Commit Graph

492 Commits

Author SHA1 Message Date
andres.delikat 724fe704fc Atari - hook up console select and reset buttons to config file. Still TODO: add to input config dialog, modify mnemonics 2012-03-30 16:40:52 +00:00
adelikat 00d25b2355 Fix so main form text field displayed Atari 2600 on atari games. Remove "Hawk" that I added earlier. 2012-03-30 12:26:36 +00:00
adelikat f91becbef8 Show hawk name on main window instead of console. 2012-03-28 23:11:43 +00:00
Rolanmen1 f7f4e64985 Joypad.Get recieves a numeric parameter to return only the specified controller. Is there other way to know of what controller is a button other than the first 2 characters of the string? 2012-03-28 08:35:43 +00:00
adelikat 9c40367fa8 Increase/Decrease Window Size hotkeys (mapped to Alt+Up/Alt+Down by default) 2012-03-28 02:32:05 +00:00
adelikat c88a6b4b7a Lua - savestate.registersave/load - pass state name as a string (ex:"quicksave0"). Put event after the save/load not before. Event no longer fires on non-saveslot events 2012-03-28 01:03:50 +00:00
andres.delikat 655af69326 Lua - savestate.registerload() implemented 2012-03-27 21:17:20 +00:00
andres.delikat 0330e1f742 Lua - implement savestate.registersave() 2012-03-27 21:09:36 +00:00
adelikat c5334cc639 gui.text() - fix so that screen is clearned at the beginning of each frame, so that the text stays drawn when paused 2012-03-26 03:01:39 +00:00
zeromus f694959da9 cleanup some transient junk in mainform, fix nametable viewer screenshots garbage pixels off by one bug, add shortcut buttons for common display area sizes (this last part was tricky since the nes graphics control dialog has a feature which prevents its size from changing in visual studio) 2012-03-25 08:52:52 +00:00
Rolanmen1 e9e988a83e When Loading An Script With An Error, BizHawk Won't Crash. For Some Reason I Couldn't Show The Script Error In The OutputBox. 2012-03-24 21:55:37 +00:00
zeromus e7eb6d8dcd fix input.get 2012-03-24 18:39:55 +00:00
adelikat 96fc783107 Lua - implement input.get() 2012-03-24 15:55:22 +00:00
adelikat 8714b6da75 Small amount of code cleanup - remove unnecessary code in mainform load function, move function to a better file 2012-03-24 12:20:21 +00:00
zeromus 5f39ba5bbd add emu.yield, which when used allows a script to run while emulation is paused and interact with the gui/main window in realtime 2012-03-23 23:03:39 +00:00
zeromus 0372969f13 change lua to use lua coroutines for multiple scripts instead of .net threads 2012-03-23 18:24:29 +00:00
adelikat 2e5ec4fdcb Fix bugs in input config regarding atari controllers, fix auto-fire controllers for atari (both controllers) 2012-03-23 02:15:58 +00:00
zeromus fa25305d67 atari-add player 2 controls? 2012-03-22 06:33:28 +00:00
adelikat 44daaa0841 Lua - Implement savestate.save 2012-03-18 18:24:24 +00:00
adelikat c3cb5e0b72 Update version number, note that the previosu commit, r1983 marks the start of version 1.0.3 2012-03-18 17:22:21 +00:00
zeromus 42f16e95ac dont use so much cpu while paused and whatnot 2012-03-18 17:11:59 +00:00
zeromus efd5bcaa21 context menu screenshot -> clipboard 2012-03-18 04:08:05 +00:00
adelikat 6072d2d8de Open ROM dialog - better organization of interim vs release 2012-03-18 00:05:35 +00:00
zeromus f7d0852741 build luainterface differently. fix lua poop? 2012-03-18 00:05:06 +00:00
adelikat e404dea408 lock down gameboy and atari to interim build only 2012-03-18 00:00:47 +00:00
zeromus d0354fd1fe fix lua poop 2012-03-17 23:40:30 +00:00
andres.delikat c55e863b15 TASEdit - fix frame advance button 2012-03-16 15:27:45 +00:00
zeromus 219df85492 multiclient-sync nes's bogus soundOn hack at the moment when a nes core is launched, to avoid situation where we can't enjoy the bogus and likely buggy speedhack unless we fiddle with the sound options to refresh them 2012-03-15 19:16:43 +00:00
zeromus 3c267db54c add reset button to atari 2600 and add .a26 to multiclient filetypes list 2012-03-14 21:35:07 +00:00
brandman211 e71763ba81 Added file types to the Import Movies dialog. 2012-03-14 20:46:59 +00:00
Rolanmen1 4a3544a5a7 Random Crashes When Using Lua Scripts Fixed 2012-03-13 21:21:21 +00:00
Rolanmen1 04c8e8d7a3 Skip Lag Frame When Frame Advancing Has Been Implemented 2012-03-13 21:19:36 +00:00
adelikat e0e95ee8ea PCE BG Viewer - implemented auto-load and save window position options 2012-03-13 02:41:10 +00:00
taotao54321 287c5c61f8 PCE BG Viewer:
Added a dropdown box to select VDC1/VDC2.
  Now it is automatically updated in 3fps. (this is just a makeshift. PCE core should provide callbacks)
2012-03-12 06:27:34 +00:00
taotao54321 54f89fca9f Added PCE BG Viewer (interim) 2012-03-12 05:19:59 +00:00
peter e310e90d9f Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
This is (almost, bar some local resource hacks) enough to start the
emulator on Linux/Mono, load a ROM and watch the demo (input and
audio don't work yet).
2012-03-12 04:44:34 +00:00
peter 1d111ce0ff Use Path.Combine where appropriate 2012-03-12 04:44:26 +00:00
taotao54321 a595e367db Added SMS specific menu: Graphics Settings
PCE Graphics Settings dialog bugfix
2012-03-11 17:08:25 +00:00
taotao54321 2f9a5212bc Added BG/OBJ display settings for SMS (not accessible yet) 2012-03-11 16:15:20 +00:00
taotao54321 9d72bf0c7c Added PCE specific menu: Graphics Settings 2012-03-11 15:12:48 +00:00
taotao54321 575c44f470 Now setrenderplanes() works also for SuperGrafx. 2012-03-11 09:51:23 +00:00
taotao54321 30b0dc6780 PCE: added settings to show/hide BG/OBJ for TurboGrafx (not for SuperGrafx)
Now setrenderplanes() works for TurboGrafx (not for SuperGrafx)
2012-03-11 06:50:46 +00:00
adelikat 5195453229 Update versioning stuff and about box, and set interim flag back (I seem to keep checking that in on accident). This marks the beginning of 1.0.2. 2012-03-09 23:33:56 +00:00
taotao54321 7613d51ea2 Bugfix for log console.
Console type should not be changed by user when console is shown.
2012-03-09 21:36:55 +00:00
taotao54321 8cbe59cfa8 Fixed the behavior related to closing LogWindow.
If you close LogWindow manually, Config.ShowLogWindow becomes false.
If you close the emulator window, Config.ShowLogWindow does not change.
2012-03-09 21:20:02 +00:00
taotao54321 386d9b5f71 Now LogWindow should save the settings correctly 2012-03-09 20:37:43 +00:00
taotao54321 83447d2d71 Now LuaConsole should save the settings correctly. 2012-03-09 20:12:57 +00:00
taotao54321 ecf9e6efc0 Now NESNameTableViewer, NESPPU, NESDebugger, Cheats, TI83KeyPad, TAStudio should save the settings correctly. 2012-03-09 20:10:01 +00:00
taotao54321 7779326535 Now Ram Search and Ram Watch remember the window position correctly 2012-03-09 19:32:43 +00:00
adelikat 4cfceab969 Add screenshot -> clipboard to Ctrl+C hotkey, and add message on screen 2012-03-09 17:31:37 +00:00