adelikat
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b2b8edb319
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Fix removing of registered functions via Lua console
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2013-12-19 01:02:50 +00:00 |
adelikat
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788aea970e
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Lua Console - when removing a script, remove its registered function. Currently however, this behavior will only happen if the script is currently running. If you disable it and then remove it, the functions remain.
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2013-11-26 01:21:24 +00:00 |
adelikat
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5d65b0ef77
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implement Lua - event.onmemoryexecute(), currently only works with the NES core
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2013-11-12 01:51:07 +00:00 |
adelikat
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e7a481e6c4
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Lua - OnMemoryRead() and OnMemoryWrite() - support multiple events, hook to the registered functions system, add ability to name function, return a GUID.
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2013-11-10 21:20:55 +00:00 |
adelikat
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ded77beb65
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Lua - OnInputPoll() - hooked up to the registered lua functions system
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2013-11-10 19:19:58 +00:00 |
adelikat
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ea24f236fb
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Lua - event.OnInputPoll() - allow multiple functions to be registered
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2013-11-10 18:15:32 +00:00 |
adelikat
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a8079f5170
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port some lua libraries to client.common
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2013-11-01 14:51:51 +00:00 |