zeromus
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35fbe354c1
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add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
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2012-04-16 08:18:41 +00:00 |
beirich
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f9d7ff62f4
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pce-cd: support arcade card, fix cd-audio playback bug
add new emulation options to gui for SMS and PCE/CD
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2011-09-19 00:39:28 +00:00 |
andres.delikat
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38ca651aab
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TAStudio - more misc stuff
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2011-06-12 00:14:19 +00:00 |
zeromus
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0d5cff7408
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[NES] mapper cleanup and savestates
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2011-03-01 09:32:12 +00:00 |
zeromus
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f9d7a15ee5
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do some prepwork for proper main loop control and throttling
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2011-02-20 08:40:22 +00:00 |
andres.delikat
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6f1272929f
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Make a DoFrameAdvance() function that will handle any per frame activities (such as updating dialogs), currently it still is called constantly instead of once per frame
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2011-02-15 21:40:08 +00:00 |
beirich
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d40b7706f8
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intelligent? window sizing
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2011-01-26 05:06:44 +00:00 |
beirich
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c8650fd20b
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Fix gamepanel being off-center, add two-speed rewind, work started on auto-resizing window (wip, disabled)
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2011-01-25 13:24:06 +00:00 |
beirich
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89e4c5a674
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2011-01-11 02:55:51 +00:00 |