zeromus
|
401aeda91c
|
bsnes - fix a boatload of general portability problems
|
2015-06-18 03:07:00 +00:00 |
zeromus
|
4c247672fe
|
snes hooking system and GetCpuFlagsAndRegisters now work normally
|
2013-11-22 09:33:56 +00:00 |
zeromus
|
8a69a4ebe0
|
switch snes core back to external process. more refined this time. support use of performance core.
|
2012-12-25 20:36:04 +00:00 |
zeromus
|
7722344e55
|
libsnes-gain the ability to serialize const arrays: useful for emitting comments in savestates, which is helpful for debugging. note to self: add a serializer for bools which transforms to 0 or 1
|
2012-12-01 08:28:46 +00:00 |
goyuken
|
3e139c7d7e
|
libsnes: change frame boundary timing. from the perspective of the libsnes core, this choice is mostly arbitrary. from the perspective of the frontend, it's how input frames are divided up and lag frames are determined, and so can be rather important for TASing. the original choice of frame timing is a bit strange and causes excessive input latency and lag detection issues for pal224 and ntsc modes (but not pal239 mode). this change will most likely cause "off by one" errors in TAS sync; should be mostly easily correctable.
|
2012-09-30 18:05:23 +00:00 |
zeromus
|
b2b1c8755c
|
snes-apply lsnes patches
|
2012-09-04 20:23:18 +00:00 |
zeromus
|
9726b75ec4
|
snes-support layer toggles (needs gui hookups)
|
2012-09-04 19:12:16 +00:00 |
zeromus
|
37e6f68370
|
bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
|
2012-09-04 00:20:36 +00:00 |