zeromus
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1258b2fa81
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optimize CallMemoryCallbacks
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2019-06-14 09:19:06 -04:00 |
Brian Armstrong
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d41bd867b8
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flags
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2019-06-06 02:04:47 -07:00 |
Brian Armstrong
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fe3455be7d
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call with value, not 0
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2019-01-24 03:25:50 -08:00 |
Brian Armstrong
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a8f293eec8
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Call mem callbacks with addr, value
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2019-01-24 03:23:21 -08:00 |
feos
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8a27fe9c56
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fix copypaste error
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2018-10-24 20:03:20 +03:00 |
gifvex
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f48a795090
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MemoryCallbackSystem: fix #1159
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2018-04-02 18:19:40 -04:00 |
zeromus
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b868c07a10
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blind commit: add SMP hooks to bsnes to test hook scoping system (need to build a waterbox to proceed)
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2017-08-23 10:08:43 -04:00 |
adelikat
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56859e9581
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MemoryCallbacks - Change "domain" to "scope"
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2017-08-03 20:03:40 -05:00 |
adelikat
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cd289c474e
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memorycallbacks with domains - Phase 2 - change api to Call methods and refactor accordingly, everything should behave as it was before the refactor at this point. No cores have yet to be implemented with domains other than the default bus they already had
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2017-08-03 18:08:07 -05:00 |
adelikat
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04ce66c397
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phase 1 of changing memory callback api to specify domain - require cores to specify which domains are available and have the domain passed in when creating callbacks. Still todo - cores need to pass in domain name on CallReads/Writes/Executes methods
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2017-08-01 22:05:17 -05:00 |
adelikat
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130f881ea0
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Emulation.Common - more misc cleanups throughout
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2017-04-27 12:25:12 -05:00 |
adelikat
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76b9367378
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more misc cleanups
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2017-04-24 07:43:02 -05:00 |
J.D. Purcell
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b53502eed8
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
adelikat
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7ab8455e84
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misc code cleanups in BizHawk.Emulation.Common
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2017-04-14 12:28:23 -05:00 |
Wyst3r
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4c0bfd4764
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m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
Conflicts:
BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
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2017-02-24 10:41:22 +03:00 |
feos
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39c5aae61b
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Revert "Merge pull request #731 from Wyst3r/master"
This reverts commit 318abf691a , reversing
changes made to 5d4c8020c2 .
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2017-02-23 16:56:38 +03:00 |
Wyst3r
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d665bad4c5
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Merge branch 'master' into master
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2017-02-22 19:51:13 +01:00 |
adelikat
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40418ad25d
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More documentaiton for IEmulatorServices, related classes/interfaces, and base implementations
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2016-12-14 09:11:07 -06:00 |
Wyst3r
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86b16a80d6
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m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
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2016-11-19 12:02:39 +01:00 |
parasyte
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71c7edbb24
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Add address mask setting for breakpoints
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2016-08-08 04:37:39 -07:00 |
adelikat
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b3dd9d26dc
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Misc code cleanups in Emulation.Common
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2016-02-28 19:03:01 -05:00 |
adelikat
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8246de14aa
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IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available
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2015-01-25 22:14:58 +00:00 |
adelikat
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e194c9f0c4
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Memory callbacks - check the HasReads/Writes/Executes flags during the call methods so that the responsibility does not fall on the core, remove the check in the PCE core
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2015-01-24 14:52:20 +00:00 |
adelikat
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3c5348eb86
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MemoryCallbackSystem - keep track of whether or not there are any callbacks of each type instead of checking .Count > 0, provides a small but noticeable speedup
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2015-01-24 14:39:12 +00:00 |
goyuken
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7cecd20d8d
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restore large speed regression on NESHawk core from r8379. other managed cores were likely affected. most managed cores not affected because of event tracking...
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2014-12-17 01:17:41 +00:00 |
adelikat
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68e1eae014
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MemoryCallbackSystem - implement IEnumerable, Debugger - use it to pre-populate the breakpoint dialog with pre-existing breakpoints
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2014-12-07 19:38:42 +00:00 |
adelikat
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be8563469c
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Refactor MemoryCallbackSystem. Now that the API is much simpler, the underlying code can be as well.
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2014-12-07 19:27:21 +00:00 |
adelikat
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1c179da80c
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MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods
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2014-12-07 19:09:36 +00:00 |
adelikat
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2d1a43dc65
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MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
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2014-12-07 18:53:56 +00:00 |
adelikat
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7cc5822dfd
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Add ActiveChanged event to MemoryCallbackSystem
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2014-12-05 02:07:56 +00:00 |
adelikat
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0b84beec88
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Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
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2014-12-05 01:56:45 +00:00 |