hegyak
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ce626011d4
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Added SystemInfo and SystemId for Lynx
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2014-11-18 12:09:11 +00:00 |
hegyak
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2ff41e9798
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Changed the TurboGrafx-16/PC Engine controller turbo button defaults and added Lynx default buttons.
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2014-11-18 11:46:24 +00:00 |
goyuken
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5fb7058336
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update battle wheels from U to G
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2014-11-18 02:13:34 +00:00 |
hegyak
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af5a7bfd27
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Added Hashes for Wonderswan and Wonderswan Color
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2014-11-18 01:37:59 +00:00 |
adelikat
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e4cd7a3449
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Lua Console - when reporting a script error, update the number of active scripts label
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2014-11-18 01:09:06 +00:00 |
hegyak
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f6b5dbeee3
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Updated VersionInfo.cs for the 1.9.0 release for Trunk
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2014-11-17 23:19:40 +00:00 |
adelikat
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0cf61812c2
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Path Config - Fix bug where dual gb is selected by default when a gb game is active
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2014-11-17 23:16:50 +00:00 |
adelikat
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6459f4dec5
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add .lynx to open file dialog
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2014-11-17 22:23:06 +00:00 |
adelikat
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ec3e4151eb
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set release flag on lynx core to true
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2014-11-17 21:58:13 +00:00 |
goyuken
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0a17fadb8e
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gb: add mute sound as a setting. most useful in dual mode.
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2014-11-16 21:56:32 +00:00 |
adelikat
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5349affbc4
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Tastudio - support "out of order savestating" using saveslot states. Experiemental, could have bugs particularly off by one issues
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2014-11-15 21:49:58 +00:00 |
adelikat
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eb292eddcc
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Tastudio - fix crash when loading a state for a frame after the current movie length, tastudio was getting refreshed before the row count was being updated
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2014-11-15 21:48:34 +00:00 |
adelikat
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ae9e31d984
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Tastudio - fix up some behavior of metadata dialogs when the first show
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2014-11-15 15:36:22 +00:00 |
adelikat
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e0207b748f
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Tastudio - remove some user controls that do nothing that I've decided won't be used
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2014-11-15 15:02:52 +00:00 |
adelikat
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410078081c
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Tastudio - fix lag lag to reflect the next frame
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2014-11-15 14:55:44 +00:00 |
adelikat
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80dae0d026
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Tastudio - refactor lag log to be a list of frame,bool combinations instead of just a list of bools, note: this changeset reverts the list back to an "off by 1" where it corresponds to the current frame not the next frame, that will be solved in a later commit
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2014-11-15 14:31:18 +00:00 |
goyuken
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ed8e8508f8
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fix audio capture problem that broke with r7973
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2014-11-14 17:48:18 +00:00 |
goyuken
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d1292d8a48
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gbahawk: all inputs are no longer delayed by one frame. existing movies will need one blank frame inserted at the beginning to resync.
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2014-11-14 00:24:15 +00:00 |
adelikat
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aa38ad24a2
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Bk2 movies - don't save when switching to play, note: when stopping a movie in play mode, the movie will not be saved unless there are changes, the Save() that was removed here masked problem with potential failure to save. As of this commit, bk2 movies rely on the Changes flag to be accurately set
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2014-11-14 00:00:18 +00:00 |
adelikat
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891d3933bd
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Don't increment the Rerecord counter with loading a bk2 or tasproj movie, fixes the obvserved issue in issue 303. However, a bigger concern is why loading a movie and stopping it is causing the movie to be saved in the first place
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2014-11-13 23:49:58 +00:00 |
zeromus
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a7432a1e52
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firmwaremanager now tracks filesizes, and filesizes of known firmwares are used to restrict scope of scanning
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2014-11-13 00:09:16 +00:00 |
zeromus
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2e88a279bb
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rename firmwares base path to firmwares search path, cos thats more like what it is.
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2014-11-12 01:32:56 +00:00 |
zeromus
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ba0eca8a69
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do firmware hash calculation differently without needing a buffer, for users with GBs of roms in their firmware folder
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2014-11-12 01:27:11 +00:00 |
goyuken
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92e2b9d610
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clarify in "Building Other Solutions.txt" that you don't need to build them unless you want to change them, as we include prebuilts for them
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2014-11-12 01:23:09 +00:00 |
zeromus
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38ebdd45d2
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fix Issue #292 - Bizhawk still here after emulating N64 and "Exit key" has been pressed
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2014-11-12 00:11:31 +00:00 |
zeromus
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4d5b25600e
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add a GC.Collect() call to workaround a .net slow-GC problem, and fix an old bug related to firmware scans occurring several times actually every time you think it should happen once, which probably wasn't helping things
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2014-11-12 00:04:08 +00:00 |
goyuken
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f5d9de5178
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wonderswan: grab changes from mednafen 0.9.36.5 release. includes sound, sram, changes. not included now: rtc, comm port changes
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2014-11-10 01:01:01 +00:00 |
adelikat
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b0eb4ee791
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When loading a movie that specified quicknes or neshawk (or bsnes vs snes9x), don't permanently override the user's core preference
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2014-11-09 17:14:16 +00:00 |
adelikat
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150dcae98d
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When importing snes movies, set the movie sync settings to Compatibility profile
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2014-11-09 16:49:11 +00:00 |
adelikat
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252ea85f99
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Lua Console - add a duplicate script menu and toolbar item, functions similarly to new script except it starts with the text from the highlighted script
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2014-11-09 16:18:09 +00:00 |
adelikat
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78b466ff78
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When saving/using the main window location, negative values are in fact valid values (if your left most monitor is not set as the main monitor for instance), allow negative but properly account for -32000 scenarios
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2014-11-09 16:00:39 +00:00 |
adelikat
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2f51331ca8
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Fix a nasty bug in movie loadstate behavior
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2014-11-09 15:48:06 +00:00 |
adelikat
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0578eb6436
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Tastudio - take the emuhawk context menu item "stop without saving" into account
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2014-11-08 17:44:25 +00:00 |
adelikat
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5c92adcaaa
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Wire up the Log callback into lua libraries, this got lost in the last refactor I did, and so errors were not getting reported
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2014-11-08 14:54:00 +00:00 |
adelikat
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a932cef662
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Add a description attribute for EmulatorLuaLibrary
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2014-11-08 14:08:32 +00:00 |
zeromus
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8c1eaf25ff
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system for more thorough tooltips in hotkey and controller config dialogs (so, for instance, the function of a key can be described)
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2014-11-07 16:58:27 +00:00 |
zeromus
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813bfa6ad4
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use FolderBrowserEx instead of lame FolderBrowserDialog for the PathConfig dialog
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2014-11-06 23:31:19 +00:00 |
zeromus
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7a4d60c483
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change AutoScaleMode of MainForm and GBPrefs to None and Inherit, so that the dialog wont be whack for japanese users
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2014-11-06 21:35:45 +00:00 |
zeromus
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480b39ff49
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dont malfunction when compiling retro shaders on systems with bad opengl support. i shouldve been swallowing this error and calling the shader failed instead of throwing an exception. should fix some people with purportedly 'broken' drivers.
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2014-11-06 19:20:03 +00:00 |
zeromus
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9f3763409b
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call WhackMOTW on .exe, besides just .dll. Fixes bug with windows prompting to allow execution of bsnes executables
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2014-11-06 19:04:51 +00:00 |
goyuken
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fa8934b1d4
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lynx: memory domains. R/W: RAM, Save Ram. R: Cart A, Cart B.
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2014-11-02 19:11:19 +00:00 |
adelikat
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829ee72914
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Tastudio - make comment editor always in edit mode, make it modeless, add a save button
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2014-11-02 15:20:17 +00:00 |
adelikat
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b10ef0b1a4
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EditCommentsForm - some code and whitespace cleanup
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2014-11-02 15:07:19 +00:00 |
adelikat
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149a759a26
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Tastudio - oops, fix major bug in r8145
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2014-11-02 14:25:06 +00:00 |
adelikat
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38f6661cc1
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mnemonic constants for option 1 and 2 buttons on lynx
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2014-11-02 14:11:14 +00:00 |
adelikat
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f3a2387926
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Quicknes - metadata for controller settings, player 2 not plugged in by default
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2014-11-02 14:03:38 +00:00 |
adelikat
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2f3f3d29fc
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Tastudio - invalidate lag log when editing frame 0
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2014-11-02 13:52:45 +00:00 |
adelikat
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7f18d9ebc0
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Fix bugs in last commit
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2014-11-02 01:10:19 +00:00 |
adelikat
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f7460d1821
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Tastudio - make green/red drawing for lag correspond with FCEUX's taseditor. Rather than show what the lag counter is saying, show what the next frame will be. The logic here is that green means a frame in which an edit will have an effect on emulation and red means it will not.
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2014-11-02 00:39:53 +00:00 |
adelikat
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8197f96c98
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TasMovie - make a TasLagLog class to simplify some code
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2014-11-02 00:22:04 +00:00 |