saxxonpike
6560900e6e
commodore64: CIA chip savestate code added (not connected)
2012-11-20 02:37:42 +00:00
goyuken
8a4393cd56
gba: add some console debugging stuff
2012-11-20 01:28:31 +00:00
adelikat
3e496ae069
ColecoHawk - preliminary text savestates, not complete! still some things in VDP to add in
2012-11-20 01:01:51 +00:00
adelikat
5fda8801f4
ColecoHawk - implement memory domains
2012-11-20 00:35:22 +00:00
goyuken
93ad387db8
stuff, don't use
2012-11-19 22:43:34 +00:00
saxxonpike
6bf640c4bc
commodore64: more savestate work, volume register in SID now actually affects volume level
2012-11-19 21:18:16 +00:00
saxxonpike
fddbf1197b
commodore64: fix build error in savestate code
2012-11-19 20:35:27 +00:00
saxxonpike
a304b5666b
commodore64: savestate code added (not connected yet, devices still need to report state)
2012-11-19 19:07:38 +00:00
goyuken
5fc4b3f6c6
minor GB cleanup
2012-11-19 17:59:57 +00:00
saxxonpike
8d6e55e2a9
commodore64: implement proper lag frame counting
2012-11-19 16:38:39 +00:00
goyuken
8d20c2e351
gambatte: fully implement cgb palette selection
2012-11-18 18:46:57 +00:00
goyuken
12844bbd7f
GB: gbc color change infrastructure. not hooked up to UI yet
2012-11-18 17:02:55 +00:00
saxxonpike
41dbbcb8b7
commodore64: more accurate FPS calculation
2012-11-18 12:10:58 +00:00
saxxonpike
90c3ce03c0
commodore64: complete VIC rewrite. PAL timing corrected (should run at around 50fps now). Region left on PAL for further timing debugging.
2012-11-18 10:25:57 +00:00
adelikat
b7f9a99250
ColecoHawk - hook up frame and lag counters
2012-11-18 05:22:13 +00:00
adelikat
94475aa9a7
ColecoHawk - hook up virtualpads
2012-11-18 05:19:05 +00:00
beirich
b679e3d53d
oops
2012-11-18 02:34:16 +00:00
beirich
57abaad07e
Coleco: improve VDP interrupt handling, implement sprite collision status bits
...
Fixes Frenzy and Carnival at least
2012-11-18 02:32:07 +00:00
beirich
7948905a6d
Colecovision input works
2012-11-18 00:40:22 +00:00
zeromus
a301b29a7d
discsystem-finish ECM support project. random access ECM decoding is now supported.
2012-11-17 22:16:09 +00:00
adelikat
7a9b121798
Coleco has a button 0
2012-11-17 21:38:21 +00:00
adelikat
5a2b79f33e
Cool up coleco to controller config (only controller 1 for now, no autofire)
2012-11-17 21:28:09 +00:00
adelikat
3595516ae5
Hook up Coleco folders to path config, Change coleco system ID to "Coleco"
2012-11-17 21:12:51 +00:00
zeromus
e68d996f94
discsystem-continue working on ecm. linear search method done
2012-11-17 19:45:34 +00:00
beirich
4c83970b2b
initial ColecoVision commit. Needs BIOS ROM & input wired up to client (plus more emulation work)
2012-11-17 17:39:33 +00:00
zeromus
11feb0d33a
discsystem-preliminary work on reading ECM files
2012-11-17 11:21:38 +00:00
zeromus
7339615890
nes-change memory initialization pattern; fixes Huang Di. Doesnt seem to break any of the other known memory-initialization-dependent cases
2012-11-17 08:16:02 +00:00
saxxonpike
c1556de4a4
commodore64: work begins on alternate VIC emulation
2012-11-17 06:03:44 +00:00
saxxonpike
0a8355ce1a
commodore64: full PAL support across all chips, better HardReset behavior
2012-11-17 03:58:06 +00:00
zeromus
e48f24d266
quick fix for 6502 trace log
2012-11-17 01:31:34 +00:00
goyuken
c41d7f2388
oops
2012-11-16 22:05:59 +00:00
goyuken
276b00fb35
snes: unify color generation for debugger and core. include 3 alternate implications: r3809, r3808, and hypothetical snes9x. nothing ui hooked up yet
2012-11-16 21:29:23 +00:00
goyuken
b51cfbaa45
snes: don't round early in color conversions. affects some RGB24 values slightly
2012-11-16 18:43:47 +00:00
goyuken
1d3de04364
nes: PAL mode functions properly with audio throttle. a proper SyncSoundProvider for NES is still todo
2012-11-16 17:15:55 +00:00
saxxonpike
fff3b623e8
commodore64: more timer functionality added to VIA, memory domains added for VIA chips in 1541 drive
2012-11-16 09:23:34 +00:00
saxxonpike
5b701a58e9
commodore64: VIA timer chip registers added. Also, writes to mirrored registers now work correctly on all chips
2012-11-16 06:14:32 +00:00
saxxonpike
8196caf731
commodore64: add serial cable interface for CIA/VIA communication, also DriveLED
2012-11-15 21:40:01 +00:00
saxxonpike
bd3912939a
commodore64: implement serial shift register in CIA chip to prepare for disk drive I/O
2012-11-15 20:49:54 +00:00
saxxonpike
46ff936d41
commodore64: 1541 disk drive CPU emulated when a D64 or G64 is loaded, not attached to serial bus and no mechanical emulation yet
2012-11-15 15:58:26 +00:00
saxxonpike
020dedb1a0
commodore64: updated directional dataport, keyboard input now works fully- commands can be executed in BASIC
2012-11-15 08:36:06 +00:00
zeromus
2ff12a9e3a
add homemade cd-rom ECC/EDC code
2012-11-15 08:03:23 +00:00
saxxonpike
c5d6fad0e1
commodore64: CIA timer underflow interrupts implemented (BASIC now works)
2012-11-15 07:41:59 +00:00
saxxonpike
94beebdbde
commodore64: SID waveform data is now in a lookup table, increases performance and startup time
2012-11-15 06:56:19 +00:00
saxxonpike
b4ed1fa822
commodore64: remove DCfilter until crashes can be isolated, functional changes to SID implementation for speed
2012-11-15 03:34:28 +00:00
saxxonpike
0223225388
commodore64: rewrote SID emulation, should be a lot more accurate
2012-11-15 00:22:57 +00:00
saxxonpike
5926918f8b
commodore64: implement some of the waveform calculation algorithms documented in libsidplayfp
2012-11-14 18:15:52 +00:00
goyuken
631212ca4f
nes: implement mapper249: mmc3 plus "security features"
...
San Shi Liu Ji,
Shui Hu Zhuan,
Myth Struggle,
Duo Bao Xiao Ying Hao - Guang Ming yu An Hei Chuan Shuo
2012-11-14 16:41:33 +00:00
saxxonpike
b84ec59bb4
commodore64: replaced directional data port class with a more efficient one
2012-11-14 07:12:04 +00:00
saxxonpike
a8957f1916
commodore64: D64 loading fills gap bits to meet MNIB standard track lengths
2012-11-14 04:58:39 +00:00
saxxonpike
a3db998a0d
commodore64: Implemented conversion of D64 into GCR bitcode (both major disk formats can be loaded now)
2012-11-14 04:48:21 +00:00
saxxonpike
d29eecb4f6
commodore64: G64 disk format support
2012-11-14 01:50:17 +00:00
saxxonpike
7bd469d514
commodore64: add SyncSoundProvider for SID, placeholder for 1541 disk drive and VIA I/O chip
2012-11-13 22:40:54 +00:00
saxxonpike
98902b1a4a
commodore64: fix input for some keys
2012-11-13 20:54:51 +00:00
zeromus
05420cf6ec
add SID and PSF extensions to frontend
2012-11-13 20:10:06 +00:00
saxxonpike
b7334679c6
commodore64: envelope generator added, sound should be somewhat decent now
2012-11-13 18:59:16 +00:00
saxxonpike
30d18601ba
commodore64: VIC sprite renderer fixed (shows line 21), SID noise shift register fixed (proper output frequency)
2012-11-13 16:11:31 +00:00
saxxonpike
e07919476c
commodore64: basic sound support, still no envelope generator so sounds will sometimes carry
2012-11-12 23:54:46 +00:00
saxxonpike
52bb5e34e5
commodore64: oscillator mixing implemented. Fixed triangle waveform.
2012-11-12 20:58:07 +00:00
saxxonpike
2a4a4bbc57
commodore64: time of day counter implemented in CIA timer
2012-11-12 19:06:09 +00:00
saxxonpike
25edebfb80
commodore64: fix CIA timer bug, writes weren't always getting through to the registers
2012-11-12 17:23:15 +00:00
saxxonpike
2a5be0d42c
commodore64: rewrote cycle processing code, VIC should be 100% cycle accurate now. Also added preparation for PAL support
2012-11-12 16:37:11 +00:00
saxxonpike
2c5f179da2
commodore64: VIC, SID, CIA0, CIA1, RAM have their own domains now, Memory is what is visible to the CPU
2012-11-12 15:52:31 +00:00
goyuken
86baf94dd4
nes: fix board hard reset. oops!
2012-11-11 17:23:05 +00:00
beirich
8cebe897cb
PCE: fix dumb error in display-off background color calculation, fixes soldier blade flashing wrong color
2012-11-11 05:04:29 +00:00
adelikat
5574e335bb
C64 - wire up remaining keyboard key controls
2012-11-11 02:36:29 +00:00
saxxonpike
c1f3ec2a41
commodore64: directional data port improved
2012-11-10 10:10:48 +00:00
saxxonpike
7cf1a5cfae
commodore64: writes to IO area and ROM space still write through to RAM underneath
2012-11-10 09:36:04 +00:00
saxxonpike
a096b3f224
commodore64: properly emulate CPU lag when VIC is accessing sprite data
2012-11-10 08:48:36 +00:00
saxxonpike
ae721eef5d
commodore64: double-wide multicolor sprites are actually 4x wide
2012-11-10 08:31:04 +00:00
saxxonpike
b28ab42e18
commodore64: VIC now only sees character rom at $1000 and $9000
2012-11-10 07:42:05 +00:00
saxxonpike
33f97f7fee
commodore64: fix cartridge map 101X (LHGE)
2012-11-10 07:25:58 +00:00
saxxonpike
76f3c08225
commodore64: multicolor bitmap mode plotter color fix
2012-11-10 06:59:58 +00:00
saxxonpike
a54df87b02
commodore64: simplification and performance increase: VIC implements IVideoProvider, SID implements ISoundProvider
2012-11-10 05:57:46 +00:00
saxxonpike
c3644d8387
commodore64: restore key added, connected to NMI signal
2012-11-10 02:49:21 +00:00
goyuken
35e0b61ac3
NES: VRC6: support ines roms without hash id
2012-11-10 01:59:13 +00:00
saxxonpike
e0f9abd1ee
commodore64: full keyboard controller implemented
2012-11-09 23:37:32 +00:00
saxxonpike
d1576a5efc
commodore64: invalid text modes always output black pixels
2012-11-09 21:49:46 +00:00
saxxonpike
f1dbf23bce
commodore64: implement keyboard matrix (input is not connected, planned)
2012-11-09 18:44:05 +00:00
saxxonpike
c0d4c9ec3a
commodore64: fix sprite-data collision
2012-11-09 16:44:15 +00:00
saxxonpike
cd7ab3b6f0
commodore64: sprite priority fixed and collision detection added
2012-11-09 15:50:16 +00:00
saxxonpike
66c1fc68f6
commodore64- preliminary hardware sprite support
2012-11-09 06:43:08 +00:00
saxxonpike
89344449a2
commodore64: implemented 12 pixel VIC delay when rendering display window
2012-11-08 23:16:46 +00:00
saxxonpike
4d1ae5cb30
commodore64: remove duplicate C and G fetch routines
2012-11-08 21:39:31 +00:00
saxxonpike
f3e27b7677
commodore64: add support for joystick ports 1 and 2
2012-11-08 21:12:33 +00:00
saxxonpike
6097111bad
commodore64: cartridge mapper function adapter added, should make adding new mappers very easy
2012-11-08 19:57:22 +00:00
saxxonpike
ee27ce7828
commodore64: added SID waveform generators (no sound output yet)
2012-11-08 00:09:20 +00:00
goyuken
119d6e8c1c
z80gb: remove old disassembler due to license issues
2012-11-07 22:13:57 +00:00
saxxonpike
4e7a7226cd
commodore64: fix VIC color bleeding on screen memory access
2012-11-07 19:22:53 +00:00
saxxonpike
f94a1ba798
commodore64: PRG loading more permissive (fixes some crack intros in PRG format- anything reasonable should boot)
2012-11-07 19:13:44 +00:00
saxxonpike
bae5c32915
commodore64: autoload PRG images when the basic stub consists of only a SYS command
2012-11-07 18:59:00 +00:00
saxxonpike
483ef0d7e0
commodore64: separate VIC memory fetches into separate functions per display mode
2012-11-07 18:53:55 +00:00
saxxonpike
f682734c39
commodore64: PRG files now autoload after Kernal is ready- hardcoded to load at 2064 for now
2012-11-07 17:52:16 +00:00
saxxonpike
82cae558d5
commodore64: implement SID sound registers and I/O (no output yet)
2012-11-07 06:19:35 +00:00
saxxonpike
267f5705f9
c64- VIC code cleanup, XSCROLL partially implemented
2012-11-07 05:14:19 +00:00
saxxonpike
30c0564bda
c64- rewrote video code, more accurate scanline behavior
2012-11-07 03:23:40 +00:00
saxxonpike
6be1c071f9
c64- restructured VIC interrupt and vblank handling (will break a couple graphics modes for now)
2012-11-06 21:11:30 +00:00
saxxonpike
75ef0cc20d
c64- MCM and ECM text modes now show proper colors
2012-11-06 18:42:56 +00:00
saxxonpike
4c371d9cbe
c64- implement extra color text mode
2012-11-06 18:36:37 +00:00
saxxonpike
7d68c5b518
commodore64- fix VIC character memory addressing
2012-11-06 18:13:48 +00:00
goyuken
ad3e1bff21
gb gpu view: beautify and add scanline callback control
2012-11-06 17:54:04 +00:00
saxxonpike
4fa7112fab
commodore64- only load mapper 0 cartridges (for now)
2012-11-06 15:46:15 +00:00
saxxonpike
13b6498ca9
commodore64- fixed VIC interrupts not being cleared
2012-11-06 15:32:14 +00:00
saxxonpike
47a556b326
commodore64 - second timer chip triggers NMI instead of IRQ on 6510
2012-11-06 15:15:37 +00:00
goyuken
c217768871
nes: mapper 028: fix 32k modes (they don't behave like MMC1). of course, there are still no mapper028 games or carts at all
2012-11-06 14:46:36 +00:00
saxxonpike
c9c6cc4e9c
c64- better VIC screen mode documentation
2012-11-06 06:42:22 +00:00
zeromus
877b95e3d5
c64-hook up firmwares configuration. expected to be by default in C64/Firmwares output directory, named basic,chargen,kernal
2012-11-06 06:19:27 +00:00
saxxonpike
899efca9d3
c64- implement multicolor text mode rendering
2012-11-06 06:01:45 +00:00
saxxonpike
4af6b10971
VIC- character generator implemented
2012-11-06 05:49:42 +00:00
goyuken
ec82f11884
nes: reset board state with hard reset
2012-11-06 03:05:43 +00:00
goyuken
089379711a
nes: fix missing sound after hard reset
2012-11-06 02:13:16 +00:00
goyuken
e06a9218b8
nes hard reset no longer crashes. instead, certain sound channels stop playing (?)
2012-11-06 01:41:22 +00:00
saxxonpike
7110cf928b
commodore64: fix badline calculation
2012-11-06 00:43:53 +00:00
adelikat
5764b222ab
NES Core - implement Hard Reset, currently crashes though
2012-11-06 00:40:51 +00:00
saxxonpike
f1b4861d87
c64- VIC per-cycle behavior
2012-11-05 20:47:20 +00:00
goyuken
ac1f9a90a1
libgambatte: switch the system bus read to use a much safer (100%?) deterministic peek. also implement core side stuff for scanline-based callback
2012-11-05 20:15:53 +00:00
saxxonpike
788591ba77
c64- VIC functions and interrupt triggers
2012-11-05 19:05:25 +00:00
saxxonpike
4f2cd1263c
c64- CIA register class, data port class
2012-11-05 16:56:58 +00:00
goyuken
ef4bb14d59
gb gpu view: oam
2012-11-05 15:58:51 +00:00
saxxonpike
821553cda8
c64- VIC register class
2012-11-05 14:24:01 +00:00
zeromus
69d2a99a2c
nes-fix memory map bug, affecting robocop 3 scroll glitches
2012-11-05 06:26:52 +00:00
goyuken
32a3d9db80
gbhawk gpu viewer: work correctly with palettes and CGB extended BG data
2012-11-05 04:09:04 +00:00
goyuken
271d4102e8
GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet.
2012-11-05 01:34:11 +00:00
zeromus
9ff8b450f4
add the crudest possible psx disc detector. now other people can watch somewhat garbled psx game intros
2012-11-05 00:11:41 +00:00
zeromus
b4b2657965
some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin.
2012-11-04 23:29:06 +00:00
goyuken
807b86f8b3
nes mapper28: correct power on behavior. it seems to work well enough
2012-11-04 00:28:46 +00:00
goyuken
a7b2be48e2
nes: implement mapper028, a hypothetical multicart. untested
2012-11-03 23:56:35 +00:00
goyuken
50f65452b5
nes: add identifier for TENGEN-800030. fixes bootgod identified dumps of various tengen (U) games
2012-11-03 21:45:48 +00:00
goyuken
3575eb849b
z80gb: add new disassembler
2012-11-03 18:17:55 +00:00
saxxonpike
97bdd9be9c
c64- clean tabs, document some regs, VIC screen memory fetch added
2012-11-03 17:57:14 +00:00
goyuken
747c3db7cb
nes: vrc2: fix Contra (J), Ganbare Goemon 2 (J)
2012-11-03 17:03:38 +00:00
saxxonpike
8182da2fcd
c64- VIC bank switching via CIA2
2012-11-03 16:15:16 +00:00
saxxonpike
5955976216
c64- VIC memory read function
2012-11-03 15:57:32 +00:00
saxxonpike
1e2ee5f0b5
c64- rename MemoryBus to Memory since it is emulating the whole controller now
2012-11-03 14:26:43 +00:00
saxxonpike
bb2fafec63
c64- connect CIA2 port A and B to MemBus
2012-11-03 14:23:44 +00:00
adelikat
d783e439bb
C64 - rename controller definition
2012-11-03 13:55:22 +00:00
saxxonpike
59bb49ae20
c64 - more CIA timer regs, VIC border and background rendering
2012-11-03 10:15:44 +00:00
saxxonpike
81f33754e0
Commodore64- CIA instantiation in Core
2012-11-03 07:07:29 +00:00
saxxonpike
dbba216ec7
Commodore64 CIA - registers implemented
2012-11-03 07:05:07 +00:00
saxxonpike
2c25ae5701
correction in VIC sprite X reg write
2012-11-03 06:10:20 +00:00
saxxonpike
73f625dee4
2012-11-03 06:03:58 +00:00
goyuken
d89e9e5da5
nes: pxrom, fxrom: implement peekppu; fixes nametable debugger view in some games
2012-11-03 01:26:13 +00:00
goyuken
f8f4fa6967
Mapper165: implement peekppu. fixes some visual glitching when using nametable viewer. Fire Emblem (Ch)
2012-11-02 23:51:38 +00:00
goyuken
48bb76820e
nes: fds: implement peekcart (sorta)
2012-11-02 23:32:32 +00:00
goyuken
944c8e412f
gbhawk: tracelogger shows disassembly now
2012-11-02 23:19:16 +00:00
goyuken
6ffd71973a
6502: improve tracelog to only disassemble actual opcodes, and also enable it on 2600
2012-11-02 22:27:22 +00:00
goyuken
323caaaff7
nes: sxrom: decrease speed by 1%, also fix overflow possibility
2012-11-02 19:52:02 +00:00
goyuken
3eda4a90a6
gbhawk: tracelogger
2012-11-02 19:44:31 +00:00
zeromus
24d3bb76e2
fix 2600 Peek support, as best I can tell how.
2012-11-02 19:35:13 +00:00
zeromus
aa161d8910
proper Peek support in NES and 6502X
2012-11-02 19:28:00 +00:00
goyuken
5bf33b54a6
SxROM: 1% speedup
2012-11-02 17:51:07 +00:00
adelikat
c0c3c36e87
C64 - Pass in extension to the core
2012-11-01 17:56:48 +00:00
adelikat
3858ff9b95
start a skeleton C64 project, mapped .prg, .d64, .g64, .crt to C64, rom loading should work (gets the bytes to the core), haven't tested
2012-11-01 16:48:32 +00:00
adelikat
6e214a6059
Atari 2600 - fix mapper E7
2012-11-01 03:26:24 +00:00
adelikat
ae7bb1b590
Atari - progress on DPC mapper, still doesn't work
2012-11-01 01:54:33 +00:00
pjgat09
2d2e0c7e31
A2600: Resetting players before hsyncCnt 76 has apparently has strange results. I borrowed these changes from EMU7800. This seems to fix glitches with Frostbite.
2012-10-31 23:42:18 +00:00
goyuken
967a60dcf7
ack!
2012-10-31 21:16:50 +00:00
goyuken
5cbd11c850
NES: add some vs system stuff. not done yet
2012-10-31 21:15:44 +00:00
pjgat09
a5d4cd155d
A2600: Fixed problem with missile-to-player reset. Reset should only occur on the first drawing of the player.
2012-10-31 20:09:14 +00:00
goyuken
5cff02b74d
nes: vrc4, vrc6, vrc7: change to use CPU cycle counting
2012-10-31 19:40:18 +00:00
goyuken
e487e39c9e
nes: clean up region detect code a bits
2012-10-31 18:48:06 +00:00
goyuken
bc22049a19
NES Multiregion: sound frequencies supported
2012-10-31 18:35:34 +00:00
goyuken
7dc5808771
NES: preliminary support for PAL, Dendy, and RGB (part 1). at the moment, it's all determined from gamedb, and not at all saved to movies or savestates
2012-10-31 18:25:46 +00:00
goyuken
8af6cac4ec
NES: BANDAI-FCG-1: cleanup and fix some stuff (broke savestates). FIXES: Dragon Ball - Dai Maou Jukkatsu, Rokudenashi Blues, Dragon Ball Z - Kyoushuu! Saiya Jin, SD Gundam Gaiden, Magical Taruruuto Kun 1, 2
2012-10-31 16:29:26 +00:00
goyuken
56e4a84f14
make the MOS6502XDouble debug core fully savestate compatible with the other two. if it's desired for debugging, they could be swapped out on the fly now...
2012-10-31 15:08:30 +00:00
goyuken
0d515dafdf
nes: add ClockCPU() to INESBoard, for boards that count M2 cycles, and changed some mappers to use it. Mappers that need more inspection: Mapper027, SxROM, VRC2_4, VRC6, VRC7
2012-10-31 14:36:43 +00:00
zeromus
59664959f1
speed up c# 6502 and enable it instead of cpp one
2012-10-31 01:55:26 +00:00
adelikat
4ed68e0c9a
oops
2012-10-30 23:42:42 +00:00
adelikat
1d4a8fd3ba
Atari 2600 - add a Playfield toggle
2012-10-30 23:38:53 +00:00
goyuken
137ffd8081
bleh
2012-10-30 23:23:56 +00:00
goyuken
4272e0ffed
MOS6502XDouble: fix loading savestates
2012-10-30 23:20:22 +00:00
adelikat
a4a53342d1
Atari - Checkin DPC Mapper file
2012-10-30 23:13:49 +00:00
pjgat09
c1c85dba56
A2600: Implemented atari graphics toggles except for playfield
2012-10-30 23:12:09 +00:00
goyuken
cd2ff4ed63
Add unmanaged version of 6502X core. The core it self is nearly exactly a copy+paste job from the C# one; most things map over exactly. A strange and abusive p/invoke setup is required to realize a performance gain; see code for details. Seems to be worth a bit more than 20% overall speed for me. Core is savestate compatible with managed 6502X. slight modifications to existing API has been made to support the new cpu. also included is a test module that runs both cores together, savestating every cycle to check for sameness. Core should fit in Atari, although that hasn't been done yet. For the moment, tracelog and disassemble are broken, but they'll be back soon.
2012-10-30 23:01:54 +00:00
goyuken
27bcfcff55
oops
2012-10-30 22:41:56 +00:00
goyuken
acc9806d55
2600: add fake mDPC.cs to fix compile.
2012-10-30 22:14:31 +00:00
goyuken
8313c103f6
Namco163 Audio
2012-10-30 12:07:33 +00:00
adelikat
ca86a8dff3
Atari - start DPC mapper (Pitfall 2) - only does the basic bankswitching right now, still needs the 2k display bank and DPC sound chip
2012-10-30 01:33:56 +00:00
adelikat
f9c027ddad
Add front end and corecomm values for Atari graphics object display toggling
2012-10-30 00:18:56 +00:00
goyuken
aa292b678e
shorten some of the FDS mechanical timings based on nesdev feedback. bizhawk now seems to be about 6 seconds slower than fceux in initial loading of FDS titles. This makes sense, as fceux isn't timing at all the BIOS's first pass over the disk, worth about 6 seconds.
2012-10-29 19:26:52 +00:00
goyuken
8a67af227e
NES: MMC5: add "ExRAM" as memory domain, for debugging purposes
2012-10-29 17:11:19 +00:00
zeromus
223de0609c
finish the attic, move some old junk up there. i think i threw out my back.
2012-10-29 07:56:30 +00:00
goyuken
f09f8008ca
nes: mapper036: "Strike Wolf (MGC-014)"
2012-10-29 00:09:27 +00:00
goyuken
164a6cb42d
nes: gxrom: fix possible crash on 64K prg carts???? maybe?
2012-10-28 23:53:29 +00:00
goyuken
29c0733150
sneshawk: log core firmware requests to console
2012-10-28 23:42:04 +00:00
goyuken
4fa571d6e9
nes: mapper 171: "Tui Do Woo Ma Jeung". mmc1 with no mirror control
2012-10-28 17:50:48 +00:00
goyuken
8ce3857305
nes: mapper 250: "Time Diver Avenger (Unl)". mmc3 clone
2012-10-28 17:34:47 +00:00
adelikat
58bee3b594
PCE - fix typo in memory domain - "Arcade Card RAM" not "Aracde"
2012-10-28 16:29:47 +00:00
goyuken
af86a270d5
FDS: fix savestate ejected disks
2012-10-28 15:23:10 +00:00
goyuken
a2c0d1b57b
FDS: cleanup and savestates
2012-10-28 15:13:56 +00:00
goyuken
b1039a6bf9
nes: sunsoft4: partial support for "UNIF_NES-NTBROM". "Nantettatte!! Baseball" UNIF dumps now boot.
2012-10-27 15:11:07 +00:00
goyuken
fce1ffcce2
FDS: make the sound channel softer overall. there are still some bugs with it, though...
2012-10-27 14:24:00 +00:00
goyuken
afaa256e37
FDS: SaveRam support. The "saveram" actually stored is a simple collection of (originalside ^ side), more or less. Like any wip beta, don't get too attached to your saves yet. Also misc cleanup.
2012-10-27 14:01:55 +00:00
goyuken
452e1f0db4
FDS: implement CRC writing, reading, and checking
2012-10-27 01:04:54 +00:00
goyuken
06d131b777
NES: add FDS "currently loaded disk side" as a memorydomain. very rudimentary; for deblugging purposes only.
...
FDS: add disk writing. nothing's saved anywhere at end of session, so not at all permanent. seems to work though.
2012-10-26 21:25:20 +00:00
goyuken
e6058e6bd8
break some stuff. FDS can eject and insert disk sides now
2012-10-26 18:51:08 +00:00
goyuken
7ee00fbcb8
ines mapper 103: smb2 pirate fds conversion
2012-10-26 15:43:05 +00:00
pjgat09
dfb45aa99c
A2600: Fixed graphics on games including Enduro and Activision Boxing
2012-10-26 03:44:13 +00:00
pjgat09
bff6ac53d7
A2600: Fixed issue with vsync which caused flashing in Pleaides and Enduro
2012-10-26 01:50:08 +00:00
goyuken
57349cdbcb
NES: fix crash when loading UNIF with incomplete gamedb entry
2012-10-24 23:30:46 +00:00
goyuken
ff08e1f83e
nes: mapper "TENGEN-800008". support Tetris (Tengen)
2012-10-24 22:03:59 +00:00
pjgat09
ce930374de
A2600: Added very basic paddle support. Changing a hard coded value while debugging the emulator allows you to move the paddle.
2012-10-24 03:30:02 +00:00
adelikat
5309bea951
Add some docs for atari 2600 & 7800 mappers, slight fix to 7800 core
2012-10-24 01:47:04 +00:00
adelikat
11db3f1912
Atari 7800 - cleanup the BIOS paths and usage of those variables
2012-10-23 20:21:55 +00:00
adelikat
9c047b34b4
oops
2012-10-23 03:47:00 +00:00
adelikat
427a80548c
Start an atari 7800 core based on emu7800, if you have bios files in very specific locations and filenames, you can open 2k ntsc games, and watch with no sound or controls!
2012-10-23 03:33:57 +00:00
goyuken
3378ea8001
fds audio: clip. intro to Metroid now sounds passable
2012-10-22 17:04:37 +00:00
goyuken
966495cbae
fds audio channel. completely untested
2012-10-22 16:10:19 +00:00
goyuken
fbb46e7054
fds - fix up some junk. smb2j runs now
2012-10-22 02:50:43 +00:00
goyuken
e84f1d2761
fds: hmm
2012-10-22 01:11:39 +00:00
goyuken
44a8f442ee
fds boots something
2012-10-22 00:57:28 +00:00
goyuken
cda9a49d5f
FDS : get a little farther before erroring out. still work to do
2012-10-21 19:22:22 +00:00
goyuken
7568ff9437
add FDS skeleton. set up your fds bios with pathconfig, then try to load any file with extension ".fds"
2012-10-21 15:58:24 +00:00
zeromus
a34337691a
run all version numbers through one place so that gui version numbers and assembly/dll version resources can be the same
2012-10-21 05:21:59 +00:00
adelikat
9a1cbbb34c
Atari - attempt the 3E mapper, seems broken
2012-10-20 01:51:38 +00:00
adelikat
4f045eb20d
Atari - a stab at implementing mapper m4A50, don't work, oh well, the mapper is garbage and overly complicated, and can't really exist
2012-10-20 00:14:28 +00:00
adelikat
90a288afeb
Implement X07 mapper
2012-10-19 23:31:42 +00:00
adelikat
162932797b
Atari - make 4Pak use the F6 mapper (header wants 4IN1 which I couldn't find any info on). F6 makes it playable it seems.
2012-10-19 21:33:23 +00:00
adelikat
563065d054
AtariHawk - fixes to the E7 mapper, still broken, don't know why, tired of looking at it
2012-10-19 00:13:39 +00:00
adelikat
00934939b0
AtariHawk - implement mapper 3F (including support of 512kb for homebrew)
2012-10-18 22:22:09 +00:00
goyuken
485d7c05c7
make av dumping with avi a bit more graceful error handling. NES: avoid crash when the frontend behaves in a naughty manner
2012-10-18 20:57:53 +00:00
adelikat
826419a0a3
AtariHawk - don't flag a frame as lag if the control switches are being read
2012-10-18 19:45:44 +00:00
goyuken
d3a6b04a40
nes mapper 108: Meikyuu Jiin Dababa (FDS Conversion)
2012-10-17 19:06:03 +00:00
zeromus
9e50d25c16
snes-support user override backdrop color
2012-10-17 18:39:44 +00:00
goyuken
b2db264eed
nes: unif mapper "BMC-NovelDiamond9999999in1". possibly also INES mapper 54, but i've only seen this game in unif form. One game: "Multi-Game Pirate Carts.7z|Novel Diamond 999999-in-1 [U][p1][!].unf"
2012-10-17 16:48:28 +00:00
goyuken
41d401c60a
nes mapper 177:
...
Shang Gu Shen Jian
Xing Zhan Qing Yuan
Wang Zi Fu Chou Ji
Xing He Zhan Shi
Mei Guo Fu Hao
2012-10-17 15:52:01 +00:00
goyuken
77b53f1400
nes mapper 143 : magic math, dancing blocks. dancing blocks refuses to run due to core problem? see comments...
2012-10-17 15:01:49 +00:00
goyuken
ea02d40c66
add a number of UNIF board mappings. every one of these is tested playable on at least one game, but that doesn't mean it's "right" overall. as always, the only true solution is a hash identify.
2012-10-17 02:08:19 +00:00
goyuken
2c881a0785
AxROM: forgot that stupid ines doesn't really specify vram size at all. force vram = 8 for MAPPER007, because that's all that makes sense
2012-10-17 01:56:28 +00:00
goyuken
a77e103d2b
nes AxROM: turn crash from bad iNESes into an assert failure.
2012-10-17 01:52:54 +00:00
goyuken
58dacf9bcc
NES: add line to rom status log for SHA1 hash when loading UNIF
2012-10-17 00:59:22 +00:00
goyuken
00c6259689
Unif: populate ci.wram_battery based on BATR chunk.
2012-10-17 00:44:34 +00:00
zeromus
4e079389da
nes-re-sort board list continually with the most recently used one at the top of the list
2012-10-17 00:38:28 +00:00
zeromus
28687957cc
nes-try prioritizing board search order
2012-10-17 00:25:46 +00:00
goyuken
201c7a9dc2
VRC7: create the fm chip in Configure(), instead of before constructor. this shaves .001ns off board scanning times
2012-10-17 00:25:02 +00:00
goyuken
9e2a207d4f
nes mapper 41: caltron 6 in 1
2012-10-16 22:41:00 +00:00
zeromus
31c7edf8dd
nes-unif support. we will need to explicitly add every UNIF board we support to their respective mappers, because
...
[1] each unif board name carries with it its own unique assumptions about which chips are present.
[2] the unif board names may not be matching bootgod's, which we accept as canonical;
also fix a small memory leak due to nes boards not being disposed during scan process.
2012-10-16 22:27:48 +00:00
goyuken
cffc9293c1
nes mapper 164: fix final fantasy v graphics
2012-10-16 21:59:30 +00:00
goyuken
0e87a399ef
Dummy commit to test problems with our bot
...
Hello, World!
2012-10-16 21:45:11 +00:00
goyuken
2207dc32ef
mapper42: fix whitespace
...
natt is so godlike
2012-10-16 21:39:34 +00:00
goyuken
80737e8097
nes Mapper 42: dumb FDS conversion pirate stuff
...
Ai Senshi Nicol [p1].nes
Bio Miracle Bokutte Upa (J) (Mario Baby - FDS Conversion).nes
2012-10-16 21:37:25 +00:00
goyuken
9f31d09473
nes mapper 165: fix triggered ppu bankswap; Fire Emblem (Ch) looks good now
2012-10-16 20:21:36 +00:00
goyuken
e45a80f6d5
NES: better error message for certain gamedb gaffe
2012-10-15 23:53:14 +00:00
goyuken
fbcc7375de
nes: add "NES-TR1ROM" to TVROM, should emulate identically (except for differences in MMC3 variant, which are handled). like "NES-TVROM", bootgod id only, as iNES is too crappy for this. should fix some version of Gauntlet (U), but can't test as I don't have the rom.
2012-10-15 21:34:39 +00:00
goyuken
dfe0e6fa96
nes mapper116: fix exception
2012-10-15 20:50:46 +00:00
goyuken
1dd0265e60
Mapper 77 ("IREM-74*161/161/21/138", Napoleon Senki (ナポレオン戦記)): fix nametable mirroring
2012-10-15 20:25:15 +00:00
goyuken
d575e50fd2
mapper 27: doesn't work and i'm tired of looking at it. blah
2012-10-15 19:44:41 +00:00
goyuken
feb124bc89
nes mapper 37: "Super Mario Bros. / Tetris / Nintendo World Cup" licensed multicart (E)
2012-10-15 16:02:23 +00:00
goyuken
556d428406
atari: fix mapper F0 (megaboy). game appears to be playable
2012-10-15 15:17:20 +00:00
goyuken
591857ad0f
atari2600: show what mapper is in use in romstatusdetails
2012-10-15 15:13:32 +00:00
goyuken
e034115ad8
nes mapper 168: racermate. not playable until special controller is emulated
2012-10-15 14:47:37 +00:00