beirich
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b599c69c18
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Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation.
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2012-06-25 02:50:34 +00:00 |
zeromus
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fd6ac896fc
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general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying.
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2012-02-24 20:38:35 +00:00 |
beirich
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647cae698e
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Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources.
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2011-09-04 04:38:11 +00:00 |
andres.delikat
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d10f38af5d
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Remove autofire from IController & inherited objects other than Controller
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2011-08-09 00:57:56 +00:00 |
andres.delikat
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0d01af5c7b
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Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons
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2011-08-08 23:35:13 +00:00 |
beirich
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1000a3c26f
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delete some more dead code
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2011-08-04 03:27:13 +00:00 |
beirich
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b27673f26c
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M-M-M-MONSTER COMMIT! change Game-load api stuff
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2011-08-04 03:20:54 +00:00 |
andres.delikat
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2e68314e01
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Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores
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2011-07-30 20:49:36 +00:00 |
andres.delikat
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bd71909f38
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AVI cleanup - gray of menu items when appropriate, use default filename, and AVI Path config, add on screen messages, fix crash on Null emulator capture (snow is awesome yo), other misc things
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2011-07-11 23:26:20 +00:00 |
zeromus
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c0988feaa3
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add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
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2011-06-11 22:15:08 +00:00 |
zeromus
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9ea6a0b7a8
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fix various poorly constructed auxfile paths and paths with invalid characters
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2011-06-07 21:10:30 +00:00 |
beirich
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9283a9f37d
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IEmulator now implements IDisposable; client now disposes cores
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2011-06-02 02:59:18 +00:00 |
andres.delikat
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40379f898d
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Fixed NES mnemonic to match fm2. Fm2 files will now successfully playback. SMB TASes sync on bizhawk
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2011-05-08 20:55:37 +00:00 |
andres.delikat
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a5bf181621
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active controls should be set to a null emulator as an option too (this still doesn't fix the crash on load though as it never gets to the code that sets active controls because that is triggered by the loading of a ROM)
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2011-05-08 13:43:53 +00:00 |
beirich
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33c300ff7b
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good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
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2011-05-08 00:06:43 +00:00 |
andres.delikat
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f440f843dd
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Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
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2011-05-01 16:04:53 +00:00 |
andres.delikat
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bf93a936df
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Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag.
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2011-05-01 13:05:16 +00:00 |
andres.delikat
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6732cd50ff
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Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
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2011-05-01 12:59:26 +00:00 |
andres.delikat
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2fa3561c45
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Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
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2011-05-01 00:20:39 +00:00 |
zeromus
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c7f0c457ad
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[NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced.
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2011-03-19 09:12:56 +00:00 |
zeromus
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4b177ca8d1
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[NES] ppu fixes and improved rom classification infrastructure
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2011-02-28 06:16:20 +00:00 |
andres.delikat
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423e9c8783
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Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works.
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2011-02-27 22:33:25 +00:00 |
beirich
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d381be67a6
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[PCE] Convert memory mappers from 16-bit addressing to 21-bit addressing
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2011-02-26 23:02:34 +00:00 |
andres.delikat
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04b6b2baa0
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Fix typo!
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2011-02-26 22:08:55 +00:00 |
andres.delikat
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0ed57b443b
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Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording.
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2011-02-26 21:36:46 +00:00 |
zeromus
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bc74d6c575
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complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
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2011-02-21 09:48:53 +00:00 |
beirich
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577f249905
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Misc code cleanup
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2011-02-16 04:45:59 +00:00 |
andres.delikat
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48bb648ff9
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IEmulator now has a string type so that emulators can return a string representing the platform they emulate
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2011-02-16 02:42:58 +00:00 |
beirich
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1d00b7fe6b
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minor refactoring of IController handling of control updates / frame tracking / movies
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2011-02-05 05:40:19 +00:00 |
beirich
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366d7994e3
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Add SMS options to UI; Add client-options mechanism IGame; Game database support for YM2413 games
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2011-01-28 06:46:33 +00:00 |
beirich
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b5ca2f07de
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NullEmulator returns a dummy memorydomain
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2011-01-21 07:02:48 +00:00 |
beirich
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e62c1bc673
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add memory API, remove HardReset from IEmulator
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2011-01-21 03:59:50 +00:00 |
beirich
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0d088bb15b
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update controls to support sticky buttons, & force-pressing buttons. implement Soft Reset menu item.
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2011-01-14 03:38:26 +00:00 |
beirich
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d0d4d441c9
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make NullEmulator return a valid ControllerDefinition
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2011-01-12 02:05:48 +00:00 |
beirich
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89e4c5a674
|
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2011-01-11 02:55:51 +00:00 |