Commit Graph

11 Commits

Author SHA1 Message Date
pjgat09 ef36677168 N64: Fix input display on the virtual pad 2013-08-05 02:38:45 +00:00
adelikat 31126d437b add a analog section for hotkeys, for the purpose of buttons that "fudge" an analog virtualpad's axis values. Only "Y Up Large" done so far. Will finish the rest after I rewrite the hotkey system completely. 2013-08-03 13:22:54 +00:00
pjgat09 4225ef55af N64: Fixed the analog control in the virtual pad to look and behave better 2013-06-09 23:54:19 +00:00
pjgat09 fc596038e5 N64: Added NumericUpDown controls for X and Y on the virtual pad, but they don't work quite right yet. Also the analog control is being odd now. 2013-06-08 21:59:06 +00:00
pjgat09 d47b0b1cc1 N64: Added the analog data to the (currently unused) mnemonic for the virtual pad 2013-05-27 01:31:29 +00:00
pjgat09 1e1466a0f9 N64: Some improvements to the virtual pad. 4 pads are now shown and work, input display works 2013-05-20 01:53:02 +00:00
pjgat09 ba3feac259 N64: Hook up the rest of the buttons on the virtual pad 2013-05-11 20:21:29 +00:00
pjgat09 fd26695fff N64: Added X and Y axises to the mnemonic, which now get saved and replayed in movies. Fixed an issue in the virtual pad which caused the Y axis to go from -127 to 128 instead of -128 to 127 2013-05-11 02:04:55 +00:00
pjgat09 0811ff4e41 N64: Wired up the analog control in the virtual controller. I probably did the float wiring badly, but it works for now. 2013-05-10 23:29:14 +00:00
adelikat a638ea6f41 N64 - hook up virtual pad, currently only 1 player and only the digital buttons 2013-05-04 13:37:20 +00:00
adelikat 669edc55b3 Start a new virtual pad, and update 2012 sln file with new files from past few commits 2013-04-28 13:56:29 +00:00