zeromus
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49d8f6c5b9
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remove savestate loading hacks for movie header skipping
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2014-04-25 02:21:45 +00:00 |
adelikat
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de1cb218a6
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Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
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2014-04-25 01:19:57 +00:00 |
adelikat
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c74019a54d
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Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
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2014-04-22 00:38:59 +00:00 |
adelikat
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a61ff53d9c
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Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
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2014-04-19 22:23:13 +00:00 |
beirich
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6ca5768a31
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SMS/Coleco, refactor to remove PostLoadState() calls
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2014-04-07 03:09:44 +00:00 |
beirich
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13ebf95362
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SMS: fix a nullptrexception on Auto region setting and game not in DB. Fix logical error with YM2413 disable setting and game not in db.
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2014-03-25 02:12:42 +00:00 |
beirich
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e291b3d5fa
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SMS: Implement option for Auto Region (export/japan) and Auto Display type (NTSC/PAL)
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2014-03-22 05:57:27 +00:00 |
beirich
|
77857f0e51
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Convert SMS, Coleco, and TI83 to zeromus Serializer-class savestates
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2014-03-22 04:46:01 +00:00 |
beirich
|
3153587eb3
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SMS: fix GG Region detection
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2014-03-20 04:19:38 +00:00 |
beirich
|
c179fd5fd6
|
Add OSD message notifier to CoreComm
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2014-03-18 03:03:53 +00:00 |
beirich
|
c825720d33
|
SMS: Fix Ernie Els Golf GG (has on-cart volatile ram)
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2014-03-18 02:23:10 +00:00 |
beirich
|
3b66e61c82
|
SMS: improve rendering accuracy of left-column blanking. I have to say I never thought that would be a thing that needed improved rendering. Also fix issue with when Sprite Overflow fires.
|
2014-03-18 00:50:08 +00:00 |
beirich
|
cbc4d925be
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SMS: apply previous sprite fixes to doublesize renderer
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2014-03-17 11:51:00 +00:00 |
beirich
|
227007c07d
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SMS: rework sprite render code, passing several additional VDP tests, and also fixing Fantastic Dizzy.
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2014-03-17 05:05:57 +00:00 |
beirich
|
eeeb71dfe0
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SMS: implement VDP/PSG IO port mirroring. passes some additional VDP tests
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2014-03-17 03:56:42 +00:00 |
beirich
|
8b844bff34
|
SMS: lots of gamedb things. And initial terebi oekaki mapper emulation; mouse interface still missing. GG gamedb still in flux but, commit before this commit gets any bigger
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2014-03-17 03:00:07 +00:00 |
beirich
|
8496f71812
|
SMS: Korean mappers work. Fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin
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2014-03-14 04:30:01 +00:00 |
beirich
|
b1a37724a1
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SMS: hook up Export/Japan, NTSC/PAL, BIOS Enable, and US/JP Bios selection
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2014-03-13 04:49:39 +00:00 |
beirich
|
8daab82463
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SMS: Add Export/Japan, NTSC/PAL, Enable BIOS options to SMS menu. Not yet hooked up to core.
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2014-03-13 04:15:05 +00:00 |
beirich
|
7e77c5a116
|
SMS: Add "external cart ram" mapper for SG1000, fixes The Castle and Othello. Fortunately, both games are somewhat interesting and playable. SG1000 compat now 100% minus games requiring exotic peripherals
|
2014-03-06 04:43:36 +00:00 |
beirich
|
d2d6d00938
|
SMS: Import improved TMS-mode sprite render code from Colecovision core, fixes Bank Panic (SG1000) intro screen at least
|
2014-03-06 00:52:27 +00:00 |
goyuken
|
4e70f1d6a5
|
util: eliminate some out of memory problems with hashing large files
gpgx: warn and abort when a too-big file tries to be loaded as a ROM (probably was actually a .bin cd image without the correct .cue)
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2014-03-05 18:16:34 +00:00 |
beirich
|
60147ffbab
|
SMS: quickfix, only load SMS BIOS on SMS games (not Game Gear or SG1000)
|
2014-03-05 12:49:27 +00:00 |
beirich
|
9a59155177
|
SMS: initial support for SMS BIOSes. Some future work is pending regarding when to use what bios or no bios. (hooray regions)
|
2014-03-05 05:09:20 +00:00 |
beirich
|
d328fd0479
|
SMS: add option to make 3d games playable. some are actually interesting. sega does what nintendont
|
2014-03-05 02:20:22 +00:00 |
beirich
|
e4e04e7b9d
|
SMS: Sprite Limit and Force Stereo Separation no longer require core reboot
|
2014-02-27 00:28:05 +00:00 |
goyuken
|
7a9eb9f6cb
|
change some memory domains to exception out on out of range access instead of silent masking
|
2014-02-26 20:18:48 +00:00 |
goyuken
|
d7371fcf42
|
saturnus: support 8mbit/32mbit dram cart as a syncsetting. this inflates your savestate size heavily, of course...
|
2014-02-23 17:06:24 +00:00 |
goyuken
|
3d7a0e445b
|
gpgx: clean up 32bpp code (no functional changes)
|
2014-02-21 17:07:09 +00:00 |
goyuken
|
9d0e22292d
|
GPGX: show "PAL" flag properly in movie files
|
2014-02-21 00:30:52 +00:00 |
goyuken
|
c14e4239c4
|
Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw
|
2014-02-19 22:26:33 +00:00 |
goyuken
|
4174751212
|
SMS VDP Viewer: correct BG size for 192 line mode
|
2014-02-13 19:10:39 +00:00 |
beirich
|
2dc01eab33
|
pasky better do something cool with this to warrant janking up my HuC6280 core
|
2014-02-08 20:18:36 +00:00 |
goyuken
|
0f37d63a90
|
GPGX: fix controller regression caused by r6007
|
2014-02-05 16:00:50 +00:00 |
goyuken
|
e76b71b72f
|
megadrive: core side stuff for loading a cart + CD at once (not hooked up in frontend)
|
2014-02-04 22:29:40 +00:00 |
goyuken
|
343fbc7ae4
|
genesis: big savestate rework. all old savestates are invalid. saveram is now stored in savestate. non-megaCD savestates should be significantly smaller than before; megaCD savestates should be slightly larger.
|
2014-02-03 18:07:21 +00:00 |
goyuken
|
7a22757ca8
|
gpgx minor code cleanup
|
2014-02-02 02:05:36 +00:00 |
sappharad
|
cae7e7fc98
|
Converted GPGX Analog Controls to 1D
|
2014-02-02 01:35:03 +00:00 |
beirich
|
4f65c621e5
|
SMS: maybe fix some desyncs. needs retest by someone that can make it fail
|
2014-01-31 03:50:38 +00:00 |
adelikat
|
7393f132ab
|
Move CPUs from Emulation.Common to Emulation.Cores
|
2014-01-22 01:14:36 +00:00 |
goyuken
|
a54119db03
|
gpgx: support region override
|
2014-01-15 00:56:13 +00:00 |
adelikat
|
913760289d
|
GPGX - mask memory domains because tools depend on this behavior in domains
|
2014-01-04 16:30:26 +00:00 |
goyuken
|
e832951831
|
saturn: support the DRIVE LIGHT. the DRIVE LIGHT LIGHTS UP whenever the CD is being READ for any reason. the DRIVE LIGHT DOES NOT LIGHT UP whenever the CD is stopped, seeking, or smoking.
|
2013-12-30 20:44:38 +00:00 |
goyuken
|
8f5413643b
|
GPGX: support the DRIVE LIGHT. the DRIVE LIGHT LIGHTS UP whenever the CD is reading data. the DRIVE LIGHT DOES NOT LIGHT UP when there's no CD in, or the CD is seeking or parked, or the CD is reading audio.
|
2013-12-30 20:36:51 +00:00 |
goyuken
|
e3165459d8
|
saturn to new settings system
|
2013-12-27 03:02:28 +00:00 |
goyuken
|
bdfbafdfca
|
SMS: support new settings infrastructure. this adds enableFM and allowOverclock as sync relevant settings for movie files (but of course, they won't end up in Movie 1.0 files)
|
2013-12-24 01:06:17 +00:00 |
goyuken
|
4a963bc3b0
|
gpgx: informative fail if an attempted controller isn't supported
|
2013-12-23 23:20:40 +00:00 |
goyuken
|
916e0029c4
|
GPGX: support new settings system. this means you can now connect all manner of weird arse controllers, but some aren't implemented in other places yet.
|
2013-12-23 23:03:12 +00:00 |
goyuken
|
d37796ab1c
|
more new core config framework; this time GAEMBOY
|
2013-12-23 02:51:41 +00:00 |
adelikat
|
2448ad0dda
|
Wire up the Genesis Game Genie Encoder/Decoder to the GPGX core, but disable it since it doesn't seem to work right now
|
2013-12-22 20:25:43 +00:00 |