goyuken
e2aeab5ad2
binary savestates while recording movies is now fully supported
2013-08-11 21:28:48 +00:00
goyuken
4de024e570
rework the binary savestates. not done yet. don't load any binary savestates from before this revision, you will cause death and destruction
2013-08-11 21:02:36 +00:00
goyuken
370b17b98d
panic and die if a problem like the one fixed by r3168 were to happen again, since we never really fixed anything
2013-08-11 19:26:19 +00:00
pjgat09
7bcbef316a
N64: Fix the mnemonic when dealing with the analog buttons
2013-08-02 21:11:09 +00:00
pjgat09
0acc4e8200
N64: Fixed the set N64 function so that " 000" works
2013-07-29 00:51:39 +00:00
pjgat09
05493ca255
N64: Set N64 from mnemonic correctly
2013-07-28 23:52:29 +00:00
pjgat09
e48e2db7ff
N64: Fixed analog input display so that the mnemonic doesn't change length or lose buttons
2013-07-28 23:35:12 +00:00
adelikat
1f80f0e739
N64 - Fix input display for analog controls, oops
2013-07-28 14:51:04 +00:00
adelikat
921c34dd17
Fix input display to work with N64 analog boolean buttons
2013-07-25 01:09:27 +00:00
goyuken
3169968858
analog input support. this is bad code and should all be reverted as soon as possible.
...
binds (along with sensitivity, deadzone, flip customization) are not supported yet. to test out, try using the first two axes of dinput joystick #5 on N64 player #1
2013-07-18 16:18:17 +00:00
adelikat
af8a041727
N64 - make input display for analog better
2013-07-14 23:08:37 +00:00
adelikat
c5204487a7
Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet.
2013-07-14 22:18:22 +00:00
goyuken
2ea817c5d9
rework some of the controller infrastructure to be more accepting of floats
...
this should neither change anything nor break anything
2013-07-14 16:35:22 +00:00
goyuken
04bbf8482c
move all of the movie mnemonic reading\writing stuff to one new file
2013-07-14 14:53:32 +00:00
goyuken
39f82cbca9
psphawk
2013-06-25 00:14:35 +00:00
pjgat09
4307e138ba
N64: Load video plugin settings from movies.
2013-06-08 20:13:11 +00:00
pjgat09
a43645a87b
N64: Plugin settings from the movie header are now loaded into HeaderParams. There is also code to parse these settings, but it is commented out for now
2013-05-27 20:25:06 +00:00
adelikat
46ee7af765
Save and Load the n64 video plugin setting in movies. Also save all rice plugin settings if rice is the video plugin, however it does not load those settings yet
2013-05-23 01:11:30 +00:00
pjgat09
a7a045bb87
Removed some debug code...
2013-05-12 03:57:21 +00:00
pjgat09
fd26695fff
N64: Added X and Y axises to the mnemonic, which now get saved and replayed in movies. Fixed an issue in the virtual pad which caused the Y axis to go from -127 to 128 instead of -128 to 127
2013-05-11 02:04:55 +00:00
pjgat09
0811ff4e41
N64: Wired up the analog control in the virtual controller. I probably did the float wiring badly, but it works for now.
2013-05-10 23:29:14 +00:00
pjgat09
61a7dea31f
Disabling L+R/U+D should not disable the N64's C-up C-down/C-right C-left
2013-05-06 21:37:30 +00:00
adelikat
b11fed8051
Mnemonics for Saturn, probably
2013-05-03 20:04:35 +00:00
adelikat
e9d8e2eb21
N64 - add mnemonics (input display, movie recording). Don't know if it works, don't have a game handy to test
2013-05-03 19:22:43 +00:00
goyuken
d2fecaa172
saturn emulator. for the moment, try loading any unknown .cue file. when you do so, the saturn core will attempt to load "D:\encodes\saturnimages\Castlevania SOTN.iso"
2013-04-30 21:28:35 +00:00
goyuken
ad80b43c85
n64: fix crash with input display on
2013-04-30 00:50:08 +00:00
goyuken
84b271684b
dual gameboy recording mnemonic |P|UDLRsSBA|P|UDLRsSBA|
2013-04-27 15:10:39 +00:00
adelikat
7199b64a95
More multiclient refactoring
2013-04-15 02:14:14 +00:00
adelikat
42ba391c4f
Oops, fix my last commit
2013-03-25 00:20:07 +00:00
adelikat
500e3ff580
On interim builds, record the interim version number into movies. Also update version info. This marks the beginning of 1.4.2
2013-03-24 01:43:17 +00:00
adelikat
77846acf01
Lua - joypad.set - implement false to force input off, and a string param to serve as inverse
2013-03-23 20:34:25 +00:00
adelikat
cd03d2fe99
Slight tweak to movie frame property
2013-03-17 15:39:33 +00:00
adelikat
76bf45fe63
oops
2013-03-13 01:50:56 +00:00
adelikat
f4dca72829
Add a "Stop Movie without saving" option
2013-03-10 23:03:52 +00:00
adelikat
240a9e3a45
Oops! Fix Movie Playback during poke mode
2013-03-10 00:06:40 +00:00
adelikat
41be32ce21
Scrub Input hotkey, when held in movie playback mode, it will remove the input for that frame
2013-03-09 23:37:37 +00:00
adelikat
8baaae1110
Movies - add in a "Poke" mode for movies with hotkey. In this mode, when a movie is in playback mode, pressing input will write it into the movie. Also, the default behavior when TAStudio is open is this mode
2013-03-09 23:11:00 +00:00
adelikat
d308f76d2c
Movies - Added "Full Movie Loadstates" option, when checked it will do VBA-style movie loadstates where the entire state-movie is put into the movie, and then the movie is truncated on the next emulated frame rather than immediately
2013-03-09 19:54:50 +00:00
adelikat
2a845ebc3b
Play Movie Dialog - fix time display of seconds, support ctrl+C on play movie list
2013-03-02 14:25:31 +00:00
zeromus
fc66bbb594
fix calculation of movie lengths for pal games
2013-01-14 08:13:34 +00:00
zeromus
66077951c4
snes-fix timing calculations in aviout and movieplay dialog
2013-01-09 23:03:46 +00:00
adelikat
6256c1dcd0
Check in the start of a Savestate visualizer feature for TAStudio, just an object right now, not hooked up and not complete
2013-01-01 19:21:36 +00:00
goyuken
b5de78bdde
gb framerate should be exactly 262144 / 4389... i think, anyway
2012-12-29 18:35:45 +00:00
brandman211
83ec09c960
Added GB(C/A) and A2800 framerates to GetSeconds, fixing the related movie lengths in the PlayMovie dialog. Assigned A7800 to and Coleco to use A2800's NTSC framerate. No clue about PAL for anything.
2012-12-29 09:55:37 +00:00
goyuken
63f9752ea2
rough in some stuff for game boy link cable recording. none of it is finished yet
2012-12-29 01:25:06 +00:00
goyuken
f8c9bd98f9
7800: implemented hard reset to simulate pushing the power button on the console. HSC ram is preserved, ROM is preserved, just about everything else is flushed. added "Power" button to connect to this. changed recording mnemonics
2012-12-16 15:15:54 +00:00
goyuken
6f43bafa83
7800 mnemonic stuff
2012-12-15 20:58:13 +00:00
adelikat
d4ef18c422
ATari 7800 - add pause to mnemonics, however, something is very wrong, can't get a movie to sync, will have to investigate
2012-12-15 20:29:37 +00:00
adelikat
054f0df3e4
Atari 7800 - basic mnemonics set up (input display and movie rerecording), however these mnemonics will change
2012-12-15 04:28:29 +00:00
goyuken
2983c23920
atari7800: control hooked up, more or less
2012-12-15 02:36:38 +00:00