goyuken
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8d20c2e351
|
gambatte: fully implement cgb palette selection
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2012-11-18 18:46:57 +00:00 |
goyuken
|
12844bbd7f
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GB: gbc color change infrastructure. not hooked up to UI yet
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2012-11-18 17:02:55 +00:00 |
goyuken
|
276b00fb35
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snes: unify color generation for debugger and core. include 3 alternate implications: r3809, r3808, and hypothetical snes9x. nothing ui hooked up yet
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2012-11-16 21:29:23 +00:00 |
goyuken
|
b51cfbaa45
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snes: don't round early in color conversions. affects some RGB24 values slightly
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2012-11-16 18:43:47 +00:00 |
zeromus
|
afc97cda77
|
libmednahawk reorg
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2012-11-13 00:50:10 +00:00 |
pasky1382
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c7ecc91551
|
Updated SNES gamedb to latest no-intro DAT (10-28-12)
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2012-11-05 21:51:56 +00:00 |
goyuken
|
ac1f9a90a1
|
libgambatte: switch the system bus read to use a much safer (100%?) deterministic peek. also implement core side stuff for scanline-based callback
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2012-11-05 20:15:53 +00:00 |
goyuken
|
32a3d9db80
|
gbhawk gpu viewer: work correctly with palettes and CGB extended BG data
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2012-11-05 04:09:04 +00:00 |
zeromus
|
b4b2657965
|
some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin.
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2012-11-04 23:29:06 +00:00 |
goyuken
|
3eda4a90a6
|
gbhawk: tracelogger
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2012-11-02 19:44:31 +00:00 |
goyuken
|
5cbd11c850
|
NES: add some vs system stuff. not done yet
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2012-10-31 21:15:44 +00:00 |
goyuken
|
cd2ff4ed63
|
Add unmanaged version of 6502X core. The core it self is nearly exactly a copy+paste job from the C# one; most things map over exactly. A strange and abusive p/invoke setup is required to realize a performance gain; see code for details. Seems to be worth a bit more than 20% overall speed for me. Core is savestate compatible with managed 6502X. slight modifications to existing API has been made to support the new cpu. also included is a test module that runs both cores together, savestating every cycle to check for sameness. Core should fit in Atari, although that hasn't been done yet. For the moment, tracelog and disassemble are broken, but they'll be back soon.
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2012-10-30 23:01:54 +00:00 |
zeromus
|
e19f39e08c
|
support moving all dlls to the dll directory by adding assembly binding resolve redirection
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2012-10-29 08:37:22 +00:00 |
adelikat
|
9a1cbbb34c
|
Atari - attempt the 3E mapper, seems broken
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2012-10-20 01:51:38 +00:00 |
adelikat
|
4f045eb20d
|
Atari - a stab at implementing mapper m4A50, don't work, oh well, the mapper is garbage and overly complicated, and can't really exist
|
2012-10-20 00:14:28 +00:00 |
adelikat
|
33e9f23e75
|
Atari - add Megaboy EF mapper conversion rom to gamedb
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2012-10-19 23:37:46 +00:00 |
adelikat
|
90a288afeb
|
Implement X07 mapper
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2012-10-19 23:31:42 +00:00 |
adelikat
|
9b55eb9705
|
Atari gamedb - add a game
|
2012-10-19 01:13:31 +00:00 |
adelikat
|
4455f85c24
|
add Pleiades (1983) (UA Limited) (Prototype) to Atari gamedb
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2012-10-19 00:28:17 +00:00 |
zeromus
|
9e50d25c16
|
snes-support user override backdrop color
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2012-10-17 18:39:44 +00:00 |
goyuken
|
ea02d40c66
|
add a number of UNIF board mappings. every one of these is tested playable on at least one game, but that doesn't mean it's "right" overall. as always, the only true solution is a hash identify.
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2012-10-17 02:08:19 +00:00 |
goyuken
|
cffc9293c1
|
nes mapper 164: fix final fantasy v graphics
|
2012-10-16 21:59:30 +00:00 |
zeromus
|
e318718a21
|
change libco_msvc_win32 to use vs2010, so as to avoid dependency on another (vc8) runtime.
|
2012-10-16 19:11:02 +00:00 |
pasky1382
|
b43acd123a
|
megaman 4 collision viewer.
|
2012-10-14 20:05:54 +00:00 |
goyuken
|
8d8e636450
|
libgambatte: add memory read\write callbacks, maybe? not sure how to test it...
|
2012-10-14 15:10:33 +00:00 |
pasky1382
|
d2e6d50360
|
Rockman & Forte collision box viewer
|
2012-10-13 19:33:42 +00:00 |
goyuken
|
9f9aeb6609
|
move libco_msvc_win32.dll to dll subdirectory
|
2012-10-09 22:48:41 +00:00 |
goyuken
|
7ed6eac000
|
gamedb_snes: remove (Beta 2) entries for tmnt, mk3, which were hash identical to (Beta) entries
|
2012-10-09 22:41:13 +00:00 |
goyuken
|
32a39d3fad
|
move musashidll.dll to dll subdirectory
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2012-10-09 21:39:12 +00:00 |
goyuken
|
da92c276a4
|
move ffmpeg to dll subdirectory
|
2012-10-09 21:25:58 +00:00 |
goyuken
|
07463fbdc5
|
move libspeexdsp.dll to dll subdirectory
|
2012-10-09 21:12:45 +00:00 |
goyuken
|
ca40ed07a2
|
move libsneshawk.dll to dll subdirectory
|
2012-10-09 21:07:50 +00:00 |
goyuken
|
a9de8b8f55
|
move libgambatte.dll to a "dll" subdirectory
|
2012-10-09 20:57:55 +00:00 |
goyuken
|
2a4bccbe12
|
update MakeRelease.bat for previous commit
|
2012-10-09 20:34:48 +00:00 |
goyuken
|
9417eac96c
|
move NesCarts.7z to gamedb subfolder
|
2012-10-09 20:33:14 +00:00 |
goyuken
|
8c24417f8d
|
gamedb stuffed into gamedb subfolder
|
2012-10-09 01:34:21 +00:00 |
adelikat
|
39af30f481
|
Revert libsneshawk.dll, didn't mean to check that in
|
2012-10-07 20:24:07 +00:00 |
adelikat
|
8545f94315
|
Status Bar - right-clicking the status slots will invoke a savestate
|
2012-10-07 19:52:09 +00:00 |
pasky1382
|
b0925d5631
|
Fixed dracula for the collision script.
|
2012-10-07 15:23:51 +00:00 |
pasky1382
|
add29e846c
|
Castlevania Collision box viewer.
|
2012-10-07 12:19:28 +00:00 |
pasky1382
|
b1ba573695
|
Revert that fix, did not upload a GBC db (thought I did)
|
2012-10-06 21:58:44 +00:00 |
adelikat
|
29efa50eab
|
RBIBaseball.lua - create a dialog with the forms library, that allows user to switch the handedness of each side, and batter power boost up/down buttons
|
2012-10-06 20:40:59 +00:00 |
pasky1382
|
c07d9686ab
|
removed extensions in SNES db
GB and GBC now use no-intro rom set for verified good dumps.
|
2012-10-06 20:38:50 +00:00 |
pasky1382
|
05cbd4c3bd
|
Fixed for realz this time.
|
2012-10-06 20:11:46 +00:00 |
pasky1382
|
514299ee1e
|
Thanks...NATT!!
|
2012-10-06 20:01:32 +00:00 |
pasky1382
|
b8432b38d5
|
Ur mom
|
2012-10-06 19:50:45 +00:00 |
pasky1382
|
0945c6f937
|
wrong name...
|
2012-10-06 19:48:30 +00:00 |
pasky1382
|
2ab2c10bdf
|
SNES Cart database
|
2012-10-06 19:47:24 +00:00 |
pasky1382
|
ba95c5c5fc
|
Added filtering for simon's quest.
|
2012-10-06 15:49:28 +00:00 |
pasky1382
|
e3e15d2136
|
Castlevania II Simon's Quest collision box viewer.
|
2012-10-05 11:59:52 +00:00 |