zeromus
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06239e1aa3
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nes-fix mapper 64 and some minor details of ppu data bus management; fixes klax and chu chu rocket
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2012-04-17 06:50:23 +00:00 |
zeromus
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73fba31c34
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nes-add mapper012 (mmc3 variant, for dragon ball z 5). add concept of mmc3 chip revision variants to mmc3 code and game database, and add proper emulation thereof. pass a bunch of mmc3 tests. simplify (to almost nothing) iNES board detection to correspond to new paradigms of virtual board types. your savestates for mmc3 games are invalidated.
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2012-04-14 08:28:42 +00:00 |
zeromus
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1c7fdf7529
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nes-pass 10-even_odd_timing and 05-nmi_timing
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2012-03-18 18:41:45 +00:00 |
zeromus
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471b3ffb98
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nes-fix soft reset functionality which had got broken when i upgraded the cpu core
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2012-03-18 03:46:06 +00:00 |
zeromus
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2b21ca7127
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add new, more detailed 6502X cpu core, use it in the nes core as experiment. win almost all the speed back, pass some more tests.
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2012-03-15 21:28:37 +00:00 |
zeromus
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ab2e19af32
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nes-remove console spam
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2012-03-10 17:59:02 +00:00 |
zeromus
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5493904312
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new-fix a recently created ppu bug affecting some vertical scrolling
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2012-03-10 05:30:53 +00:00 |
zeromus
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137522691c
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nes-fix an old crusty wart of a scroll timing bug that grew while ppu was getting ported from fceux
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2012-03-08 07:50:16 +00:00 |
zeromus
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2278cfcccb
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nes-fix $2007 access while rendering (young indiana jones)
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2012-03-06 19:19:56 +00:00 |
zeromus
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1a66be9a06
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nes-fix chu chu related things
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2012-03-04 03:50:45 +00:00 |
zeromus
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fd6ac896fc
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general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying.
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2012-02-24 20:38:35 +00:00 |
zeromus
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cc70fafc42
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nes-once more, without the debug prints
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2011-09-24 23:36:15 +00:00 |
zeromus
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c0f61bc1e8
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nes-fix bug in scroll reg logic causing mis-scrolls in p'radikus conflict
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2011-09-24 23:35:25 +00:00 |
zeromus
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079f9d9958
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[NES] fix broken scroll and shaky statusbars regression
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2011-06-10 01:14:52 +00:00 |
zeromus
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72100bd304
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[NES] ELROM emulation (cv3 and laser invasion tested) and core savestate logic brought up to date. savestates for newer mappers still need reworking.
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2011-06-09 19:45:07 +00:00 |
zeromus
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d05b81238e
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[NES] general ppu timing, mmc3, and nt view fixups.
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2011-06-07 07:14:34 +00:00 |
zeromus
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00debfe6dd
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[NES] battletoads beyotch
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2011-06-07 01:05:57 +00:00 |
zeromus
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51dbef0fd2
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[NES] fix nt viewer
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2011-06-06 18:19:24 +00:00 |
zeromus
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e6afb2359b
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[nes] timing and accuracy work.
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2011-06-06 10:27:42 +00:00 |
zeromus
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db28312787
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[NES] fully consolidated text/binary serialization, and don't save screen buffer to binary savestates
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2011-04-17 22:51:53 +00:00 |
zeromus
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1c52444e04
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[NES] here, have a cup of speedup
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2011-03-21 01:49:20 +00:00 |
zeromus
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6c297287e5
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add FPS display and make some 5% nes optimizations
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2011-03-16 06:30:25 +00:00 |
zeromus
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fe7e80d723
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[NES] fixup square waves a tiny bit
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2011-03-13 01:40:09 +00:00 |
zeromus
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5f130aabd9
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[NES] make ppu palette public
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2011-03-08 20:55:19 +00:00 |
zeromus
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fe3414c380
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[NES] NTARAM doesnt belong to the ppu. simplifies things a bit this way too.
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2011-03-02 03:34:37 +00:00 |
zeromus
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0d5cff7408
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[NES] mapper cleanup and savestates
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2011-03-01 09:32:12 +00:00 |
zeromus
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c713b9a8f0
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[NES] add CxROM and fix a severe timing issue which repairs many obvious glitches
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2011-02-28 09:13:27 +00:00 |
zeromus
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1b0025a7cc
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add support for comments in game database, and: [NES] fix ppu bug and add to database
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2011-02-28 06:43:19 +00:00 |
zeromus
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c5febf8e20
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neshawk!! emulate attractmode without bugs = initial checkin
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2011-02-27 09:45:50 +00:00 |