goyuken
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ee9e67d023
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gba: some memory domains
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2012-11-20 20:22:10 +00:00 |
goyuken
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83f74f1290
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gba: handle libmeteor aborts. Final Fantasy 5 (J) now crashes instead of drifting off into the sunset
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2012-11-20 15:52:36 +00:00 |
goyuken
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28b1766ac8
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GBA: core input stuff, including basic lag frame detection
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2012-11-20 02:58:39 +00:00 |
goyuken
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8a4393cd56
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gba: add some console debugging stuff
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2012-11-20 01:28:31 +00:00 |
goyuken
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ff2c74245b
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start import of "meteor" GBA core. it may not be the best around, but it's had actual code progress in the last year, and the code doesn't look like it was written by a hyena.
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2012-11-20 00:26:46 +00:00 |
goyuken
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8d20c2e351
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gambatte: fully implement cgb palette selection
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2012-11-18 18:46:57 +00:00 |
goyuken
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12844bbd7f
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GB: gbc color change infrastructure. not hooked up to UI yet
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2012-11-18 17:02:55 +00:00 |
goyuken
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276b00fb35
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snes: unify color generation for debugger and core. include 3 alternate implications: r3809, r3808, and hypothetical snes9x. nothing ui hooked up yet
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2012-11-16 21:29:23 +00:00 |
goyuken
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b51cfbaa45
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snes: don't round early in color conversions. affects some RGB24 values slightly
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2012-11-16 18:43:47 +00:00 |
zeromus
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afc97cda77
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libmednahawk reorg
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2012-11-13 00:50:10 +00:00 |
goyuken
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ac1f9a90a1
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libgambatte: switch the system bus read to use a much safer (100%?) deterministic peek. also implement core side stuff for scanline-based callback
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2012-11-05 20:15:53 +00:00 |
goyuken
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32a3d9db80
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gbhawk gpu viewer: work correctly with palettes and CGB extended BG data
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2012-11-05 04:09:04 +00:00 |
zeromus
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b4b2657965
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some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin.
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2012-11-04 23:29:06 +00:00 |
goyuken
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3eda4a90a6
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gbhawk: tracelogger
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2012-11-02 19:44:31 +00:00 |
goyuken
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cd2ff4ed63
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Add unmanaged version of 6502X core. The core it self is nearly exactly a copy+paste job from the C# one; most things map over exactly. A strange and abusive p/invoke setup is required to realize a performance gain; see code for details. Seems to be worth a bit more than 20% overall speed for me. Core is savestate compatible with managed 6502X. slight modifications to existing API has been made to support the new cpu. also included is a test module that runs both cores together, savestating every cycle to check for sameness. Core should fit in Atari, although that hasn't been done yet. For the moment, tracelog and disassemble are broken, but they'll be back soon.
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2012-10-30 23:01:54 +00:00 |
zeromus
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9e50d25c16
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snes-support user override backdrop color
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2012-10-17 18:39:44 +00:00 |
zeromus
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e318718a21
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change libco_msvc_win32 to use vs2010, so as to avoid dependency on another (vc8) runtime.
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2012-10-16 19:11:02 +00:00 |
goyuken
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8d8e636450
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libgambatte: add memory read\write callbacks, maybe? not sure how to test it...
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2012-10-14 15:10:33 +00:00 |
goyuken
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9f9aeb6609
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move libco_msvc_win32.dll to dll subdirectory
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2012-10-09 22:48:41 +00:00 |
goyuken
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32a39d3fad
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move musashidll.dll to dll subdirectory
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2012-10-09 21:39:12 +00:00 |
goyuken
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da92c276a4
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move ffmpeg to dll subdirectory
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2012-10-09 21:25:58 +00:00 |
goyuken
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07463fbdc5
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move libspeexdsp.dll to dll subdirectory
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2012-10-09 21:12:45 +00:00 |
goyuken
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ca40ed07a2
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move libsneshawk.dll to dll subdirectory
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2012-10-09 21:07:50 +00:00 |
goyuken
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a9de8b8f55
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move libgambatte.dll to a "dll" subdirectory
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2012-10-09 20:57:55 +00:00 |