andres.delikat
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ced8256dc9
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Slight playback fix (still broken)
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2011-03-03 18:25:06 +00:00 |
beirich
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c4e47c60d4
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Make fast-forward much less choppy, make frame counter display optional again
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2011-02-28 07:17:57 +00:00 |
zeromus
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c5febf8e20
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neshawk!! emulate attractmode without bugs = initial checkin
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2011-02-27 09:45:50 +00:00 |
andres.delikat
|
04b6b2baa0
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Fix typo!
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2011-02-26 22:08:55 +00:00 |
andres.delikat
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d0e37373a4
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Refactor input display to use the GetControllersAsMneumonic() function from the emulator core. Hook up PCE GetControllersAsMneumonic()
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2011-02-26 22:04:17 +00:00 |
beirich
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e114da8868
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fix bad unmanaged memory leak
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2011-02-24 02:35:23 +00:00 |
zeromus
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bc74d6c575
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complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
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2011-02-21 09:48:53 +00:00 |
andres.delikat
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4883f2d0c9
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Input Display for PCE
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2011-02-16 14:59:32 +00:00 |
beirich
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577f249905
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Misc code cleanup
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2011-02-16 04:45:59 +00:00 |
andres.delikat
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e72b9a3c26
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Input display for SMS games
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2011-02-16 03:43:11 +00:00 |
andres.delikat
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48bb648ff9
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IEmulator now has a string type so that emulators can return a string representing the platform they emulate
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2011-02-16 02:42:58 +00:00 |
andres.delikat
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9f681559f7
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Frame counter display
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2011-02-15 16:41:03 +00:00 |
beirich
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cc8bb460d7
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Fullscreen mode
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2011-01-29 08:42:35 +00:00 |
beirich
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89e4c5a674
|
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2011-01-11 02:55:51 +00:00 |