adelikat
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1b0c410cc7
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SNES Graphics Debugger - remember user's backdrop settings
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2012-10-19 17:23:54 +00:00 |
zeromus
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9e50d25c16
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snes-support user override backdrop color
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2012-10-17 18:39:44 +00:00 |
goyuken
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55b2e74dac
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SNESGraphicsDebugger: don't process hooks when form is not visible. fixes significant snes speed regression in r3300
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2012-10-04 19:59:39 +00:00 |
zeromus
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56f58caf4d
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snesgfx-preliminary work on bg tilemap entry viewer.
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2012-10-02 09:28:57 +00:00 |
zeromus
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df039f3b89
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snesgfx-add some preliminary tile viewing support
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2012-10-01 21:51:55 +00:00 |
zeromus
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1d64372aa3
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snesgfx-pan in gfx viewport with middle button drag
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2012-10-01 00:48:50 +00:00 |
zeromus
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14958cef45
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snesgfx-change bg props viewer to match viewport display selection, if you just changed to displaying a BG. also dont populate BG1 twice in the list
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2012-09-30 23:59:56 +00:00 |
zeromus
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05fabf9405
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snesgfx-gain the ability to display a rectangle in the palette advising you of which colors could possibly be used by a BG
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2012-09-30 23:53:12 +00:00 |
zeromus
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f784766727
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snesgfx-gain the ability to choose palettes for use in viewing tiles
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2012-09-30 23:13:57 +00:00 |
zeromus
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52edee63d8
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snesgfx-support mode7 direct color displays. still need an example of a mode 3 or 4 direct color usage
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2012-09-24 07:46:54 +00:00 |
zeromus
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4efea7605d
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snesgfx-support mode7ExtBg tiles & BG
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2012-09-24 06:47:34 +00:00 |
zeromus
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6e094b673c
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snesgfx-this is uglier for now, but it feels more intuitive. we'll leave it until i fill in some more content. also fix it so that BG layers dont render squished nonuniformly sometimes
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2012-09-22 07:57:56 +00:00 |
zeromus
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6b81c6d91e
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snesgfx-animate palette details
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2012-09-22 07:46:02 +00:00 |
zeromus
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09307e8eb7
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snesgfx-economize a bit more
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2012-09-22 07:40:20 +00:00 |
zeromus
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113cd53991
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snesgfx-simplify viewport dimensions controls and add a couple of tooltips
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2012-09-22 07:22:13 +00:00 |
zeromus
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15cd1ef6c3
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snesgfx-overhaul layout again; support bigger viewport windows and configurable viewport size; fix crashes in out of range palette area mouseovers
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2012-09-22 07:07:58 +00:00 |
zeromus
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90cdebbc30
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snesgfx-change the way palette indices are displayed
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2012-09-22 05:29:20 +00:00 |
zeromus
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03cb238ae3
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snes-add scanline render callbacks and add scanline selector to graphics debugger
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2012-09-22 05:03:52 +00:00 |
zeromus
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3c6549a7bb
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snesgfx-decode mode7 graphics
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2012-09-21 17:21:21 +00:00 |
zeromus
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526078f578
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snes-work on graphics debugger. some relayout, plus palette viewer
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2012-09-21 05:56:47 +00:00 |
zeromus
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c6a14d551c
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snes-work on graphics tools a tiny bit
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2012-09-17 00:16:19 +00:00 |
andres.delikat
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be3b97ece0
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SNES - Graphics Debugger - hook up the usual auto-load and save window position, added a menu, put disabled screenshot menu items todo, some UI niceness
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2012-09-10 19:44:44 +00:00 |
zeromus
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f3b6afa5ad
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change libco to use an msvc-compiled dll so that it doesnt get wrecked whenever the .net GC process suspends a thread in a coroutine. cant figure out how to get that same code working compiled by mingw32.
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2012-09-09 19:02:13 +00:00 |
zeromus
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285b9581f2
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snes-work on graphics tools. can now render typical BGs for mode 1. SLOWLY!!!!! this is definitely getting turned into c++ code
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2012-09-08 20:03:04 +00:00 |
zeromus
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ad6910fd74
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snes-some beginning steps on graphics debugging tools. nothing to see yet, move along
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2012-09-06 08:32:25 +00:00 |