J.D. Purcell
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69edada441
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Set LangVersion to 8.0. Requires Visual Studio 2019 with 16.3+ update installed.
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2019-10-27 12:14:19 -04:00 |
adelikat
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924618ee8f
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Set resharper language level to 7, add some emulator lingo to the resharper dictionary
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2019-10-27 10:54:29 -05:00 |
James Groom
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779975f689
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Use nameof
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2019-03-28 14:17:14 +11:00 |
zeromus
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ca9385c3c8
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add some little fragments i meant for the user display cropping stuff but didnt use
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2019-01-18 00:59:23 -05:00 |
adelikat
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22d1818641
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DoSettings file for all project to explicitely set language level to C#6
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2018-06-23 13:06:13 -05:00 |
frequem
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71ba3024b7
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Fixed linux build
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2018-02-21 20:19:33 -05:00 |
zeromus
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3336c80818
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fix bizware output directories
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2017-06-27 17:23:33 -05:00 |
zeromus
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cad5f441dd
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fix build paths to output
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2017-06-26 17:57:50 -05:00 |
zeromus
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0085729392
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delete x64 build configuration, use anycpu instead. take care to set Prefer32Bit false in exe csproj, since visualstudio's gui preference doesn't work.
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2017-06-26 17:47:51 -05:00 |
zeromus
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0942d4f498
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remove x86 project configurations
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2017-06-12 01:24:35 -05:00 |
adelikat
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5fec117b68
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Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users
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2017-06-06 10:24:21 -05:00 |
nattthebear
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76022f66f9
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update to framework 4.6.2. Since Windows XP 64 was very rarely used, there's no loss in switching to this if we're going to 64 bit. Add `FrameworkZipWriter` based on the 4.5 framework's built in zip writer. It shaves a decent amount of time off savestate save time, but rolling our own off of DeflateStream would be even faster.
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2017-05-27 18:15:15 -04:00 |
J.D. Purcell
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b2a28339d1
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Use 'nameof' operator.
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2017-04-10 08:36:42 -04:00 |
nattthebear
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2a0e859a85
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Add 64 bit build (doesn't work yet), move SlimDX.dll
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2016-02-28 15:06:03 -05:00 |
zeromus
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f0c34517e1
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display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling
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2015-08-30 09:20:03 -05:00 |
zeromus
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46870ec488
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cleanup gdi+ renderer
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2015-08-29 11:17:25 -05:00 |
zeromus
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7e828d5618
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d3d display method
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2015-08-24 13:10:50 -05:00 |
zeromus
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1789ffaaf0
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fix crash when minimizing window in gdi+ display method
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2015-07-27 09:58:22 -05:00 |
zeromus
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b78f5802a3
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cleanup some lingering junk from earlier in gdi+ display method
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2015-07-25 21:06:54 -05:00 |
zeromus
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09e95b89b2
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remove an unused file
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2015-07-25 17:42:43 -05:00 |
zeromus
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f8b840ea41
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fix gdi+ lua rendering and prescale option
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2015-07-25 17:29:19 -05:00 |
jdpurcell
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0a345b0084
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Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
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2015-01-13 15:28:58 +00:00 |
zeromus
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979fa2c0f7
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displaymanager - maybe, just maybe, successfully get rid of the need for 0xFF000000 in the VideoProvider buffers. Should enable some little speedups and cleanups of other code that had to add the 0xFF000000 alpha channel
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2014-12-13 23:04:22 +00:00 |
zeromus
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08ae448257
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start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
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2014-12-08 02:15:42 +00:00 |
zeromus
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556b7b0123
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gdi+ display method!
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2014-12-07 02:26:52 +00:00 |