00
adelikat 6cf637b72a oh yeah, EmuHawk - program.cs references the core project specifically for version checking. Change reference there. 2013-11-15 14:12:27 +00:00
adelikat 7e45f13282 Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
adelikat e606429219 more misc cleanup and removing some usings that should have been removed when moving things from one project to another 2013-11-15 01:52:03 +00:00
adelikat 00308de99a some random code cleanup on BizHawk.Emulation.DiscSystem 2013-11-15 00:49:19 +00:00
adelikat 030f30628d some random code cleanup on BizHawk.Common 2013-11-15 00:22:08 +00:00
adelikat d67ff542ba Move sound files to BizHawk.Emulation.Common 2013-11-14 22:09:48 +00:00
adelikat 80b48c0b08 Remove comments that MOS6502X is auto-generated, because it isn't anymore. And change spaces to tabs! 2013-11-14 22:04:32 +00:00
adelikat 4f47fce98d Some moving things around 2013-11-14 22:02:34 +00:00
adelikat ff7c48aed2 Move PSX to the Sega folder 2013-11-14 21:51:53 +00:00
adelikat 1c27cc0b66 Fix CpuCoreGenerator project - generate new stuff in HuC6280, fix namespaces and file paths, comment out 6502, we don't use that one anymore. 2013-11-14 21:42:29 +00:00
adelikat 715fd3a7e3 remove 6502 native files from project (couldn't figure out how to do this in the previous commit because SVN quirkiness butted heads with Visual Studio quirkiness) 2013-11-14 21:17:37 +00:00
adelikat 0338b76bb0 Move Cpus to BizHawk.Emulation.Common 2013-11-14 21:15:50 +00:00
adelikat 0d5542a8d1 Don't use windows forms in emulation project 2013-11-14 20:49:06 +00:00
adelikat a815e01586 Some file moving 2013-11-14 20:41:46 +00:00
adelikat f3344863ac When loading a ram watch file, default to main memory when unable to find the domain saved in the file 2013-11-14 19:39:57 +00:00
adelikat 25b242ade4 Clean up namespaces for BizHawk.Emulation sound files 2013-11-14 19:33:13 +00:00
adelikat 906c0316a6 namespace changes to BizHawk.Emulation Cpus 2013-11-14 15:01:32 +00:00
adelikat c076931d0c clean up NES namespace 2013-11-14 13:15:41 +00:00
adelikat 9266cafd2a Another round of BizHawk.Emulation namespace changes 2013-11-13 23:36:21 +00:00
goyuken da16e8874b GBA: support input callback 2013-11-13 18:30:57 +00:00
goyuken 758a84027e gb: memory callbacks no longer fire on writes to the system bus. (they were already not firing for all other memory domain action). add a new memory callback, exec. occurs right before the cpu reads a byte, if that byte will be the first byte of a new opcode. read callback no longer occurs in this situation. 2013-11-13 17:08:52 +00:00
adelikat dd3df013fb cleaning up some Bizhawk.Emulation namespaces 2013-11-13 03:32:25 +00:00
zeromus e6f4213564 fix some snes breakpoint bugs 2013-11-12 20:35:59 +00:00
adelikat 6f2bd4eca3 Cleanup namespaces in C64 2013-11-12 19:22:09 +00:00
adelikat aaf5f17df8 Changed my mind about the namespace in previous commit, as we decided some time ago, cores should be in BizHawk.Emulation.Cores.X namespaces 2013-11-12 18:59:56 +00:00
adelikat e0da7792f4 Emulation - move Calculator folder up one level to be equal to console and computer, fix namespaces accordingly 2013-11-12 18:55:09 +00:00
adelikat 14e8709ae0 Lua - emu.getregster(s) - add support for dual gameboy 2013-11-12 16:30:35 +00:00
adelikat cd7435d11f Lua - event.onmemoryexec() - add support for the A2600 core 2013-11-12 16:11:29 +00:00
adelikat 97bedb7190 Implement get registers for SNES 2013-11-12 15:47:31 +00:00
adelikat 6d03f12fef make BizHawk.sln be a 2010 file, my 2012 likes to change this without me noticing 2013-11-12 13:46:15 +00:00
adelikat 927839cd42 delete the Bizhawk.pro.sln file, it isn't maintained or used 2013-11-12 13:18:56 +00:00
zeromus 6c0e91c37f hookup snes to memory hooks.. i think 2013-11-12 02:34:56 +00:00
adelikat 0aac1de628 fixed natt's boo boo 2013-11-12 02:12:29 +00:00
adelikat 5d65b0ef77 implement Lua - event.onmemoryexecute(), currently only works with the NES core 2013-11-12 01:51:07 +00:00
zeromus 9fed70a49c add some ExecFetch stuff to NES/6502 cores for memorycallbacks and whatnot 2013-11-12 01:06:33 +00:00
goyuken 323df9b92e gba: support register reading. shows current mode's r0..r15, cpsr, spsr. at the moment, none of the other out of context banked regs are shown, which may or may not be a good idea. 2013-11-12 00:40:28 +00:00
adelikat c7155b3aea libmeteor - fix post build event to copy to the new output folder location 2013-11-11 22:25:09 +00:00
goyuken e5c569f818 support register reading on GB core. untested as i can't compile at the moment. flags are exported as part of register "F", as is usual for z80. 2013-11-11 18:05:29 +00:00
goyuken 50527c006e 7800: bizhawk side of r5328. untested as i can't compile at the moment. 2013-11-11 17:57:53 +00:00
adelikat 6b67f47335 fix sln building - apparently you need these files 2013-11-11 17:49:10 +00:00