zeromus
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76abc5603a
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un-upx during makerelease. now, this is a bit odd, because it means we're not dev/testing the same things we're releasing, but.. 1. upx is basically reliably transparent, and 2. it will cut down on repository bloat. if i'm ever proven wrong, we'll do it differently.
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2014-09-07 04:15:25 +00:00 |
zeromus
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562fb6cb12
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fix MakeRelease.bat to no longer exclude jabo dll
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2014-09-07 04:02:12 +00:00 |
zeromus
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832ed0e5e3
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add jabo permission in a new legal notes section of aboutbox which currently contains only that (it was really hard to add new stuff to the cores info list, but that would be a better place to put it later...)
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2014-09-07 03:56:16 +00:00 |
pjgat09
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181313cdf9
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N64: Removed checks to see if the correct jabo dll was present
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2014-09-07 03:13:53 +00:00 |
pjgat09
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d252241463
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N64: Committing Jabo_Direct3D8_patched.dll with permission from Jabo.
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2014-09-07 02:56:17 +00:00 |
adelikat
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afdfe11c7e
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lua - forms.label - add an optional fixedwidth font param
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2014-09-07 02:42:44 +00:00 |
adelikat
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c0bbbcd47f
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Oops, forgot to check in the gamedb for revision 7795
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2014-09-07 00:54:18 +00:00 |
pjgat09
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239df5d5f9
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N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
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2014-09-07 00:43:19 +00:00 |
adelikat
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a59793b55b
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N64 - Support getting an expansion slot flag from the gamedb, and set Majora's Mask and Donkey Kong 64 to use it
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2014-09-07 00:23:15 +00:00 |
adelikat
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1f69cdda9e
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oops, forgot a !
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2014-09-06 23:55:53 +00:00 |
adelikat
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88daf797db
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N64hawk - Expansion slot toggle, expansion being off by default, note: this is a sync setting
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2014-09-06 23:03:34 +00:00 |
goyuken
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53ccb63e18
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fix typo
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2014-09-06 15:17:22 +00:00 |
adelikat
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1f7ad013cb
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Speedup/Slowdown hotkeys - add a 300% increment, also add 6400% since these days quicknes plus a good cpu can get greater than 3200% speed
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2014-09-05 20:37:56 +00:00 |
adelikat
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5beffa156a
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Tastudio - lots of icons!
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2014-09-04 22:03:22 +00:00 |
adelikat
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33de5d4bd9
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InputRoll - support a QueryItemIcon callback, and wire it up to Tastudio's current frame marker, needs to be cleaned up
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2014-09-03 03:16:16 +00:00 |
adelikat
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eebe877d28
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InputRoll - remove testing code
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2014-09-03 02:57:39 +00:00 |
zeromus
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8011de9c39
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draw gdi bitmaps
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2014-09-03 02:52:46 +00:00 |
adelikat
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21404611ab
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GDI Renderer - very bad attempt to start bitmap support
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2014-09-03 02:24:13 +00:00 |
adelikat
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c84d8ec93c
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Add some icons for tastudio that we will eventually want to use
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2014-09-03 01:22:57 +00:00 |
zeromus
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5d754cf507
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change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK.
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2014-09-02 05:01:51 +00:00 |
zeromus
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98087fe9ea
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make note of accuracy core not being supported (and disable it) in snes options
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2014-09-02 05:00:12 +00:00 |
zeromus
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649c7e1177
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remove libsnes exes that arent supported yet
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2014-09-02 04:59:53 +00:00 |
goyuken
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8634d52bed
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remove the dummymemorydomainlist as its not needed anymore (if a core has no memory domains, it simply doesn't have the interface)
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2014-09-01 21:09:25 +00:00 |
kylelyk
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3dc88b817a
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More drawing cleanup in InputRoll and many little bugs with scrolling.
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2014-09-01 20:34:10 +00:00 |
adelikat
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66dcccf651
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Atari 2600 - code refactoring, separating out memory domain code to its own file, no functionality changes
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2014-09-01 20:12:45 +00:00 |
adelikat
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d003be9cda
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remove some todos, I decided not to do any of them, it is too pedantic to do them
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2014-09-01 19:07:05 +00:00 |
adelikat
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5ba74c631c
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Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
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2014-09-01 18:43:41 +00:00 |
kylelyk
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5b8898e1d8
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Fixed bug with selection drawing, added ability to specify max characters in every "column" in Horizontal Orientation, moved toggling of InputRoll orientation to TAStudio.
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2014-09-01 15:35:48 +00:00 |
kylelyk
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b5af69a7c5
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Fixed small bug introduced from last commit, added a different cursor for Horizontal Orientation.
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2014-09-01 00:45:58 +00:00 |
kylelyk
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cdbb1bc13c
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Added helper function to convert from PixelsToRows and vice versa, helper properties for column header dimensions, ability to have different size column headers in vertical and a pre-scaled column width in horizontal orientation.
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2014-08-31 23:03:59 +00:00 |
adelikat
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11691cd690
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GDIRenderer - remove some todos that were done
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2014-08-31 18:19:26 +00:00 |
kylelyk
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8edbc8bfe1
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TAStudio: Fixed double middle/right click creating new marker. Fixed selected row not displaying properly.
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2014-08-31 18:06:31 +00:00 |
adelikat
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9534384e3d
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input roll - fix vertical padding in vertical mode
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2014-08-31 17:22:53 +00:00 |
adelikat
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f5059bf53c
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Tastudio - fix a null reference exception
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2014-08-31 17:15:21 +00:00 |
kylelyk
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1b6d873fb1
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VScrollbar in InputRoll now uses pixels. Various bugs with vertical scrolling.
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2014-08-31 17:11:47 +00:00 |
adelikat
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3c23c5028d
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Tastudio - go to frame stuff
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2014-08-31 16:51:19 +00:00 |
adelikat
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907ab29aaa
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Tastudio - fix exception when attempting to scroll before frame 0
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2014-08-31 16:07:11 +00:00 |
kylelyk
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69e9bc22d2
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More graphics fixes for InputRoll and overhauled how scrollbars are maintained and calculated. VScrollbar is still in rows for now.
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2014-08-31 15:40:02 +00:00 |
adelikat
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7a720a63b1
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Tastudio - fix backwards lag background color logic
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2014-08-31 14:58:44 +00:00 |
adelikat
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0a6cda6fe2
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Tastudio - refreshing after some calls that virtuallstiview would have automatically refreshed
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2014-08-31 13:12:18 +00:00 |
adelikat
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8c68fe6d83
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Play movie - stop on frame textbox - change max length from 3 to 8
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2014-08-31 01:46:43 +00:00 |
scepheo
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a1a73a2fef
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Fixed the core detection when playing back a NES/SNES movie.
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2014-08-30 19:20:09 +00:00 |
kylelyk
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d2eb036b90
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Refactored a lot of InputRoll, started the foundation of changing orientation behavior, horizontal scrollbar now works completely. Have not tested horizontal orientation (not until vscrollbar is in pixels and switching between orientations is tested).
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2014-08-30 18:42:14 +00:00 |
adelikat
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e6d6dc7e51
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Tastudio - more go to frame stuff
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2014-08-30 00:40:53 +00:00 |
adelikat
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21ab01817f
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Tastudio - some improvements to go to frame logic, to deal with gaps being in the greenzone, still some bugs though, certainly
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2014-08-30 00:03:33 +00:00 |
adelikat
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17f109905b
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TAStudio - some minor designer stuff
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2014-08-29 23:48:10 +00:00 |
scepheo
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a75827687d
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Atari 2600: Fixed PlayField Score flag not being set.
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2014-08-29 20:09:08 +00:00 |
adelikat
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f456fea9be
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TAStudio - fix selection via frame column dragging
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2014-08-29 18:02:23 +00:00 |
adelikat
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15ba976416
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Input Roll - move selection logic from Mouse click to Mouse down
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2014-08-29 17:42:07 +00:00 |
adelikat
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32795e1364
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Input Roll - mouse wheel scrolling
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2014-08-29 15:53:59 +00:00 |