Commit Graph

124 Commits

Author SHA1 Message Date
goyuken ee9e67d023 gba: some memory domains 2012-11-20 20:22:10 +00:00
goyuken 83f74f1290 gba: handle libmeteor aborts. Final Fantasy 5 (J) now crashes instead of drifting off into the sunset 2012-11-20 15:52:36 +00:00
goyuken 28b1766ac8 GBA: core input stuff, including basic lag frame detection 2012-11-20 02:58:39 +00:00
goyuken 8a4393cd56 gba: add some console debugging stuff 2012-11-20 01:28:31 +00:00
goyuken ff2c74245b start import of "meteor" GBA core. it may not be the best around, but it's had actual code progress in the last year, and the code doesn't look like it was written by a hyena. 2012-11-20 00:26:46 +00:00
goyuken 8d20c2e351 gambatte: fully implement cgb palette selection 2012-11-18 18:46:57 +00:00
goyuken 12844bbd7f GB: gbc color change infrastructure. not hooked up to UI yet 2012-11-18 17:02:55 +00:00
goyuken 276b00fb35 snes: unify color generation for debugger and core. include 3 alternate implications: r3809, r3808, and hypothetical snes9x. nothing ui hooked up yet 2012-11-16 21:29:23 +00:00
goyuken b51cfbaa45 snes: don't round early in color conversions. affects some RGB24 values slightly 2012-11-16 18:43:47 +00:00
zeromus afc97cda77 libmednahawk reorg 2012-11-13 00:50:10 +00:00
goyuken ac1f9a90a1 libgambatte: switch the system bus read to use a much safer (100%?) deterministic peek. also implement core side stuff for scanline-based callback 2012-11-05 20:15:53 +00:00
goyuken 32a3d9db80 gbhawk gpu viewer: work correctly with palettes and CGB extended BG data 2012-11-05 04:09:04 +00:00
zeromus b4b2657965 some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin. 2012-11-04 23:29:06 +00:00
goyuken 3eda4a90a6 gbhawk: tracelogger 2012-11-02 19:44:31 +00:00
goyuken cd2ff4ed63 Add unmanaged version of 6502X core. The core it self is nearly exactly a copy+paste job from the C# one; most things map over exactly. A strange and abusive p/invoke setup is required to realize a performance gain; see code for details. Seems to be worth a bit more than 20% overall speed for me. Core is savestate compatible with managed 6502X. slight modifications to existing API has been made to support the new cpu. also included is a test module that runs both cores together, savestating every cycle to check for sameness. Core should fit in Atari, although that hasn't been done yet. For the moment, tracelog and disassemble are broken, but they'll be back soon. 2012-10-30 23:01:54 +00:00
zeromus 9e50d25c16 snes-support user override backdrop color 2012-10-17 18:39:44 +00:00
zeromus e318718a21 change libco_msvc_win32 to use vs2010, so as to avoid dependency on another (vc8) runtime. 2012-10-16 19:11:02 +00:00
goyuken 8d8e636450 libgambatte: add memory read\write callbacks, maybe? not sure how to test it... 2012-10-14 15:10:33 +00:00
goyuken 9f9aeb6609 move libco_msvc_win32.dll to dll subdirectory 2012-10-09 22:48:41 +00:00
goyuken 32a39d3fad move musashidll.dll to dll subdirectory 2012-10-09 21:39:12 +00:00
goyuken da92c276a4 move ffmpeg to dll subdirectory 2012-10-09 21:25:58 +00:00
goyuken 07463fbdc5 move libspeexdsp.dll to dll subdirectory 2012-10-09 21:12:45 +00:00
goyuken ca40ed07a2 move libsneshawk.dll to dll subdirectory 2012-10-09 21:07:50 +00:00
goyuken a9de8b8f55 move libgambatte.dll to a "dll" subdirectory 2012-10-09 20:57:55 +00:00