adelikat
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83ada011e8
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Lua - Refactor how lua libraries are registered by searching assemblies and finding implementations and building a list of these
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2014-06-01 22:02:59 +00:00 |
adelikat
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17568997bf
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Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code
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2014-05-21 00:17:35 +00:00 |
adelikat
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6401e6d719
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Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties
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2014-05-20 20:34:51 +00:00 |
zeromus
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7adc15d97e
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work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
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2014-04-15 21:46:18 +00:00 |
zeromus
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25cab541b1
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assorted cleanup and quick restore of DIspBlurry and Vsync settings
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2014-01-27 06:03:18 +00:00 |
zeromus
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a2ba761ae1
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BizwareGL!
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2014-01-27 00:02:21 +00:00 |
adelikat
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70feebf229
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Add documentation to as many lua function as I can sanely do in one sitting
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2014-01-26 18:36:27 +00:00 |
adelikat
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91fdad9d45
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LUa - whack now unused code
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2014-01-26 16:21:20 +00:00 |
adelikat
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bce8320b85
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Lua - new Register method on some more libraries
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2014-01-26 13:30:45 +00:00 |
adelikat
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302e71edc3
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Rework some input stuff in preparation for moving it to common
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2013-12-24 21:37:51 +00:00 |
adelikat
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788aea970e
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Lua Console - when removing a script, remove its registered function. Currently however, this behavior will only happen if the script is currently running. If you disable it and then remove it, the functions remain.
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2013-11-26 01:21:24 +00:00 |
adelikat
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589758f74d
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rename GlobalWinF to GlobalWin, yeah, I'm being nitpicky
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2013-11-03 16:07:58 +00:00 |
adelikat
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c669680e07
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |