Commit Graph

7 Commits

Author SHA1 Message Date
goyuken b545d79fb6 lua: add emu.on_snoop() 2012-10-06 13:34:04 +00:00
goyuken 51fc8e695c add 'bool rendersound' to IEmualtor.FrameAdvance()
if false, the emulator is free to gain whatever speedup it can by not doing audio processing (shouldn't change anything sync related, though)
the core should still always call SoundProvider.GetSamples() after each FrameAdvance(), else DRAGONS
at the moment, only test-implemented in gambattehawk
2012-09-20 19:52:47 +00:00
adelikat abba87738f Fix input config for Gameboy, some small random work on ColecoHawk 2012-05-18 22:57:05 +00:00
adelikat 5fa0a681e1 Colecohawk - start VDP (ripped from the SMS core) 2012-05-06 02:48:39 +00:00
adelikat 3b7c23817a Coleco - some hacks and fixes to make a coleco rom open without crashing (draw a black screen instead) 2012-05-06 01:15:02 +00:00
adelikat 81f0f031f3 Coleco - very minor mostly useless changes 2012-03-25 17:39:50 +00:00
adelikat 6b9024dd5c Start colecohawk (skeleton) 2012-03-25 01:33:05 +00:00