beirich
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e703d3a99f
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[pce] fix R-Type CD audio start bug(s)
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2011-08-16 03:11:27 +00:00 |
zeromus
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cd878508f5
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disc-tidy
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2011-08-16 01:49:48 +00:00 |
zeromus
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3bab049363
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disc-clarify difference between LBA and ABA
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2011-08-15 10:43:36 +00:00 |
beirich
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cd65961b53
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fixed subcode stuff and a stupid bug in CDAudio.cs
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2011-08-15 04:22:54 +00:00 |
zeromus
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019ad69459
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disc subchannel Q calculation; make TOC a little more useful by adding TOCPoints which are easier to search than nested sessions, tracks, and indices; and change path browser to use a superior folder browser which lets you enter paths into a textbox. I refuse to click to navigate folders
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2011-08-14 23:13:31 +00:00 |
beirich
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266d81f644
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CD Audio is 1337
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2011-08-14 21:27:51 +00:00 |
beirich
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0a5157d9a6
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Extremely preliminary TurboCD support
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2011-08-14 18:20:13 +00:00 |
beirich
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cfccc65672
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add metaspu V method, set NES to use it experimentally
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2011-08-14 01:42:54 +00:00 |
andres.delikat
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124da117b8
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Add default constructor to GameInfo to avoid null reference crashes, right click menu during null emulator now no longer crashes (and probably a number of other situations). Added BizHawk back to the Main form text property instead of 0
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2011-08-10 23:50:01 +00:00 |
zeromus
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e172e7a948
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disc-elucidate some comments
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2011-08-09 06:14:36 +00:00 |
zeromus
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71d3774ace
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disc-fix little postgap bug
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2011-08-09 02:33:03 +00:00 |
andres.delikat
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d10f38af5d
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Remove autofire from IController & inherited objects other than Controller
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2011-08-09 00:57:56 +00:00 |
andres.delikat
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0d01af5c7b
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Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons
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2011-08-08 23:35:13 +00:00 |
zeromus
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fe33e75c1b
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disc-cuefile wave-fulfillment is a case-insensitive process
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2011-08-08 06:14:05 +00:00 |
zeromus
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bde8365563
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disc-more robust waveification
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2011-08-08 06:09:44 +00:00 |
zeromus
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66ccd1eadc
|
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2011-08-08 04:48:28 +00:00 |
zeromus
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e4305823c5
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disc-more gracefully handle missing ffmpeg, and checkin an ffmpeg finally
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2011-08-08 02:02:01 +00:00 |
zeromus
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1f541be6df
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disc: cue+mp3/mpc/flac decoding
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2011-08-08 01:48:31 +00:00 |
zeromus
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f604415c5a
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Disc directory should probably be renamed DiscSystem now
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2011-08-07 23:15:44 +00:00 |
zeromus
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c05a8770c4
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disco: handle some of the pointless cue comments like CATALOG, small round-tripping refinements, add a DRAG HERE FOR MAGIC area for dragging things into in order to make magic
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2011-08-07 09:05:10 +00:00 |
zeromus
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6a69022568
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try fixing progress box bugs
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2011-08-07 04:00:06 +00:00 |
zeromus
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c575c41f23
|
discohawk gui lives!!!
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2011-08-07 03:21:03 +00:00 |
zeromus
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c9ea7c85c5
|
misc disc whisk risk fiskars
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2011-08-06 22:36:39 +00:00 |
zeromus
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829c651b1e
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clean up cue dumping preferences and fix OneBinPerTrack
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2011-08-06 22:32:52 +00:00 |
zeromus
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998e4ebe00
|
tweak cue writing to satisfy daemon tools idiosyncracy
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2011-08-06 22:01:53 +00:00 |
zeromus
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adb06ab36a
|
refine disc system
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2011-08-06 21:40:52 +00:00 |
zeromus
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ed1a5d70d7
|
some work on cue+wav+iso loading and improved cue+bin dumping (still not done yet)
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2011-08-06 10:43:05 +00:00 |
beirich
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fb7018b94c
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missing file
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2011-08-04 04:45:53 +00:00 |
beirich
|
ff6323a362
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client can handle opening/dragging a .cue, hashing the data sector, looking it up in the DB, and passing it to the correct core
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2011-08-04 04:00:00 +00:00 |
beirich
|
1000a3c26f
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delete some more dead code
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2011-08-04 03:27:13 +00:00 |
beirich
|
b27673f26c
|
M-M-M-MONSTER COMMIT! change Game-load api stuff
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2011-08-04 03:20:54 +00:00 |
beirich
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6f379cee76
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remove freeze system; replacement incoming
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2011-08-03 02:13:42 +00:00 |
zeromus
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0f2b81796f
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demo altered freeze system for nes
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2011-08-03 01:42:51 +00:00 |
beirich
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74a58186df
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fix Disc/Disc name collision
add function to disc-api to get game-ID hash from 1st data track
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2011-08-03 00:57:01 +00:00 |
andres.delikat
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183ef7f14c
|
Cheats implemented in the TI83 core, show messagebox on Cheat enable failure
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2011-08-02 22:41:47 +00:00 |
zeromus
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19d0cc627e
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get some of the disc api interop stuff checked in
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2011-08-02 08:26:33 +00:00 |
beirich
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1c72c144af
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odds and ends, pre-commit for turbocd stuff
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2011-08-01 23:18:22 +00:00 |
zeromus
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f356d5b354
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add core scanning system
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2011-07-31 19:46:42 +00:00 |
andres.delikat
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2e68314e01
|
Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores
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2011-07-30 20:49:36 +00:00 |
beirich
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0b49dd25a0
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[PCE] fix Lost Sunheart sound glitch, calling PSG fixed for now (except LFO)
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2011-07-28 06:09:04 +00:00 |
beirich
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564f829fd7
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[PCE] PSG volumes are less wrong. Still poking.
[Client] improved some config defaults
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2011-07-28 05:28:03 +00:00 |
beirich
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cc3206a610
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crash bugfix
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2011-07-24 22:46:32 +00:00 |
beirich
|
06d8792830
|
[PCE] fix Youkai Douchuuki, Yo Bro, and Order of the Griffon
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2011-07-24 19:52:20 +00:00 |
zeromus
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8a1e0c2b09
|
unmanaged core experiment
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2011-07-24 06:45:05 +00:00 |
beirich
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c30529685d
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[PCE] regretfully implement sprite limit, fixing some anomalies
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2011-07-24 03:32:39 +00:00 |
beirich
|
d8b6432d9a
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[PCE] cap active display to 242 lines, fixes Puzzle Boy (requests 512)
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2011-07-23 21:52:44 +00:00 |
beirich
|
91baebf8b2
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[PCE] Implement ORA under T-Flag, fixes City Hunter
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2011-07-23 21:24:43 +00:00 |
beirich
|
8295e6d65b
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PCE GameDB overhaul
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2011-07-23 20:22:32 +00:00 |
beirich
|
3bedad1e95
|
Update SGX with new timing & support frameskip... huge success!
100% SGX compatibility (not that this is difficult)
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2011-07-20 03:57:41 +00:00 |
beirich
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47def064fa
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significant PCE timing/compat improvements, still poking at a few things
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2011-07-19 03:53:07 +00:00 |