Commit Graph

187 Commits

Author SHA1 Message Date
goyuken ea6a61b4fb lynx: automatically rotate the 7 games that used it, yay 2014-10-15 04:58:27 +00:00
goyuken e74580a14a lynx: fix an emulator crash that occurred on certain instances of emulated game crash 2014-10-13 21:42:53 +00:00
goyuken 4868856160 fix batmens for lynx 2014-10-10 01:17:47 +00:00
goyuken 00b3146615 gpgx: fix audio CD scanning 2014-10-10 01:05:13 +00:00
goyuken a806aa15e3 lynx: fix complete system hang at about 15k frames in every time 2014-09-29 20:40:19 +00:00
goyuken ee1f84bb4a lynx: savestates. should work pretty well, but format is subject to change 2014-09-29 20:13:26 +00:00
goyuken 6e1932c8bd lynx: lag indicator 2014-09-29 18:53:53 +00:00
goyuken d9258cc4b9 lynx: saveram. unfortunately, handy gives every cart with only a single ROM bank a saveram, whether or not it's needed or used. perhaps a future gamedb project, perhaps not... 2014-09-29 18:46:55 +00:00
goyuken 489d69d20c genesis: make the vram memory domain properly invalidate the tile cache and the vdp viewer properly regenerate the tile cache. may or may not fix issue 265. 2014-09-19 23:56:08 +00:00
goyuken bacbaa2bec lynx: controllers and frame timing fix 2014-09-16 00:40:15 +00:00
goyuken dec35ed67c add bizlynx.dll to repo 2014-09-15 21:33:00 +00:00
zeromus ed4c715a9f add ROM memorydomain to n64 2014-09-14 18:39:26 +00:00
zeromus 5d0cfcac52 fix bsnes performance core lag counter; fixes issue #180 2014-09-14 01:33:09 +00:00
pjgat09 a8684c34a6 N64: Hooked up the system bus domain. 2014-09-08 22:31:51 +00:00
pjgat09 d252241463 N64: Committing Jabo_Direct3D8_patched.dll with permission from Jabo. 2014-09-07 02:56:17 +00:00
pjgat09 239df5d5f9 N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed. 2014-09-07 00:43:19 +00:00
zeromus 5d754cf507 change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK. 2014-09-02 05:01:51 +00:00
zeromus 649c7e1177 remove libsnes exes that arent supported yet 2014-09-02 04:59:53 +00:00
goyuken 2aa7a09e25 binary for r7748 2014-08-29 15:38:45 +00:00
pjgat09 0a52315574 N64: Fix jabo's framebuffer problems! 2014-08-25 22:41:50 +00:00
pjgat09 084ed67742 D3D8Wrapper: More logging 2014-08-25 22:21:59 +00:00
pjgat09 9604906095 N64: Making sure the d3d8.dll is correct. 2014-08-24 18:16:54 +00:00
pjgat09 57c3a2568f N64: A little cleanup of the jabo wrapper 2014-08-24 15:06:06 +00:00
goyuken dad905b738 vba-next: callbacks n shiz 2014-08-24 00:04:57 +00:00
pjgat09 1dd0499e89 D3D8Wrapper: Avoid dereferencing null pointers 2014-08-23 21:58:37 +00:00
goyuken e8d9ae7e7c vba: cpu flags and registers 2014-08-21 23:51:25 +00:00
goyuken d7f39ca831 vba next: coreside work for alternate palettes 2014-08-17 20:05:56 +00:00
goyuken 9c24c180f2 vbanext: support GPU VIEW. it should still work in meteor... 2014-08-17 19:02:10 +00:00
pjgat09 23ae71382e N64: More D3D8 wrapper cleanup 2014-08-17 18:53:49 +00:00
goyuken 8c4696609d vba next: memory domains 2014-08-16 05:45:31 +00:00
goyuken 6f67ed40ac gba: i have altered the saveram format. https://www.youtube.com/watch?v=qd8hy032uLc 2014-08-14 23:26:14 +00:00
zeromus 8e50487695 build luainterface.dll into the references folder, like other more modern things. 2014-08-14 01:07:26 +00:00
goyuken 3b2e16e87a lua: sensible handling for int => color conversion 2014-08-14 00:58:07 +00:00
goyuken 1d6a6030f5 vba next: RTC should be functional now. maybe. 2014-08-13 21:49:28 +00:00
goyuken b8472ea760 gba stuff 2014-08-13 20:33:59 +00:00
goyuken d7a1dd3846 quicknes: simplify blitting logic, giving a 15% overall speedup in some cases 2014-08-13 17:06:01 +00:00
goyuken 9e234b3bf5 vba next: some gamedb and saveram hookups, not all finished 2014-08-12 00:34:19 +00:00
pjgat09 1de36a0e2f D3D8 Wrapper: Some code cleanup, better logging 2014-08-10 21:14:29 +00:00
pjgat09 49535f8823 N64: Eliminate the need for a separate window for jabo by using GetDesktopWindow 2014-08-08 23:51:46 +00:00
goyuken ba93e6ab0e vba next: savestates and other confetti 2014-08-08 20:01:09 +00:00
goyuken bf14551632 vba-next: frame timing wizardry 2014-08-08 04:15:57 +00:00
goyuken 31fe0c57e3 vbanext: sound, lag frames, cleanup, stuff 2014-08-08 04:09:50 +00:00
goyuken 80d1723a3a https://www.youtube.com/watch?v=XwzzyzUcNOQ 2014-08-08 00:55:33 +00:00
pjgat09 eb087b460a oops 2014-08-03 04:24:39 +00:00
pjgat09 ec1a4b2d9e N64: Resolution setting is now applied in the jabo wrapper. 2014-08-03 04:21:17 +00:00
goyuken d219573594 update git url for bizsnes and add dll file. 2014-07-28 21:10:16 +00:00
goyuken b1f4a77251 quicknes: disable MMC5 support. it doesn't seem to run any games at all correctly except CV3 2014-07-28 18:11:01 +00:00
zeromus 5639284a81 jabo-fix antialiasing 2014-07-27 06:25:59 +00:00
zeromus 4d380626a1 superior jabo window hack that doesnt hang on some systems due to thread deadlocks 2014-07-27 02:12:27 +00:00
adelikat 362e8da454 libmupen64plus - a fix to jabo that makes it run fast for me 2014-07-27 01:51:11 +00:00