adelikat
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d56c25392e
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New Ram Watch - set up autoload and misc small things
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2013-09-05 15:34:47 +00:00 |
adelikat
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50b7d9b8c1
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New Ram Watch - implement new Search menu item
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2013-09-05 14:48:54 +00:00 |
adelikat
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05fc6d8dd3
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New Ram Watch - basic display of 1 byte values working
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2013-09-05 03:24:01 +00:00 |
adelikat
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d03b7aa687
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New Ram Watch - some progres on displaying values
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2013-09-05 01:12:13 +00:00 |
adelikat
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1254b8b03e
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New Ram Watch - implement Separator object, finish file loading (only 1 byte supported currently)
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2013-09-05 00:55:12 +00:00 |
adelikat
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eaf94ebda3
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N64 VirtualPads - right-click sets autofire, this is done with a new VirtualPadButtons component that could be easily ported to other virtualpads as well
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2013-08-28 18:01:34 +00:00 |
pasky1382
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160c76c531
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Added 'Always on Top' option to virtualpads
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2013-08-28 17:20:53 +00:00 |
adelikat
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58552035a1
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Progress on new Ram Watch objects
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2013-08-27 17:58:31 +00:00 |
adelikat
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457902bc9e
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Hex Editor - revert r4877
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2013-08-26 22:05:50 +00:00 |
zeromus
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94cacde458
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clear stickies when closing virtualpad form. i think that's a good idea..... but someone might disagree.
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2013-08-26 21:36:45 +00:00 |
zeromus
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7d0eca7906
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allow n64 virtualpad analog widget to release input by rightclicking
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2013-08-26 21:35:50 +00:00 |
adelikat
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089ce7f48a
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Some progress on the new Ram Watch dialog
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2013-08-26 20:54:00 +00:00 |
zeromus
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ba25e7045f
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make it easier to change memory domains in the hex editor. adelikat might not like this, feel free to revert.
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2013-08-26 07:57:31 +00:00 |
zeromus
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513ceba3d2
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fix up SGB memorydomains
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2013-08-26 07:17:47 +00:00 |
adelikat
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3b0d01b4a7
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Start a new Ram Watch dialog, not hooked up
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2013-08-26 01:14:35 +00:00 |
adelikat
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eb5f463b9d
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move virtual pad files to their own folder
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2013-08-26 00:47:11 +00:00 |
adelikat
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ffa0619b04
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Start some new watch classes and a watch collection class, in preparation for a Ram Search/Watch refactor
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2013-08-25 18:29:23 +00:00 |
adelikat
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4bd6103574
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Refactor a bunch of cheats code, and fix a bug where exceptions can be thrown by the cheats dialog when working in other tool dialogs.
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2013-08-25 04:23:27 +00:00 |
goyuken
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ce3fc79e10
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fix some path config problems. DGB didn't work at all, and screenshots and saverams may have been busted on some systems
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2013-08-23 17:49:15 +00:00 |
adelikat
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706a863caa
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Ram Search - add "Clear Preview" to context menu, clears out the red coloring preview. Also some misc tweaks to colors and some code cleanup
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2013-08-21 20:54:33 +00:00 |
adelikat
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872a3208d3
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Use MenuStripEx instead of MenuStrip everywhere
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2013-08-21 20:27:54 +00:00 |
adelikat
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0ceff61292
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Replace ToolStrip with ToolStripEx in a few places
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2013-08-21 20:16:23 +00:00 |
adelikat
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18582d7c4f
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Ram Search - another n64 hack - default to 4 byte
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2013-08-14 01:12:03 +00:00 |
adelikat
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22e1dffc91
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Ram Search - don't create a search history and start a new search twice. Add a "Use Undo History" option. For that and fast mode when the user opens ram search on the n64 core, currently this overrides their settings every time they open the dialog.
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2013-08-14 01:04:14 +00:00 |
adelikat
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7f86f58605
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Ram search - on showing the number of addresses, use commas
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2013-08-14 00:30:08 +00:00 |
adelikat
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625f9c2fcd
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Rip out old path system and replace with new
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2013-08-11 21:48:17 +00:00 |
pjgat09
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ef36677168
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N64: Fix input display on the virtual pad
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2013-08-05 02:38:45 +00:00 |
adelikat
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35455b9821
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Lua Console - add Call and Remove buttons to Registered Functions dialog, and some other gui tweaks
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2013-08-05 00:45:41 +00:00 |
adelikat
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1b2ce4e212
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Lua Console - add a Registered functions dialog that shows registered lua functions registered functions (currently only supports frame and savestate events
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2013-08-05 00:26:19 +00:00 |
adelikat
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31126d437b
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add a analog section for hotkeys, for the purpose of buttons that "fudge" an analog virtualpad's axis values. Only "Y Up Large" done so far. Will finish the rest after I rewrite the hotkey system completely.
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2013-08-03 13:22:54 +00:00 |
adelikat
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b0253967ee
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Firmwares dialog - support Ctrl+C copying the selected row(s) to the clipboard
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2013-08-02 14:23:59 +00:00 |
adelikat
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91a13bf8f4
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Misc Code refactoring, no functional changes
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2013-07-16 01:59:59 +00:00 |
adelikat
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0853da8165
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slight positioning fix to Saturn virtualpad
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2013-07-14 22:47:06 +00:00 |
adelikat
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c5204487a7
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Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet.
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2013-07-14 22:18:22 +00:00 |
adelikat
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cbb35fc3ce
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Ram Search - introduce "Fast Mode" in order to support large domains such as for N64. In fast mode, the previous value will be defined as last search (or original value), and change counts will not be incremented but the previous value/change counts will not be processed saving huge amounts of processing.
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2013-06-30 21:50:17 +00:00 |
adelikat
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e1212c75e3
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Ram Search - clear undo history when starting a new search, and add a Clear Undo History menu item
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2013-06-30 20:10:52 +00:00 |
pasky1382
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23d71a3b87
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Commented out unworking code for disc.DetectSegaSaturn() in MainForm.cs
Added 'Always On Top' option to settings in hex editor/tas studio/ram search
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2013-06-25 08:50:42 +00:00 |
pjgat09
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a4a88ff139
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N64: Tweaked the virtual pad layout
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2013-06-10 00:08:31 +00:00 |
pjgat09
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4225ef55af
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N64: Fixed the analog control in the virtual pad to look and behave better
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2013-06-09 23:54:19 +00:00 |
pjgat09
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fc596038e5
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N64: Added NumericUpDown controls for X and Y on the virtual pad, but they don't work quite right yet. Also the analog control is being odd now.
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2013-06-08 21:59:06 +00:00 |
pjgat09
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d47b0b1cc1
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N64: Added the analog data to the (currently unused) mnemonic for the virtual pad
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2013-05-27 01:31:29 +00:00 |
pjgat09
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1e1466a0f9
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N64: Some improvements to the virtual pad. 4 pads are now shown and work, input display works
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2013-05-20 01:53:02 +00:00 |
pjgat09
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ba3feac259
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N64: Hook up the rest of the buttons on the virtual pad
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2013-05-11 20:21:29 +00:00 |
pjgat09
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fd26695fff
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N64: Added X and Y axises to the mnemonic, which now get saved and replayed in movies. Fixed an issue in the virtual pad which caused the Y axis to go from -127 to 128 instead of -128 to 127
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2013-05-11 02:04:55 +00:00 |
pjgat09
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0811ff4e41
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N64: Wired up the analog control in the virtual controller. I probably did the float wiring badly, but it works for now.
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2013-05-10 23:29:14 +00:00 |
pjgat09
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e25d58eecb
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Restrict the analog control to it's own drawing area
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2013-05-10 23:25:31 +00:00 |
pjgat09
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8c16b78849
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LuaWriter: Commented out code that checks if the file to save to doesn't exist. That code causes an infinite recursive loop, popping up a save dialog box every time. I'm not sure exactly what the logic was supposed to be here, but this seems to take care of the problem.
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2013-05-07 01:17:52 +00:00 |
pjgat09
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371dcc8f40
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Reversing some faulty bit-shifting to fix 4 byte poking.
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2013-05-06 23:33:13 +00:00 |
pjgat09
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a5d7fdd870
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Replace some buggy divisions with bit-shifting to fix s problem freezing an address in the ram watch
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2013-05-06 23:17:44 +00:00 |
adelikat
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29226acd54
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N64 virtual pad - graphics for the analog control, not hooked up to anything yet, and not tweaked
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2013-05-04 19:04:23 +00:00 |