pjgat09
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ef36677168
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N64: Fix input display on the virtual pad
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2013-08-05 02:38:45 +00:00 |
adelikat
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31126d437b
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add a analog section for hotkeys, for the purpose of buttons that "fudge" an analog virtualpad's axis values. Only "Y Up Large" done so far. Will finish the rest after I rewrite the hotkey system completely.
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2013-08-03 13:22:54 +00:00 |
pjgat09
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4225ef55af
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N64: Fixed the analog control in the virtual pad to look and behave better
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2013-06-09 23:54:19 +00:00 |
pjgat09
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fc596038e5
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N64: Added NumericUpDown controls for X and Y on the virtual pad, but they don't work quite right yet. Also the analog control is being odd now.
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2013-06-08 21:59:06 +00:00 |
pjgat09
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d47b0b1cc1
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N64: Added the analog data to the (currently unused) mnemonic for the virtual pad
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2013-05-27 01:31:29 +00:00 |
pjgat09
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1e1466a0f9
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N64: Some improvements to the virtual pad. 4 pads are now shown and work, input display works
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2013-05-20 01:53:02 +00:00 |
pjgat09
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ba3feac259
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N64: Hook up the rest of the buttons on the virtual pad
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2013-05-11 20:21:29 +00:00 |
pjgat09
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fd26695fff
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N64: Added X and Y axises to the mnemonic, which now get saved and replayed in movies. Fixed an issue in the virtual pad which caused the Y axis to go from -127 to 128 instead of -128 to 127
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2013-05-11 02:04:55 +00:00 |
pjgat09
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0811ff4e41
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N64: Wired up the analog control in the virtual controller. I probably did the float wiring badly, but it works for now.
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2013-05-10 23:29:14 +00:00 |
adelikat
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a638ea6f41
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N64 - hook up virtual pad, currently only 1 player and only the digital buttons
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2013-05-04 13:37:20 +00:00 |
adelikat
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669edc55b3
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Start a new virtual pad, and update 2012 sln file with new files from past few commits
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2013-04-28 13:56:29 +00:00 |