goyuken
5ac505d582
SMS vdp viewer: settings
2014-12-22 19:15:56 +00:00
goyuken
808e17c3f7
tracelogger settings
2014-12-22 19:01:21 +00:00
goyuken
66b557ce93
update some pce tools to use autoconfig/configpersist
2014-12-21 16:59:36 +00:00
goyuken
ed6082cab3
NES: set NT and PPU viewers to use the new settings stuff
2014-12-21 08:17:56 +00:00
goyuken
62cb922a81
change GB gpu to work with IToolFormAutoConfig and fix un-resizable window behavior
2014-12-20 17:20:56 +00:00
goyuken
360ca02b93
tool setting stuff. WIP
2014-12-19 23:33:05 +00:00
zeromus
4dc4745122
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
2014-12-19 03:24:48 +00:00
adelikat
42b454a562
Rip out the Atari 2600 debugger
2014-12-18 18:51:22 +00:00
zeromus
3d294ba329
fix psx screenshots
2014-12-18 07:38:56 +00:00
zeromus
3f15ae4e91
psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options
2014-12-17 01:23:24 +00:00
zeromus
2255e5c9ea
emuhawk - add --gdi commandline so that you can force the program to boot up that way instead of attempting to use a broken opengl by default (take 2)
2014-12-16 19:35:52 +00:00
zeromus
26969addb9
emuhawk - add --gdi commandline so that you can force the program to boot up that way instead of attempting to use a broken opengl by default
2014-12-16 19:22:49 +00:00
adelikat
8648e6ba0a
Remove the nes debugger tool
2014-12-14 14:56:16 +00:00
zeromus
2d56514fde
load m3u files. still no disc switching
2014-12-14 10:36:03 +00:00
zeromus
24526669fe
emuhawk - add options for display of various window components (menu,frame,caption,statusbar). add --chromeless commandline argument and logic for folks embedding in frontends
2014-12-14 01:43:46 +00:00
adelikat
685756ea8e
Remove LoadTraceLogger() from ToolManager since it was simply a wrapper to manage availability logic, most of those types of properties should be removed now
2014-12-14 01:39:15 +00:00
adelikat
e214706e4c
remove now unnecessary type checking before autoloading tools
2014-12-14 01:34:58 +00:00
adelikat
08fb509a1a
Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly
2014-12-12 01:49:54 +00:00
zeromus
f5dabcdbf5
psx - add a PSX options menu
2014-12-11 20:31:55 +00:00
zeromus
f1bd6f0086
less amount / more useful chatter when changing client dimensions
2014-12-10 19:36:16 +00:00
scepheo
50730ae132
Added nag when loading a movie without SyncSettings.
2014-12-08 22:53:09 +00:00
adelikat
ec58c2d34c
Don't load missing or empty Sync Settings when loading a movie, just keep the user's current settings rather than forcing default settings on them
2014-12-08 19:07:36 +00:00
adelikat
4a96e58a24
Start a generic Debugger tool, does nothing now except for open and have the standard ui options all tool forms have (such as autoload)
2014-12-06 00:03:36 +00:00
adelikat
f5cc38c9cd
AsInputPollable()
2014-12-05 00:59:00 +00:00
adelikat
e2033c9d2e
AsStatable() and also update statusbar saveslots on CloseRom()
2014-12-05 00:52:16 +00:00
goyuken
40416656a2
eliminate snowiy emulator option from CoreComm. this commit is a bit hackish
2014-12-05 00:39:02 +00:00
adelikat
1fad6f4a88
AsSaveRam()
2014-12-05 00:34:57 +00:00
zeromus
29b217b587
big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it.
2014-12-04 05:40:10 +00:00
adelikat
a83d714c42
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
2014-11-30 20:29:30 +00:00
adelikat
15ccb45dce
Don't show save slot stuff in the Statusbar if core is not an ISettable
2014-11-30 19:52:32 +00:00
adelikat
2bd45e653c
Check HasSavestates() on some hotkeys
2014-11-30 19:48:10 +00:00
adelikat
2ae3609791
Replace an IsNull() check with a Global.Game != null
2014-11-30 18:52:46 +00:00
adelikat
6ae238b725
Remove a dubious IsNull() call
2014-11-30 18:49:58 +00:00
adelikat
a442e879d3
Named Savestate save/load methods - check HasSaveStates() not IsNull()
2014-11-30 18:03:02 +00:00
adelikat
70a9b535f5
check HasSavestates() on some save and loadstate calls that can be accessed via lua (and other stuff)
2014-11-30 17:51:16 +00:00
adelikat
865795049b
Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
2014-11-30 15:22:08 +00:00
adelikat
e1a90430ea
refactor MainForm.cs SaveStateAs() to use object initializer syntax
2014-11-30 14:21:11 +00:00
adelikat
4681fef0c2
Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead
2014-11-30 14:18:44 +00:00
goyuken
8271da0855
fix crash trying to use snes bg hotkeys when snes is not loaded
2014-11-29 21:06:15 +00:00
zeromus
16896dc858
use nearest neighbor filtering when resizing an avi dump without padding, instead of bilinear.
2014-11-25 19:34:27 +00:00
adelikat
189de87e8e
Start a core features dialog in Help, only visible in developer mode (currently). Uses reflection to see what ICoreService implementations are implemented by which cores
2014-11-23 21:46:28 +00:00
adelikat
e6e2972e3d
Make IMemoryDomains inherit IEmulator and simplify some code slightly as a result
2014-11-23 16:03:04 +00:00
hegyak
a3f8d4bac8
Changed defctrl.json to support Lynx's Pause Button. Apparently that is an important button.
2014-11-20 16:54:06 +00:00
adelikat
8bfe2220ef
Expose GBA in the platform picker
2014-11-19 16:07:03 +00:00
zeromus
315316210d
fix window size getting stuck in caption after resizing done
2014-11-18 18:33:04 +00:00
adelikat
6459f4dec5
add .lynx to open file dialog
2014-11-17 22:23:06 +00:00
zeromus
38ebdd45d2
fix Issue #292 - Bizhawk still here after emulating N64 and "Exit key" has been pressed
2014-11-12 00:11:31 +00:00
adelikat
78b466ff78
When saving/using the main window location, negative values are in fact valid values (if your left most monitor is not set as the main monitor for instance), allow negative but properly account for -32000 scenarios
2014-11-09 16:00:39 +00:00
adelikat
0578eb6436
Tastudio - take the emuhawk context menu item "stop without saving" into account
2014-11-08 17:44:25 +00:00
goyuken
dc2ca1f010
remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
2014-10-31 15:46:13 +00:00
goyuken
81fc95ab43
NES: add UI support for datach barcode reader
2014-10-29 22:28:14 +00:00
adelikat
3286d34953
When using Alt+Up/Down hotkeys - show an osd message informing the user of what the new screensize is
2014-10-26 23:47:59 +00:00
adelikat
5c85a8ca66
Tastudio - improve navigation performance by emulating a frame when possible rather than loading a state
2014-10-23 21:21:43 +00:00
scepheo
28f21e1775
Lua:
...
- LoadState through Lua isn't counted for movie RerecordCount.
- Added movie.setrerecordcount and movie.getrerecordcount for people who really want to count their bot loadstates.
2014-10-20 20:31:31 +00:00
adelikat
31c564ad06
Tastudio - fix stack overflow when user opens tastudio then clicks close rom in emuhawk
2014-10-20 00:31:05 +00:00
jlennox
a64017366c
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
2014-10-19 01:22:47 +00:00
goyuken
74b4bd620d
fix issue 290
2014-10-17 00:28:21 +00:00
adelikat
ea826973d6
don't autoload tastudio if user didn't autoload (or cmd line) a rom
2014-10-15 19:18:51 +00:00
zeromus
200d11df62
cleanup ramwatch during rom loads for other platforms a bit. should fix #285 . the whole concept of ramwatch when loading other platforms needs some help though (the current watches mutate into some format senseless for the new platform)
2014-10-11 19:49:22 +00:00
adelikat
d677e6dbe6
Tastudio - fix a nasty bug, probably
2014-10-11 16:58:57 +00:00
zeromus
86e24011ae
address some problems with fast forward vs vsync (mostly, it not working)
2014-10-11 09:01:50 +00:00
goyuken
3eb4dde346
av dumping: hack in a new audio sync method for the dump. doesn't make much of a difference in most stuff. sort of fixes Tsumi to Batsu - Hoshi no Keishousha; but that's mupen's fault anyway
2014-10-11 03:33:09 +00:00
goyuken
8d9b843099
house cleaning (AV writer)
2014-10-10 18:09:00 +00:00
adelikat
070050fd34
When doing backup savestates, rename the existing file to the backup name, instead of copying the file contents over! Big performance boost to that feature
2014-10-09 22:04:56 +00:00
adelikat
99e6b7ce27
Tastudio - for devleoper builds add a Greenzone Integrity Check menu item, runs through the movie and verifies the greenzone states are identical to the data gathered from emulating and replaying the movie and savestating
2014-10-05 14:11:30 +00:00
adelikat
681b3b570d
Movie autoload - don't crash if movie file couldn't be found, fix logic that opens the Open Rom dialog if Autoload rom is not picked, fixes issue 272
2014-09-27 15:01:39 +00:00
adelikat
e23c5ead86
Tastudio - instead of disabling rewind, take it over with IControlMainform
2014-09-27 12:19:50 +00:00
zeromus
d049821426
fix junk in window title, broken in r7826 by yours truly
2014-09-19 00:15:27 +00:00
adelikat
53d45ff184
when skipping lag frames with start paused on, don't emulate to the first non-lag frame
2014-09-14 15:29:28 +00:00
zeromus
7e3144fd07
support custom AR and display client size while resizing. fixes Issue #251 .
2014-09-14 00:51:30 +00:00
goyuken
53ccb63e18
fix typo
2014-09-06 15:17:22 +00:00
adelikat
1f7ad013cb
Speedup/Slowdown hotkeys - add a 300% increment, also add 6400% since these days quicknes plus a good cpu can get greater than 3200% speed
2014-09-05 20:37:56 +00:00
adelikat
3c23c5028d
Tastudio - go to frame stuff
2014-08-31 16:51:19 +00:00
hegyak
e65e9d8a22
Corrected System Menu from staying after a failure involving BIOS/Firmware.
2014-08-27 18:15:02 +00:00
goyuken
13510e8213
fix deterministic flag not being set for movie recording.
2014-08-27 05:52:35 +00:00
hegyak
b808cc762e
Merge .GBA Extension changes form Branches/Release to Trunk
2014-08-27 01:54:39 +00:00
adelikat
0893daff71
Remove TasStudioExperiement dialog
2014-08-23 15:49:08 +00:00
adelikat
56384da18b
Front end for the Link Cable status bar icon
2014-08-23 01:18:59 +00:00
kylelyk
b76edcd6e8
Fixed not going to correct frame when clicking in Marker Column in TAStudio.
2014-08-20 19:52:01 +00:00
kylelyk
321c8c64bf
Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region.
2014-08-19 19:24:17 +00:00
adelikat
a57750f6ce
Call UpdateStatusSlots from SetMainFormMovieInfo since slots change too when a movie status changes
2014-08-19 15:42:37 +00:00
goyuken
e09e10d90c
don't crash when fail to save state due to IOException
2014-08-18 18:06:15 +00:00
adelikat
3303652d99
On loadstate clear "button start" values in the autofire logic
2014-08-16 14:33:09 +00:00
goyuken
6476d80fb1
gba: more saveram connection
2014-08-14 21:19:54 +00:00
goyuken
b8472ea760
gba stuff
2014-08-13 20:33:59 +00:00
goyuken
f0c8bd3842
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
2014-08-13 17:52:13 +00:00
gochaism
d729403cca
Changed the timing of merging Lua input to controllers. Now joypad.set stops altering autohold/autofire buttons.
2014-08-12 23:55:03 +00:00
goyuken
b29f9e5be1
GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
2014-08-11 15:29:53 +00:00
adelikat
0b81b6f773
start an experimental new widget intended for tastudio, doesn't do anything now but load and do nothing
2014-08-06 01:32:27 +00:00
adelikat
8799f27f60
Rip out the sync settings hack
2014-08-02 17:49:10 +00:00
adelikat
bcd78cc4b8
Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active
2014-08-02 15:32:48 +00:00
hegyak
71db42634c
Correct Named SaveState Dialog so it writes .State to the user's file if they forget. And improved file dialog selection for Named SaveState to allow filtering for .State and All files.
2014-08-02 13:58:32 +00:00
adelikat
93b71373eb
Rom Loader - Catch CGBNotSupportedException and output a message to the screen, then automatically reload the rom in regular mode
2014-08-02 02:41:12 +00:00
adelikat
c67249bb1d
Fix exception when holding shift+tab and clicking the menu
2014-08-01 02:16:56 +00:00
adelikat
c46ddd1aa2
when bombing out on a load rom error, update more stuff on the mainform that might have changed
2014-08-01 01:45:19 +00:00
adelikat
43d9f77fd6
this is mostly a hack, but fixes loading a rom when a movie is still running
2014-08-01 01:34:40 +00:00
adelikat
fb8d322146
Band-aid for movie code, note: the case of loading a new rom while a movie is active still is probably bugged
2014-07-31 23:52:03 +00:00
adelikat
ad5b60f137
Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point
2014-07-31 21:15:07 +00:00
adelikat
0fd5ddd0cf
Fix crash when "NES with QuickNes" is selected, and the user attempts to load a FDS game without a proper FDS BIOS. Also, update the core statusbar label when bailing out of a failed Rom load attempt
2014-07-31 20:42:12 +00:00
goyuken
8bad959f84
stomp out some unused code in FFMPEG path determination
2014-07-30 16:02:39 +00:00