feos
05f2c09aef
m64p:
...
- dynamically allocate frameBuffer and DepthBuffer for glide64 and glide64mk2 (fix #728 )
- make mk2 output to bizhawk output dir
- rebuild mk2 dll, but not glide64 just yet, since I experience artifacts that are probably a result of my compilation?
2016-11-16 22:49:45 +03:00
pjgat09
fd74723537
Fixed mupen64plus-video-glide64mk2 to work with the updated mupen64plus-win32-deps
2015-07-04 18:14:22 -04:00
null_ptr
99b1c7b9b6
Fixed mupen64plus debug project settings
2014-07-01 02:31:01 +00:00
zeromus
7adc15d97e
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
2014-04-15 21:46:18 +00:00
null_ptr
7d73f700bc
All hail Horst! God of the trash can!
2014-01-21 18:45:44 +00:00
null_ptr
0258282b6b
Fixed broken path when project has space in its path name
2014-01-15 04:24:10 +00:00
pjgat09
309933322c
m64p: Fixed the post-build hooks to store the DLLs in the right place after all of the code refactoring
2013-11-16 20:26:13 +00:00
zeromus
bb8420832b
more mupen vcproj cleanup
2013-08-10 01:07:18 +00:00
zeromus
ee82bafe27
fix mupen vcproj for vs2010
2013-08-08 19:30:30 +00:00
pjgat09
7065588c1c
m64p: Modified the Glide64mk2 project to use the 2010 toolset, and to copy the resulting dll to the dll directory like the other projects
2013-08-06 01:03:46 +00:00
zeromus
3e2b4b949c
necessary work to get glide64mk2 compiling in vs2010. only casualty is the threading support for texture filtering
2013-08-01 22:59:25 +00:00
pjgat09
01b92f46ca
m64p: Committing a clone of the glide64mk2 2.0 repo
2013-07-31 22:26:52 +00:00