Commit Graph

29 Commits

Author SHA1 Message Date
zeromus 06239e1aa3 nes-fix mapper 64 and some minor details of ppu data bus management; fixes klax and chu chu rocket 2012-04-17 06:50:23 +00:00
zeromus 73fba31c34 nes-add mapper012 (mmc3 variant, for dragon ball z 5). add concept of mmc3 chip revision variants to mmc3 code and game database, and add proper emulation thereof. pass a bunch of mmc3 tests. simplify (to almost nothing) iNES board detection to correspond to new paradigms of virtual board types. your savestates for mmc3 games are invalidated. 2012-04-14 08:28:42 +00:00
zeromus 1c7fdf7529 nes-pass 10-even_odd_timing and 05-nmi_timing 2012-03-18 18:41:45 +00:00
zeromus 471b3ffb98 nes-fix soft reset functionality which had got broken when i upgraded the cpu core 2012-03-18 03:46:06 +00:00
zeromus 2b21ca7127 add new, more detailed 6502X cpu core, use it in the nes core as experiment. win almost all the speed back, pass some more tests. 2012-03-15 21:28:37 +00:00
zeromus ab2e19af32 nes-remove console spam 2012-03-10 17:59:02 +00:00
zeromus 5493904312 new-fix a recently created ppu bug affecting some vertical scrolling 2012-03-10 05:30:53 +00:00
zeromus 137522691c nes-fix an old crusty wart of a scroll timing bug that grew while ppu was getting ported from fceux 2012-03-08 07:50:16 +00:00
zeromus 2278cfcccb nes-fix $2007 access while rendering (young indiana jones) 2012-03-06 19:19:56 +00:00
zeromus 1a66be9a06 nes-fix chu chu related things 2012-03-04 03:50:45 +00:00
zeromus fd6ac896fc general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying. 2012-02-24 20:38:35 +00:00
zeromus cc70fafc42 nes-once more, without the debug prints 2011-09-24 23:36:15 +00:00
zeromus c0f61bc1e8 nes-fix bug in scroll reg logic causing mis-scrolls in p'radikus conflict 2011-09-24 23:35:25 +00:00
zeromus 079f9d9958 [NES] fix broken scroll and shaky statusbars regression 2011-06-10 01:14:52 +00:00
zeromus 72100bd304 [NES] ELROM emulation (cv3 and laser invasion tested) and core savestate logic brought up to date. savestates for newer mappers still need reworking. 2011-06-09 19:45:07 +00:00
zeromus d05b81238e [NES] general ppu timing, mmc3, and nt view fixups. 2011-06-07 07:14:34 +00:00
zeromus 00debfe6dd [NES] battletoads beyotch 2011-06-07 01:05:57 +00:00
zeromus 51dbef0fd2 [NES] fix nt viewer 2011-06-06 18:19:24 +00:00
zeromus e6afb2359b [nes] timing and accuracy work. 2011-06-06 10:27:42 +00:00
zeromus db28312787 [NES] fully consolidated text/binary serialization, and don't save screen buffer to binary savestates 2011-04-17 22:51:53 +00:00
zeromus 1c52444e04 [NES] here, have a cup of speedup 2011-03-21 01:49:20 +00:00
zeromus 6c297287e5 add FPS display and make some 5% nes optimizations 2011-03-16 06:30:25 +00:00
zeromus fe7e80d723 [NES] fixup square waves a tiny bit 2011-03-13 01:40:09 +00:00
zeromus 5f130aabd9 [NES] make ppu palette public 2011-03-08 20:55:19 +00:00
zeromus fe3414c380 [NES] NTARAM doesnt belong to the ppu. simplifies things a bit this way too. 2011-03-02 03:34:37 +00:00
zeromus 0d5cff7408 [NES] mapper cleanup and savestates 2011-03-01 09:32:12 +00:00
zeromus c713b9a8f0 [NES] add CxROM and fix a severe timing issue which repairs many obvious glitches 2011-02-28 09:13:27 +00:00
zeromus 1b0025a7cc add support for comments in game database, and: [NES] fix ppu bug and add to database 2011-02-28 06:43:19 +00:00
zeromus c5febf8e20 neshawk!! emulate attractmode without bugs = initial checkin 2011-02-27 09:45:50 +00:00