zeromus
1256419cc1
gitignore and cleanup
2015-10-24 03:03:39 -05:00
zeromus
18aeefb66a
add InstanceDll
2015-10-24 03:03:29 -05:00
zeromus
76731ba0e7
Add TempFileCleaner
2015-10-24 02:48:16 -05:00
zeromus
d422f02694
improve d3d9 shader compatibility more
2015-10-24 01:32:44 -05:00
adelikat
dc00fd0a4b
Merge pull request #528 from BordynConfused/master
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BasicBot got smarter
2015-10-22 18:57:34 -04:00
zeromus
93e7c91ee9
clean up lua console pause/stop behaviour a little bit and add listview icons to make it more clear what's going on
2015-10-22 16:28:52 -05:00
BordynConfused
30f6b659f2
BasicBot got smarter
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BasicBot can now search for values that are greater than, less than, or
equal to the best run values.
2015-10-22 13:21:20 -05:00
feos
4e7d03d9a3
tastudio: clean up garbage lua text and drawings.
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- text was written twice if we update tools and PauseOnFrame (seek) within one frame.
- drawings didn't update during turbo even when RunScriptsDuringTurbo was on, but a whole bunch of accumulated drawings was appearing at once, when you do a normal advance after turbo mode.
2015-10-22 19:33:31 +03:00
zeromus
baaa1c3ec2
use proper SNES PAR
2015-10-21 19:38:40 -05:00
feos
d92d39f515
tastudio: don't truncate LagLog if the branch's one is shorter, but input is the same.
2015-10-21 19:00:25 +03:00
feos
8a86737ff0
tastudio: color stated frames on WasLag too.
2015-10-21 19:00:24 +03:00
zeromus
500f8f9d70
print aspect ratio in caption in addition to client size while resizing main window
2015-10-21 04:47:15 -05:00
zeromus
1dfa0f7fc0
improve d3d shader compatibility: add workaround to replace "in sampler2D", a magic phrase which crashes the hlsl compiler, with "uniform sampler2D", a magic phrase which soothes the hlsl compiler
2015-10-20 21:21:07 -05:00
zeromus
3dd0ab2008
HexTextBox - try to preserve the current value when changing the hex size. This kind of thing is super annoying, revert it immediately if there's a problem. Fixes #525
2015-10-20 01:57:47 -05:00
zeromus
7e0996b44b
fix Memory watch: Strange rectangle #526
2015-10-18 22:13:41 -05:00
zeromus
b0a44bed07
test-compile retro filters with the currently selected driver instead of opengl always
2015-10-18 21:15:18 -05:00
zeromus
3919f5f5d3
support #include in .cg files
2015-10-18 21:13:12 -05:00
zeromus
01f1be126e
fix bugs in retroshader sampler0 discovery
2015-10-18 21:12:58 -05:00
zeromus
32a1101713
fix hex editor not repainting when editing bytes to the same value as before
2015-10-18 18:44:57 -05:00
Hathor86
0f0cba0dbb
Reset .sln file
2015-10-18 17:09:12 +02:00
zeromus
5906bf232b
add --load-state to go along with --load-slot
2015-10-17 21:36:21 -05:00
adelikat
11891d0e6c
Merge pull request #523 from Isotarge/patch-1
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Monospaced font for BasicBot input display
2015-10-17 21:06:31 -04:00
Isaac Miell
2e993dcc44
Monospaced font for BasicBot input display
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Aligns input frame readout by using a monospaced font for the display
2015-10-18 11:34:27 +10:30
zeromus
bd795ed162
validate shaders when selecting them from display manager config dialog to prevent setting broken shaders. also specifically reject .cgp containing .glsl references
2015-10-17 19:28:57 -05:00
zeromus
0d5470a713
make display methods more resilient to uncompilable shaders
2015-10-17 19:28:19 -05:00
adelikat
aa01b725a6
Also handle lack of input callbacks when removing a lua function, not just on clear all
2015-10-17 20:03:07 -04:00
adelikat
ac43fe203b
Remove System.Windows.Forms reference from Client.Common
2015-10-17 19:28:20 -04:00
adelikat
2895c78be8
Move GLManager from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common
2015-10-17 19:27:30 -04:00
adelikat
6ff3215a5f
Move Exception box from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common
2015-10-17 19:18:37 -04:00
adelikat
75e6216ca2
Rom Loader - don't call message boxes, use the error callback
2015-10-17 19:11:04 -04:00
adelikat
8f716363a7
Move UIHelper from Client.Common to Client.EmuHawk, it was inappropriate to be in the common library
2015-10-17 19:01:38 -04:00
Hathor86
9b46de0d3e
Menuing
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Allow tool to be loaded from menu instead of ROM loading
2015-10-17 20:44:36 +02:00
zeromus
595f466ded
add a custom exception display box
2015-10-17 01:18:37 -05:00
zeromus
c3ff70b864
fix gameExtraPadding coordinate translation and revise lua autodoc for the concerned functions. Presently the entire assortment of functions is confusing, but at least it does something that works.
2015-10-16 19:17:23 -05:00
zeromus
9b222653f5
fix some lua autodoc
2015-10-16 18:28:23 -05:00
feos
9f2879acb6
genesis vdp viewer: allow scrollbars when shrunk.
2015-10-16 22:00:14 +03:00
zeromus
195197fb70
snes gfx debugger: fix crashes and malfunction in 16x16 tilemaps
2015-10-15 23:12:20 -05:00
zeromus
5a9bdca459
changelog
2015-10-15 20:14:45 -05:00
zeromus
19b3f8b205
retro shaders no longer need sampler to be named s_p
2015-10-15 20:10:58 -05:00
zeromus
7f5546fac4
tidy some oddities with the scanline filter
2015-10-15 20:10:35 -05:00
zeromus
529ec876a2
firmwares config - escape should exit dialog
2015-10-15 19:47:38 -05:00
zeromus
9410a6cb9d
lua console - tweak output behaviour for script evaluation textbox
2015-10-15 18:32:59 -05:00
zeromus
169f36ee85
code formatting
2015-10-15 18:32:59 -05:00
zeromus
5a30067daf
d3d display method: use FPUPRESERVE
2015-10-15 18:06:20 -05:00
zeromus
0564245d3e
d3d9 display method - more leniency in compilation of optional shaders
2015-10-15 01:27:29 -05:00
zeromus
91f2d36a37
fix some flakiness in the cheat editor dialog. i can't describe it more precisely than that.
2015-10-15 01:21:05 -05:00
adelikat
105cd1c61f
Update version info for 1.11.3
2015-10-14 19:11:25 -04:00
zeromus
ece0e00a79
changelog
2015-10-13 18:54:52 -05:00
zeromus
3592d1418d
lua - add client.SetSoundOn and client.GetSoundOn
2015-10-13 18:54:05 -05:00
zeromus
cfe215d6c0
repair lousy assortment of built-in shaders ( fixes #518 )
2015-10-13 17:18:41 -05:00