goyuken
717ec931f1
snes: disable tracelogger. i'll figure out what i broke after the snes pwrap is done
2012-12-23 18:05:48 +00:00
goyuken
3cc475a64f
reverse merge r4180, r4181, r4189
2012-12-23 16:30:00 +00:00
adelikat
76c9a68a2d
Intellivision - Hook up controllers to the core
2012-12-22 01:56:14 +00:00
goyuken
b7b8a81627
nes: JALECO_JF_19: change behavior so that "Moero!! Pro Yakyuu '88: Kettei Ban" now runs. strangely, this doesn't affect "Moero!! Pro Soccer", which already ran and still does. i'll try not to think about it too hard.
2012-12-21 16:14:38 +00:00
zeromus
f1401a16e1
snes-fix new bugs in audio
2012-12-21 16:13:11 +00:00
zeromus
8d7da30681
snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved.
2012-12-21 07:23:55 +00:00
zeromus
eec37da5b4
nes-fix MMC1 to use less bizarre techniques (it was my first mapper, after all) and magically fix bases loaded II graphics at the same time. check other MMC1 games to see if I broke anything, but it is a pretty trivial mapper.
2012-12-21 07:12:01 +00:00
goyuken
79f5a344e1
nes: axrom: support "ACCLAIM-AOROM" wizards and warriors 3
2012-12-20 01:27:13 +00:00
goyuken
70cc20175c
NES: Test out some savestates, and get more crashes... the problem is that a number of mappers use some state variable names that are identical to APU variable names. Fixed by enclosing entire mapper in a section every time. This particular discovery though, suggests to me that 1.3.0 release NES savestates are possibly much more broken than originally suspected, if mapper IRQ information is being stomped out by APU IRQ information.
2012-12-19 15:46:37 +00:00
goyuken
3a9fa9abb1
nes: vrc7: support ines without crc. in case someone ever makes a vrc7 homebrew. which they won't.
2012-12-18 23:09:33 +00:00
goyuken
03f5b3ae96
serializer: add another duplicate check (this time on section names within a single section), and fix 2600 savestates
2012-12-18 20:37:31 +00:00
goyuken
ff6539d268
nes: related to the last commit, fix mapper 116, mmc5, vrc6
2012-12-18 03:17:10 +00:00
goyuken
d479e5661a
The robustness update to the Serializer caused a problem when multiple variables with the same string name are saved\loaded in text form. The old system would just read\write them in order; the new one would silently discard all but the last occurrence. The Serializer now throws an exception in these circumstances. To fix individual cores, duplicate usage of variables needs to be enclosed in separate sections. Fixed an occurrence of this in the NES APU, where the two Pulse channels were being confused; fixes sound bugs on loadstate in some games.
2012-12-18 03:03:11 +00:00
goyuken
26abfe4574
nes: apu: add some pulse channel variables to the savestate that weren't in it before. maybe this fixes something? maybe it doesn't. it certainly doesn't fix my problem in driar...
2012-12-18 02:22:40 +00:00
goyuken
0aa5e2a512
NES: try implementing SEEPROM for BANDAI-FGC boards. Seems to work reading, but I can't get far enough into any of the games for writing. Like the rest of the mapper, only works with crc id because I don't know how to positively identify any of this from ines headers. Affected games:
...
24C01 http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C01&kwtype=pcb
24C02 http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C02&kwtype=pcb
2012-12-17 19:54:45 +00:00
brandman211
0b7f68fcb7
-Fixed the calculation for the O Flag...not messing with that bit-math anymore.
...
-Set the pending cycles for setting Sr1 to 14934 - 3791 instead of adding it. This working makes NO sense in my opinion, and I'm sure it will break as the number of interrupts increases, but for now, it matches up.
The newest issue is reading PSG registers which have not been set. Cool, expecting this to work without doing anything would be silly, so I've gotten somewhere!
2012-12-17 07:17:18 +00:00
brandman211
7ad002d5ce
IntelliHawk:
...
-Cleanup.
-Added "Total Executed Cycles" to the log.
-By observing the aforementioned data, I realized that the docs probably meant to say 14934 instead of 14394.
--By adjusting this...TITLE SCREEN!
--Still, there are definitely discrepancies with the log that imply that I'm far from done.
-Enabled ANDR and XOR because they were executed during the title sequence, though it's hard to tell if it should at this point.
2012-12-17 04:23:59 +00:00
goyuken
461e6c6cea
yeah nah, forget that
2012-12-17 01:11:46 +00:00
goyuken
4db8ca7422
abusing public SVN as my own local store
2012-12-17 01:00:52 +00:00
goyuken
45660d0f23
7800: rearrange\cleanup Atari7800.cs, and delete TODO comments that are done.
2012-12-16 18:16:50 +00:00
goyuken
17d8e21c2d
7800: memory domains
2012-12-16 18:02:39 +00:00
goyuken
17f0f66ed7
7800: remove BufferElement because it annoys me. (Also gains a small speed increase, ~4%?). Remove "Copyright © Microsoft 2012" from the default AssemblyInfo.cs
2012-12-16 16:57:16 +00:00
goyuken
f8c9bd98f9
7800: implemented hard reset to simulate pushing the power button on the console. HSC ram is preserved, ROM is preserved, just about everything else is flushed. added "Power" button to connect to this. changed recording mnemonics
2012-12-16 15:15:54 +00:00
goyuken
c9c3821632
7800: add lag flag. breaks savestates. this marks our first change to EMU7800.Core
2012-12-16 01:34:02 +00:00
goyuken
042855acac
atari 7800: for the two 7800 controller definitions (proline and lightgun), remove the two difficulty switches, and change the name of the "BW" switch to "Pause", to reflect what's actually on the console. other controller definitions not changed because they're used for emu7800 in 2600 mode, which DOES have those buttons
2012-12-15 18:11:54 +00:00
goyuken
0fb5be2420
NES: FDS: audit and clean up audio module. in the process, fix a few bugs; opening to Metroid sounds correct now
2012-12-15 16:51:04 +00:00
goyuken
3cfc57f8a1
7800: ignore 128 byte header, if present
2012-12-15 16:06:35 +00:00
goyuken
0e0359613d
mmc5 audio: oops
2012-12-15 15:17:23 +00:00
goyuken
2983c23920
atari7800: control hooked up, more or less
2012-12-15 02:36:38 +00:00
goyuken
1895103a9c
atari 7800: did controller stuff until i got annoyed
2012-12-15 00:58:55 +00:00
goyuken
a9bf3cf58a
nes: apu: implement "better" mixing scheme (as recommended by nesdev) in the hope of passing some apu_mixer tests. no change in any of the tests, so change backed out (committed as comments only). from what i understand, it's just as likely that the tests are failing to small channel timing problems as mixer problems.
2012-12-14 22:29:27 +00:00
goyuken
bab873fa13
mmc5: fix bug in pcm audio that i didn't even know about because nothing ever uses it at all. sunsoft 5b: implement audio. affects Gimmick(J). note that the audio emulation is rather incomplete.
2012-12-14 21:06:58 +00:00
goyuken
c90d2dcd56
nes: MMC5: change prg ram behavior to mask out of range banks. seems to fix Shin 4 Nin Uchi Mahjong: Yakuman Tengoku (新4人打ちマージャン 役満天国). i have no idea what's actually going on
2012-12-14 19:46:01 +00:00
goyuken
a4f3c2a7de
NES: ExROM: Support "HVC-EKROM". Fixes good dumps of:
...
Just Breed (ジャストブリード)
Royal Blood (ロイヤルブラッド)
Shin 4 Nin Uchi Mahjong: Yakuman Tengoku (新4人打ちマージャン 役満天国)
2012-12-14 19:35:43 +00:00
goyuken
6ca1886933
MMC5: audio. PCM is untested because i don't know of anything at all that actually uses it.
2012-12-14 18:41:16 +00:00
goyuken
37e2dfbc9a
nes: namco 163: make audio somewhat louder, based on listening to a few cart recordings. still softer than fceux
2012-12-14 18:38:13 +00:00
goyuken
5986d779e7
SMS: increase size of buffer for public byte[] SaveStateBinary() by 1 byte. also throw an exception if the savestate is smaller than expected.
2012-12-14 16:59:23 +00:00
goyuken
4e0796814d
VRC6 audio: restructure to send deltas directly to the NES apu, simplifying some things. This would be pointless masturbation by itself, but this method will also lead to easier emulation of MMC5 audio.
2012-12-14 15:17:14 +00:00
goyuken
3bcb00f9b9
vrc6 audio: fix off-by-one in frequency counts
2012-12-14 14:38:39 +00:00
adelikat
d34368e98d
Atari 7800 - hook up input on client side, implement joystick button 2 in controller definition
2012-12-14 02:17:47 +00:00
goyuken
e31f4380e2
nes: vrc7: change patchset to one recommended by nesdev. i dunno... sounds better? maybe?
2012-12-14 01:36:01 +00:00
goyuken
77b1d2e207
delete old 7800 stuff
2012-12-12 19:40:42 +00:00
goyuken
1e40bc9082
move 7800 into separate cootie-solution
2012-12-12 19:39:17 +00:00
goyuken
ecfc3da19a
baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2012-12-12 18:37:40 +00:00
goyuken
d205d68b95
move our 7800 code into Bizhawk.Emulation namespace (oops)
2012-12-12 18:17:30 +00:00
goyuken
faceb7e18d
7800: clean up some sound-related stuff
2012-12-12 16:24:14 +00:00
goyuken
0636bda89d
7800: savestates
2012-12-12 15:36:17 +00:00
goyuken
7bb1baf2ab
the hsc in a 7800 is supposed to be a saverammy thing, so hook it up as such. dunno if it actually works
2012-12-12 03:47:05 +00:00
goyuken
f32fc83d96
7800: integrate the existing emu7800 gamedb as a core-private gamedb (not unlike bootgod), and use that to drive decision making. emu7800 should now be able to correctly load 7800PAL and 2600 games.
2012-12-12 03:40:18 +00:00
adelikat
fb7873a6a7
Atari 7800 - better use of the Cart object, not a very useful commit though since it is still hardcoding the mapper
2012-12-12 01:59:10 +00:00